98 1 99 0 100 1 101 1 102 Lucida Blackletter 103 Comic Sans MS 104 Georgia 110 Lucida Blackletter 111 14 112 N 113 Lucida Blackletter 114 21 115 B 116 Lucida Blackletter 117 12 118 B 119 Georgia 120 9 121 B 122 Georgia 123 8 124 B 125 Georgia 126 9 127 N 128 Georgia 129 9 130 B 131 Arial 132 8 133 N 134 Lucida Blackletter 135 38 136 B 137 Lucida Blackletter 138 28 139 B 140 Arial Narrow 141 9 142 N 143 Arial 144 9 145 N 146 Lucida Blackletter 147 12 148 N 149 Lucida Blackletter 150 12 151 B 152 Viner Hand ITC 153 16 154 N 155 Georgia 156 9 157 B 158 Georgia 159 9 160 I 161 Georgia 162 9 163 BI 164 Lucida Calligraphy 165 14 166 N 167 Poor Richard 168 14 169 N 170 Georgia 171 10 172 B 173 Lucida Bright 174 12 175 BI 176 Lucida Blackletter 177 14 178 B 179 Lucida Blackletter 180 12 181 B 182 Georgia 183 11 184 N 185 Lucida Blackletter 186 12 187 B 188 Georgia 189 10 190 B 191 Georgia 192 9 193 B 194 Lucida Blackletter 195 11 196 N 197 Papyrus 198 12 199 N 200 Georgia 201 9 202 B 203 Georgia 204 11 205 B 206 Georgia 207 11 208 I 209 Georgia 210 11 211 BI 1001 Age of Empires II 1002 X 1003 Age of Empires II Help 1004 Age of Empires® II: The Age of Kings\n 1005 Beta Version (%s) 1006 Microsoft® Age of Empires® II: The Age of Kings\n© & (p) %s Microsoft Corporation. All rights reserved.\nThis program is protected by U.S. and international\ncopyright laws as described in About. 1007 EULA.RTF 1008 WARRANTY.RTF 1101 Loading game data ... 1102 Setting up new scenario ... 1103 Loading scenario ... 1104 Saving scenario ... 1105 Starting a new game ... 1106 Loading saved game ... 1107 Saving game ... 1108 Waiting for other players ... 1150 Victory! 1151 Defeat! 1200 Ready 1201 Computer 1202 Empty 1203 Loading 1204 Waiting 1205 Unknown 1210 Player '%s' (%d) is not responding ... 1211 Resynchronizing ... please wait. 1212 Intentional drop of Ser#%d Cmd=%d '%c'. 1213 Player %d - '%s' dropped/disconnected. 1214 Player '%s' (%d) is not responding ... 1215 Setting up multiplayer game ... 1216 Disconnecting from multiplayer game ...\n\n\n\nPress ESC if the game does not\ndisconnect within 15 seconds. 1217 Problem communicating with %s ... 1218 Creating multiplayer game ...\n\n\n\nPress ESC if the game is not\ncreated within 15 seconds. 1219 Creating multiplayer game ...\n\n\n\nPress ESC if the game is not\ncreated within 15 seconds.\n\nAlso, make sure you are connected to the Internet\nbefore starting Age of Empires II. 1220 Joining multiplayer game ...\n\n\n\nPress ESC if you do not\njoin the game within 15 seconds. 1221 Joining multiplayer game ...\n\n\n\nPress ESC if you do not\njoin the game within 15 seconds.\n\nAlso, make sure you are connected to the Internet\nbefore starting Age of Empires II. 2001 Error 2002 Could not initialize program. Uninstall Age of Empires II, and then run Setup again. 2003 Could not initialize graphics system. Make sure that your video card and driver are compatible with DirectDraw. 2004 Could not initialize sound system. 2005 Could not initialize communications system. Make sure that you have DirectX 5.0a or higher and that it is installed properly. 2006 Could not create game. 2007 Could not load game data. 2008 You must insert a game CD to play a single-player game, and then restart Age of Empires II. 2009 You must have a CD in your CD-ROM drive to play the game. 2010 You must insert a game CD to use the Map Editor. 2011 Age of Empires II requires a color palette of 256 color or higher to run. To change your color palette, go to the Display Properties dialog box in Windows Control Panel. 2012 Game stopped because it was out of sync! 2013 Age of Empires II requires DirectX 6.1a or higher. 2014 Age of Empires II requires Microsoft Windows NT 4.0 with Service Pack 3 and the DirectPlay 5.0a update. 2015 WARNING: Your computer is low on free memory or swap file space. You should close other applications and/or free some disk space.\n\nAlso, you should check your Virtual Memory\nsettings in Window's Control Panel. 2016 This beta copy of Age of Empires II has expired. 2017 Age of Empires II requeires at least 32MB of physical RAM in the computer to run. 2300 Computer Player Messages 2301 You traitorous wretch! Vengeance will be mine! 2302 It was wise to do as I requested. 2303 You have made a wise choice -- together we shall rule the world. 2304 Alas! We could have made an unstoppable team. 2305 You dare defy me?! Prepare to die! 2306 Tribute %d more gold to me or you will be destroyed! 2307 Tribute %d gold to me or you will be destroyed! 2308 If you tribute me %d gold, I will ally with you. 2309 If you tribute me %d more gold, I will ally with you. 2310 Your petty offerings will not sway my determination to crush your empire! 2311 Your empire is worthy of my allegiance. 2312 %s is attacking me--please help! 2313 I am preparing to attack %s, please join me. 2400 ********** TRIBE ERRORS ********** 2401 An error occurred while trying to start the game. 2402 The game could not be saved. Free some disk space, and then try again. 2403 The scenario could not be saved. Free some disk space, and then try again. 2404 The game could not be loaded. 2405 The scenario could not be loaded. 2406 You were dropped from the game because of a sync error. Your network connection may have been lost. 2407 Host, you were dropped from the game because of a sync error. You may host a restored game. 2408 Client, you were dropped from the game because of a sync error. You may join but not host a restored game. 2410 Unable to join game. 2500 This is not enabled in the Trial Version. 2501 The Trial Version does not allow you to advance to the Imperial Age. 2502 Random Map games are not enabled in the Trial Version. 2503 Death Match games are not enabled in the Trial Version. 2504 The Imperial Age is not enabled in the Trial Version. 2505 Computer players are not enabled for multiplayer games in the Trial Version. 2506 This scenario does not work with the Trial Version. 2507 Changing the screen size is not possible in the Trial Version. 2510 Multiplayer Rumble (8-Player) 2511 The Migration and Crater Lake map types cannot be selected if the game contains computer players. 3001 Not enough food. 3002 Not enough wood. 3003 Not enough stone. 3004 Not enough gold. 3005 You need to build more houses. 3006 No docks to trade with. 3007 Not close enough to land to unload. 3008 Not enough room to unload all units. 3009 %s paid %d gold in tribute to you. 3010 Not enough room to place unit. 3011 You cannot trade with an enemy. 3012 %s disconnected. 3013 %s resigned. 3014 %s defeated. 3015 %s paid %d wood in tribute to you. 3016 %s paid %d food in tribute to you. 3017 %s paid %d stone in tribute to you. 3018 Can't repair ... out of resources. 3019 %s started building a Wonder! 3020 You completed a Wonder. You will win if it stands for %d years! 3021 %s completed a Wonder. You will win if it stands for %d years! 3022 %s completed a Wonder. You will lose if it stands for %d years! 3023 Your Wonder was destroyed! 3024 %s's Wonder was destroyed! 3025 %s changed diplomatic stance with you to Neutral. 3026 %s changed diplomatic stance with you to Ally. 3027 %s changed diplomatic stance with you to Enemy. 3028 All relics have been captured. Hold them for %d years to win! 3029 All relics have been captured. You will lose if they are held for %d years! 3030 Control of the relics was lost! 3033 not used 3033 3034 not used 3034 3035 not used 3035 3036 %s advanced to the Feudal Age. 3037 %s advanced to the Castle Age. 3038 %s advanced to the Imperial Age. 3040 Click an area to move there. 3041 Click an item or unit to work on it. 3042 Click the item or unit to attack. 3043 Click the unit to heal. 3044 Click the unit to convert. 3045 Click an area to attack ground. 3046 You have reached your population limit. 3047 Not enough faith to perform a conversion. 3048 That unit cannot be converted. 3049 Research is needed before buildings can be converted. 3050 That building cannot be converted. 3051 You cannot garrison inside buildings that are so damaged. 3052 Click the building or boat to repair. 3053 Click where you want the transport to unload. 3054 You completed a Wonder. 3055 %s completed a Wonder. 3056 All relics have been captured. 3057 not used 3057 3058 You have started building a Wonder! 3059 Game speed changed. 3060 Game paused/unpaused. 3061 Building is too damaged to research technologies or create units. 3062 You must build the required buildings before you can advance to the next age. 3063 Not enough energy to board that ship. 3064 Click where you want the unit(s) to be ejected. 3065 The building is full. 3066 The transport is full. 3067 The target is too close to attack. 3068 The target is too far away to attack. 3070 You cannot chat after you have resigned or been defeated. 3071 Click the unit to guard. 3072 Click the unit to follow. 3073 Click an area to patrol there. 3074 Click an area to scout there. 3075 You need more houses to continue unit production. 3076 Unit production halted because you are at your population limit. 3077 You need more food to continue unit production. 3078 You need more wood to continue unit production. 3079 You need more stone to continue unit production. 3080 You need more gold to continue unit production. 3081 not used 3081 3084 Click an area to set gather point. 3085 Click where you want to unpack. 3086 Heroes cannot be converted. 3087 Research is required before you can convert any units. 3088 This building's production queue is full. 3089 Unable to unload the unit. Make sure the transport is next to open land. 3090 Unable to ungarrison the unit. 3092 Click the building you want the unit to garrison inside. 3093 You must research Redemption (Monastery) before you can convert siege units. 3094 Building site obstructed. Building canceled. 3095 Click where you want to build the building. 3096 Click and drag where you want to build the wall. 3097 Click where you want to display the signal. 3098 Objective change 3099 Spies have infiltrated your nation. 3100 Are you sure you want to quit and load a new game? 3101 Are you sure you want to quit this game? 3102 Are you sure you want to restart this game? 3103 Are you sure you want to resign? 3104 You will lose if the relics are not reclaimed in %d years. 3105 You will lose if %s's Wonder stands for %d more years! 3106 [W] 3107 [R] 3108 There are %d years left before the game ends. 3700 Click to heal this unit to its full hit points. 3701 Click to attack this unit! 3702 Click to attack this building! 3703 Click to attack this wall! 3704 Click to attack this ship! 3705 Click to repair this building to its full hit points. The repair cost is deducted from your stockpile. 3706 Click to board this Transport Ship. 3707 Click to fish for food. 3708 Click to gather wood. Build a Lumber Camp nearby to gather wood faster. 3709 Click to forage for food. Build a Mill nearby to gather food faster. 3710 Click to attack this animal. Deer and wild boar can be used for food; wolves cannot. Use several villagers to attack wolves and wild boar. 3711 Click to mine for stone. Build a Mining Camp nearby to gather stone faster. 3712 Click to mine for gold. Build a Mining Camp nearby to gather gold faster. 3713 Click to repair this wall to its full hit points. The repair cost is deducted from your stockpile. 3714 Hold down ALT and click to garrison inside this building for protection and healing. 3715 Click to unload this Transport Ship. 3716 Click to place a waypoint. 3717 Click to signal your allies. 3718 Click to guard this unit. 3719 Click to follow this unit. 3720 Click to place a gather point. 3721 Click to patrol this area. 3722 Click to pick up this relic with your Monk. 3723 Click to drop off resources at this building. 3724 Click to construct this Fish Trap. 3727 Click to gather food from this Farm. Build Farms near a Town Center or Mill to gather food faster. 3728 Click to gather food from this Fish Trap. 3729 Click to herd the sheep to your Town Center or Mill for food. 3730 Click to rebuild this Farm. 3731 Click to rebuild this Fish Trap. 3732 Click to drop off the relic at this Monastery. 3733 Click to repair this unit to its full hit points. The repair cost is deducted from your stockpile. 3734 Click to garrison inside this building for protection and healing. 3751 Click to convert this unit to your control and player color. 3752 Click to convert this building to your control and player color. 3755 Click to construct this building. Use several villagers to build faster. 3760 Click to attack this animal. You cannot gather food from it unless you hunt it with a villager. 3800 Click to select this villager. 3801 Click to select this building. 3803 Click to select this military unit. 3804 Click to select this ship. 3805 Click to select this siege weapon. 3806 Click to select this Monk. 3808 Click to select this tower. 3809 Click to select this packed Trebuchet. 3810 Click to select this Gate. 3820 Click a Monk to pick up this relic. Garrison the relic inside the Monastery to generate gold. 3821 Click a Fishing Ship to gather food from these fish, or click a villager if the fish are near the shore. 3822 Click a villager to gather wood from this tree. 3823 Click a villager to gather food from this forage bush. 3824 Click a villager to gather stone from this mine. 3825 Click a villager to gather gold from this mine. 3826 Click a villager to hunt this animal for food. 3827 Click a villager to gather food from this Farm. 3828 Click a Fishing Ship to gather food from this Fish Trap. 3829 Click a villager to gather food from this sheep. 3830 Click a villager to rebuild this Farm. 3831 Click a Fishing Ship to rebuild this Fish Trap. 3900 Right-click to heal this unit to its full hit points. 3901 Right-click to attack this unit! 3902 Right-click to attack this building! 3903 Right-click to attack this wall! 3904 Right-click to attack this ship! 3905 Right-click to repair this building to its full hit points. The repair cost is deducted from your stockpile. 3906 Right-click to board this Transport Ship. 3907 Right-click to fish for food. 3908 Right-click to gather wood. Build a Lumber Camp nearby to gather wood faster. 3909 Right-click to forage for food. Build a Mill nearby to gather food faster. 3910 Right-click to attack this animal. Deer and wild boar can be used for food; wolves cannot. Use several villagers to attack wolves and wild boar. 3911 Right-click to mine for stone. Build a Mining Camp nearby to gather stone faster. 3912 Right-click to mine for gold. Build a Mining Camp nearby to gather gold faster. 3913 Right-click to repair this wall to its full hit points. The repair cost is deducted from your stockpile. 3914 Hold down ALT and right-click to garrison inside this building for protection and healing. 3915 Right-click to unload this Transport Ship. 3916 Right-click to place a waypoint. 3917 Right-click to signal your allies. 3918 Right-click to guard this unit. 3919 Right-click to follow this unit. 3920 Right-click to place a gather point. 3921 Right-click to patrol this area. 3922 Right-click to pick up this relic with your Monk. 3923 Right-click to drop off resources at this building. 3924 Right-click to construct this Fish Trap. 3927 Right-click to gather food from this Farm. Build Farms near a Town Center or Mill to gather food faster. 3928 Right-click to gather food from this Fish Trap. 3929 Right-click to herd the sheep to your Town Center or Mill for food. 3930 Right-click to rebuild this Farm. 3931 Right-click to rebuild this Fish Trap. 3932 Right-click to drop off the relic at this Monastery. 3933 Right-click to repair this unit to its full hit points. The repair cost is deducted from your stockpile. 3934 Right-click to garrison inside this building for protection and healing. 3951 Right-click to convert this unit to your control and player color. 3952 Right-click to convert this building to your control and player color. 3955 Right-click to construct this building. Use several villagers to build faster. 3960 Right-click to attack this animal. You cannot gather food from it unless you hunt it with a villager. 4001 OK 4002 Cancel 4003 Yes 4004 No 4005 Retry 4006 Cancel 4007 Abort 4008 Error 4009 ? 4105 Stop 4106 Unselect (ESC) 4107 Unload 4108 Group 4109 Ungroup 4110 Select Formation 4111 Cancel (ESC) 4112 More Buildings 4113 Chat 4114 Diplomacy 4115 Menu (F10) 4116 Turn Statistics On 4117 Turn Statistics Off 4118 More Dock Items 4122 Stand Ground 4123 Attack Ground 4124 Heal 4125 Convert 4127 Repair 4128 Advanced Commands On 4129 Advanced Commands Off 4130 Yes - Kill the unit 4132 Score 4133 Aggressive Stance 4134 Defensive Stance 4135 No Attack Stance 4136 Guard 4137 Follow 4138 Patrol 4140 Signal Allies 4141 Kill Your Unit 4144 Set Gather Point 4145 Objectives 4149 Remove Gather Point 4151 B 4152 S 4153 A 4154 V 4155 X 4156 I 4157 N 4158 T 4159 H 4160 N 4161 B 4162 D 4163 M 4164 K 4165 L 4166 Y 4167 U 4168 E 4169 C 4170 F 4171 P 4172 U 4173 R 4174 L 4175 A 4176 D 4177 O 4178 X 4179 C 4180 Z 4182 V 4183 V 4184 S 4185 I 4186 U 4187 G 4188 G 4189 Z 4191 B 4192 C 4193 R 4194 N 4195 D 4196 O 4197 T 4201 Dark Age 4202 Feudal Age 4203 Castle Age 4204 Imperial Age 4205 Post-Imperial Age 4206 Nomad 4301 Food 4302 Wood 4303 Stone 4304 Gold 4305 Health 4306 Armor 4307 Attack 4308 Passengers 4309 Researching 4310 Creating 4311 Building 4312 Sight 4313 Population 4314 Range 4315 Goods 4316 Speed 4317 not used 4317 4318 Pop 4320 Victory Condition 4321 Conquest 4322 Exploration 4323 4323 not used 4324 Relics 4325 4325 not used 4326 4326 not used 4327 Standard 4328 % 4329 Time Limit 4330 Score 4331 Custom 4332 Standard 4400 16 4401 Henry V 4402 Richard II 4403 William III 4404 Lord Talbot 4405 Prince John 4406 King Edward 4407 Henry Tudor 4408 Earl of Wessex 4409 Earl of Warwick 4410 Alfred the Great 4411 Lord Henry Percy 4412 The Black Prince 4413 Duke of Normandy 4414 Edward Longshanks 4415 Henry Bolingbroke 4416 Richard the Lionhearted 4420 15 4421 Roland 4422 Louis IX 4423 Louis VI 4424 Louis XI 4425 Charles VI 4426 Charlemagne 4427 King Philip I 4428 Charles Martel 4429 Pepin the Short 4430 Philip the Good 4431 Charles the Bold 4432 Philip II Augustus 4433 Constable Richemont 4434 Jean Dunois of Orleans 4435 Raymond,Prince of Antioch 4440 8 4441 Athaulf 4442 King Wallia 4443 King Alaric II 4444 King Leovigild 4445 Teias the Goth 4446 General Theodemir 4447 Theodoric the Goth 4448 King Euric the Visigoth 4460 17 4461 King Karl 4462 Henry III 4463 Lothair II 4464 King Rupert 4465 Frederick II 4466 Emp. Lothair 4467 Maximilian II 4468 King Heinrich 4469 King Wenceslas 4470 Henry the Lion 4471 Otto the Great 4472 Emp. Leopold I 4473 Albert the Bear 4474 Conrad the Salian 4475 Rudolph of Swabia 4476 Frederick Barbarossa 4477 Maximilian of Hapsburg 4480 19 4481 Hojou Soun 4482 Saito Dousan 4483 Oda Nobunaga 4484 Gamou Ujisato 4485 Date Masamune 4486 Mouri Motonari 4487 Uesugi Kenshin 4488 Takeda Shingen 4489 Sanada Yukimura 4490 Tokugawa Ieyasu 4491 Nitta Yoshisada 4492 Tairano Kiyomori 4493 Ashikaga Takauji 4494 Imagawa Yoshimoto 4495 Kusunoki Masashige 4496 Hosokawa Katsumoto 4497 Minamotono Yoritomo 4498 Fujiwarano Michinaga 4499 Minamotono Yoshitsune 4500 12 4501 Zhu Di 4502 Yue Fei 4503 Zheng He 4504 Lin Chong 4505 Yang Jian 4506 Wu Ze-tian 4507 Li Shi-min 4508 Li zi-cheng 4509 Mu Gui-ying 4510 Zhao Kuang-yin 4511 Wen Tian-xiang 4512 Zhu Yuan-zhang 4520 14 4521 Belisarius 4522 Emp. Leo VI 4523 Emp. Justinian 4524 Emp. Mauricius 4525 Emp. Michael V 4526 Emp. Anastasius 4527 Emp. Romanus II 4528 Emp. Alexius IV 4529 Emp. Constantine 4530 Emp. Tiberius III 4531 Heraclius the Elder 4532 Basil the Macedonian 4533 Michael the Stammerer 4534 General Manuel Comnenus 4540 10 4541 Yakub 4542 Mondhir 4543 Shah Rukh 4544 King Bahram 4545 Shah Takash 4546 Emp. Kavadh 4547 Emp. Hormizd 4548 Mohammad Shah 4549 Emp. Yazdegird 4550 King Chosroes II 4560 11 4561 Saladin 4562 Baibars 4563 Kala'un 4564 Kerboga 4565 Nur-ed-din 4566 Al-Mu'tasim 4567 Atabeg Zangi 4568 Caliph Yazid 4569 General Khalid 4570 Caliph Abu Bekr 4571 General Shirkuh 4580 14 4581 Orkhan 4582 Seljuk 4583 Bayazid 4584 Alp Arslan 4585 Kai Kobad 4586 Danishmend 4587 Chaghri Beg 4588 Sultan Murad 4589 Sultan Sanjar 4590 Sultan Malik-shah 4591 Ghiyas-ud-Din of Ghor 4592 General Togrul Beg 4593 Atsiz the Khwarezmian 4594 Suleiman the Magnificent 4600 16 4601 Sigurd 4602 Siegfried 4603 Canute IV 4604 Jarl Osbiorn 4605 Erik Bloodax 4606 Erik the Red 4607 King Godfred 4608 Chief Thorgest 4609 Olaf Haraldson 4610 Sweyn Forkbeard 4611 Magnus Olafsson 4612 Olaf Tryggvasson 4613 Harald Bluetooth 4614 Harald Hardraade 4615 Magnus the Strong 4616 Halfdan the Black 4620 14 4621 Kabul 4622 Chepe 4623 Subotai 4624 Uzbeg 4625 Kushluk 4626 Kitboga 4627 Batu Khan 4628 Tamerlane 4629 Guyuk Khan 4630 Mongke Khan 4631 Ogedei Khan 4632 Genghis Khan 4633 Khubilai Khan 4634 Toktamish Khan 4640 16 4641 Aedan 4642 Brude 4643 Conall 4644 Ainmire 4645 Cunedda 4646 Vortigern 4647 Diarmait 4648 Maelgwn 4649 Macbeth 4650 Columba 4651 Ambrosius 4652 Aethelfrith 4653 Brian Boru 4654 William Wallace 4655 Robert the Bruce 4656 Athelred the Unready 4701 W 4702 Q 4703 E 4704 F 4709 W 4905 Stop \nStop the current action. 4906 Unselect \nUnselect the object. 4907 Unload \nUnload the units from this Transport Ship. 4908 Group \nGroup these units. When you click one unit, all units in the group are selected. 4909 Ungroup \nDisband this group so you can independently move each unit. 4910 Select Formation \nChoose the type of formation for these units. Units in formation take positions based on their combat role and stay together as they move around the map. 4911 Cancel \nCancel the command. 4912 More Buildings \nDisplay the other buildings. 4913 Chat \nSend typed messages and prerecorded taunts to other human players during a multiplayer game. 4914 Diplomacy \nChange your diplomatic stance (ally, neutral, enemy) toward other players. After you build a Market, also lets you send a tribute of resources to other players. 4915 Menu \nSave, restart, or quit this game, load a different game, or change your screen size, sound volume, and other options. (Hotkey: F10) 4916 Statistics On \nTurn on statistics that appear above the mini-map. 4917 Statistics Off \nTurn off the statistics that appear above the mini-map. 4918 More Dock Items \nDisplay the other ships and technologies. 4922 Stand Ground \nUnits ordered to stand ground do not move from their position to attack the enemy. They can attack from range if possible. 4923 Attack Ground \nOrder the unit(s) to attack a location on the ground instead of a unit or building. 4924 Heal \nOrder your Monk to heal a wounded unit to its full hit points. 4925 Convert \nOrder your Monk to convert an enemy unit or building to your player color and control. The Monk must rest to restore his faith after a successful conversion. 4927 Repair \nOrder your villager(s) to repair a building, ship, or siege weapon to its full hit points. The repair cost is deducted from your stockpile. 4928 Turn Advanced Commands On \nDisplay the buttons used to issue advanced commands, including the mini-map modes, score, signal allies, military unit tasks, combat stances). 4929 Turn Advanced Commands Off \nHide the buttons used to issue advanced commands. 4930 Yes \nKill the unit. 4932 Statistics \nDisplay the player/team scores. The manual explains how the score is calculated. In a multiplayer game, a red or yellow dot = player with slow connection speed. Turtle = slow computer speed. Players with their name crossed out were eliminated from the game. 4933 Aggressive Stance \nAggressive units pursue enemies to the death or until the enemy leaves its sight. 4934 Defensive Stance \nDefensive units pursue enemies a short distance, then return to their post if the enemy leaves the area or is killed. 4935 No Attack Stance \nUnits do not move and do not attack, even if they are attacked. 4936 Guard \nOrder your unit(s) to guard another unit or building. Guard units attack enemy units that get close, then return to their post. Use the Aggressive Stance, Defensive Stance, and Stand Ground buttons to control how actively they pursue enemy units. 4937 Follow \nOrder your unit(s) to follow another unit at long range to avoid detection. Use this to follow a villager or enemy unit back to its base or follow a Trade Cog or Trade Cart to find new Markets. 4938 Patrol \nOrder your unit(s) to patrol an area. 4940 Signal Allies \nSend your allies a signal. They see a flashing X on the mini-map. Use this to alert your friends to resources, enemy bases, or where you need help. 4941 Kill Your Unit \nKill unneeded low-power units if you reach the population limit. You cannot get the unit back if you kill it.\nTo destroy unused ships or buildings to allow for different ones, click the ship or building, then press the hotkey. 4944 Set Gather Point \nChoose where new units from this building gather after they are created. For instance, set a gather point on a forage bush to put newly created villagers to work automatically, or set a gather point on the Barracks to automatically garrison newly created infantry units. 4945 Objectives \nDisplay the objectives you must achieve to win this game. Some games also have hints. 4949 Remove Gather Point \nRemove this building's gather point. 5001 Rubble 1 x 1 5002 Rubble 2 x 2 5003 Rubble 3 x 3 5004 Rubble 4 x 4 5005 Rubble 6 x 6 5006 Rubble 8 x 8 5067 Arrow 5068 Knight 5069 Light Cavalry 5070 Cavalier 5071 Deer 5072 Fish (Perch) 5073 Hawk 5075 Wolf 5076 Berserk 5077 Heavy Swordsman 5078 Spearman 5079 Militia 5080 Man-at-Arms 5081 Long Swordsman 5082 Relic Cart 5083 Archer 5084 Crossbowman 5085 Cavalry Archer 5086 Hand Cannoneer 5087 Elite Skirmisher 5088 Skirmisher 5089 Trade Cog 5090 Fishing Ship 5091 War Galley 5092 Junk 5093 Bombard Cannon 5094 Battering Ram 5095 Mangonel 5096 Scorpion 5097 Trebuchet 5098 Infiltrator 5099 Monk 5100 Trade Cart 5101 Cataphract 5102 Chu Ko Nu 5103 Mameluke 5104 Huskarl 5105 Janissary 5106 Longboat 5107 Longbowman 5108 Mangudai 5109 War Elephant 5110 Samurai 5111 Throwing Axeman 5112 Teutonic Knight 5113 Woad Raider 5121 Villager 5122 Builder 5123 Farmer 5124 Hunter 5125 Lumberjack 5126 Stone Miner 5127 Repairer 5128 Archery Range 5131 Blacksmith 5135 Barracks 5138 Monastery 5142 Castle 5144 Dock 5149 Farm 5154 Guard Tower 5155 Keep 5156 Bombard Tower 5157 Mill 5161 Market 5164 Town Center 5169 Siege Workshop 5171 Stable 5174 Trade Workshop 5176 University 5178 Watch Tower 5182 Wonder 5185 Gate 5202 Palisade Wall 5203 Stone Wall 5204 Fortified Wall 5252 Stone Mine 5253 Sea Rocks 1 5259 Cracks 5262 Sea Rocks 2 5265 Tree A 5266 Tree B 5267 Tree C 5268 Tree D 5269 Tree E 5270 Tree F 5271 Tree G 5272 Tree H 5273 Tree I 5274 Tree J 5275 Tree K 5276 Tree L 5277 Forest Tree 5281 Stump 5287 Cannon Galleon 5289 Capped Ram 5291 Charles Martel 5293 Harold Haardraade 5295 Hrolf the Ganger 5297 Joan the Maid 5299 William Wallace 5301 King 5309 Galleon 5316 Flare 5318 Cathedral 5319 Port 5320 Pile of Stone 5321 Pile of Gold 5323 Pile of Wood 5324 Pile of Food 5326 Scout Cavalry 5330 Great Fish (Marlin) 5331 Great Fish (Marlin) 5335 Fish (Dorado) 5336 Fish (Salmon) 5337 Fish (Tuna) 5338 Fish (Snapper) 5342 Mountain 1 5343 Mountain 2 5344 House 5348 Tree TD 5350 Relic 5351 Turkish Relic 5352 British Relic 5353 Byzantine Relic 5354 Chinese Relic 5355 Frankish Relic 5356 Gothic Relic 5357 Japanese Relic 5358 Persian Relic 5359 Saracen Relic 5360 Teutonic Relic 5361 Monk with Turkish Relic 5362 Monk with British Relic 5363 Monk with Byzantine Relic 5364 Monk with Chinese Relic 5365 Monk with Frankish Relic 5366 Monk with Gothic Relic 5367 Monk with Japanese Relic 5368 Monk with Persian Relic 5369 Monk with Saracen Relic 5370 Monk with Teutonic Relic 5380 Monk with Relic 5381 Trebuchet (Packed) 5382 Flowers 1 5383 Flowers 2 5384 Flowers 3 5385 Flowers 4 5386 Path 4 5387 Path 1 5388 Path 2 5389 Path 3 5393 Ruins 5396 Bamboo Forest Tree 5397 Oak Forest Tree 5398 Palm Forest Tree 5399 Pine Forest Tree 5400 Gold Mine 5401 Forage Bush 5402 Forager 5406 Wild Boar 5407 Dead Farm 5408 Pikeman 5409 Halberdman 5411 Two-Handed Swordsman 5412 Heavy Cavalry Archer 5415 Advanced Heavy Crossbowman 5416 Camel 5417 Heavy Camel 5418 Arbalest 5423 Torch 5424 Demolition Ship 5425 Heavy Demolition Ship 5426 Fire Ship 5429 Fast Fire Ship 5436 Galley 5439 Heavy Scorpion 5442 Barracks 2 5443 Transport Ship 5444 Light Cavalry 5446 Siege Ram 5448 Onager 5451 Elite Cataphract 5452 Elite Chu Ko Nu 5453 Elite Mameluke 5454 Elite Huskarl 5455 Elite Janissary 5456 Elite Longbowman 5457 Elite Longboat 5458 Elite Mangudai 5459 Elite War Elephant 5460 Elite Samurai 5461 Elite Throwing Axeman 5462 Elite Teutonic Knight 5463 Elite Woad Raider 5464 Lumber Camp 5469 Champion 5471 Paladin 5482 Gold Miner 5487 Mining Camp 5492 Dead Fish Trap 5493 Siege Onager 5495 Fish Trap 5496 Shepherd 5498 Sheep 5499 Fisherman 5501 Shore Fish 5504 Outpost 5505 Cathedral 5506 Flag A 5507 Flag B 5508 Flag C 5509 Flag D 5510 Flag E 5511 Bridge A--Top 5512 Bridge A--Middle 5513 Bridge A--Bottom 5514 Bridge B--Top 5515 Bridge B--Middle 5516 Bridge B--Bottom 5520 Rock 5521 Pavilion 5522 Pavilion 5523 Pavilion 5526 Joan of Arc 5529 Frankish Paladin 5531 Sieur de Metz 5533 Sieur Bertrand 5535 Duke D'Alençon 5537 La Hire 5539 Lord de Graville 5541 Jean de Lorrain 5543 Constable Richemont 5545 Guy Josselyne 5547 Jean Bureau 5549 Sir John Fastolf 5552 Mosque 5553 Dire Wolf 5560 Reynald de Chatillon 5562 Master of the Templar 5564 Bad Neighbor 5565 God's Own Sling 5566 The Accursed Tower 5567 The Tower of Flies 5568 Archers of the Eyes 5570 Piece of the True Cross 5571 Pyramid 5572 Dome of the Rock 5573 Elite Cannon Galleon 5574 Berserk 5576 Elite Berserk 5578 Great Pyramid 5580 Subotai 5582 Hunting Wolf 5584 Kushluk 5586 Shah 5588 Saboteur 5589 Ornlu the Wolf 5591 Cactus 5592 Skeleton 5593 Rugs 5594 Yurt 5595 Yurt 5596 Yurt 5597 Yurt 5598 Yurt 5599 Yurt 5600 Yurt 5601 Yurt 5602 Nine Bands 5603 Shipwreck 5604 Shipwreck 5605 Crater 5611 God's Own Sling (Packed) 5612 Bad Neighbor (Packed) 5613 Genghis Khan 5615 Emperor in a Barrel 5618 Bamboo Stump 5619 Aethelfirth 5620 Archbishop 5621 Belisarius 5622 The Black Prince 5623 Charlemagne 5624 El Cid 5625 Erik the Red 5626 Friar Tuck 5627 Gawain 5628 King Arthur 5629 Kitabatake 5630 Lancelot 5631 Minamoto 5632 Mordred 5633 Richard the Lionhearted 5634 Roland 5635 Sheriff of Nottingham 5636 Siegfried 5637 Tamerlane 5638 Theodoric the Goth 5639 William the Conqueror 5640 Robin Hood 5641 Bridge A--Cracked 5642 Bridge A--Broken Top 5643 Bridge A--Broken Bottom 5644 Bridge B--Cracked 5645 Bridge B--Broken Top 5646 Bridge B--Broken Bottom 5647 Mountain 3 5648 Mountain 4 5652 Rabid Wolf 6068 Create Knight 6069 Create Light Cavalry 6070 Create Cavalier 6077 Create Heavy Swordsman 6078 Create Spearman 6079 Create Militia 6080 Create Man-at-Arms 6081 Create Long Swordsman 6083 Create Archer 6084 Create Crossbowman 6085 Create Cavalry Archer 6086 Create Hand Cannoneer 6087 Create Elite Skirmisher 6088 Create Skirmisher 6089 Build Trade Cog 6090 Build Fishing Ship 6091 Build War Galley 6093 Build Bombard Cannon 6094 Build Battering Ram 6095 Build Mangonel 6096 Build Scorpion 6099 Create Monk 6100 Build Trade Cart 6101 Create Cataphract 6102 Create Chu Ko Nu 6103 Create Mameluke 6104 Create Huskarl 6105 Create Janissary 6106 Build Longboat 6107 Create Longbowman 6108 Create Mangudai 6109 Create War Elephant 6110 Create Samurai 6111 Create Throwing Axeman 6112 Create Teutonic Knight 6113 Create Woad Raider 6121 Create Villager 6128 Build Archery Range 6131 Build Blacksmith 6135 Build Barracks 6138 Build Monastery 6142 Build Castle 6144 Build Dock 6149 Build Farm 6154 Build Guard Tower 6155 Build Keep 6156 Build Bombard Tower 6157 Build Mill 6161 Build Market 6164 Build Town Center 6169 Build Siege Workshop 6171 Build Stable 6176 Build University 6178 Build Watch Tower 6182 Build Wonder 6185 Build Gate 6202 Build Palisade Wall 6203 Build Stone Wall 6204 Build Fortified Wall 6287 Build Cannon Galleon 6289 Build Capped Ram 6309 Build Galleon 6326 Create Scout Cavalry 6344 Build House 6381 Build Trebuchet 6408 Create Pikeman 6409 not used 6409 6411 Create Two-Handed Swordsman 6412 Create Heavy Cavalry Archer 6415 not used 6415 6416 Create Camel 6417 Create Heavy Camel 6418 Create Arbalest 6424 Build Demolition Ship 6425 Build Heavy Demolition Ship 6426 Build Fire Ship 6429 Build Fast Fire Ship 6436 Build Galley 6439 Build Heavy Scorpion 6443 Build Transport Ship 6444 Create Light Cavalry 6446 Build Siege Ram 6448 Build Onager 6451 Create Elite Cataphract 6452 Create Elite Chu Ko Nu 6453 Create Elite Mameluke 6454 Create Elite Huskarl 6455 Create Elite Janissary 6456 Create Elite Longbowman 6457 Build Elite Longboat 6458 Create Elite Mangudai 6459 Create Elite War Elephant 6460 Create Elite Samurai 6461 Create Elite Throwing Axeman 6462 Create Elite Teutonic Knight 6463 Create Elite Woad Raider 6464 Build Lumber Camp 6469 Create Champion 6471 Create Paladin 6487 Build Mining Camp 6493 Build Siege Onager 6495 Build Fish Trap 6504 Build Outpost 6573 Build Elite Cannon Galleon 6574 Create Berserk 6576 Create Elite Berserk 7008 Town Watch 7012 Crop Rotation 7013 Heavy Plow 7014 Horse Collar 7015 Guilds 7017 Banking 7019 Cartography 7022 Loom 7023 Coinage 7034 War Galley 7035 Galleon 7037 Cannon Galleon 7039 Husbandry 7045 Faith 7047 Chemistry 7050 Masonry 7051 Architecture 7054 Treadmill Crane 7055 Gold Mining 7063 Keep 7067 Forging 7068 Iron Casting 7074 Scale Mail Armor 7075 Blast Furnace 7076 Chain Mail Armor 7077 Plate Mail Armor 7080 Plate Barding Armor 7081 Scale Barding Armor 7082 Chain Barding Armor 7085 Hand Cannon 7090 Tracking 7093 Ballistics 7094 Scorpion 7096 Capped Ram 7098 Elite Skirmisher 7100 Crossbowman 7101 Feudal Age 7102 Castle Age 7103 Imperial Age 7104 Dark Age 7110 Yes 7111 No 7112 Food, please 7113 Wood, please 7114 Gold, please 7115 Stone, please 7116 Ahh 7117 All hail 7118 Oooh 7119 Back to Age 1 7120 Laugh 7121 Being rushed 7122 Blame your isp 7123 Start the game 7124 Don't Point That Thing 7125 Enemy Sighted 7126 It Is Good 7127 I Need a Monk 7128 Long Time No Siege 7129 My granny 7130 Nice Town I'll Take It 7131 Quit Touchin 7132 Raiding Party 7133 Dadgum 7134 Smite Me 7135 The wonder 7136 You play 2 hours 7137 You Should See the Other Guy 7138 Roggan 7139 Wololo 7150 Bodkin Arrow 7151 Bracer 7163 Fortified Wall 7165 Bombard Cannon 7172 Fletching 7174 not used #7174 7176 Pikeman 7180 Gold Shaft Mining 7186 Guard Tower 7189 Double-Bit Axe 7190 Bow Saw 7204 Long Swordsman 7207 Cavalier 7208 Padded Archer Armor 7209 Leather Archer Armor 7210 Squires 7211 Wheelbarrow 7216 Ring Archer Armor 7217 Two-Handed Swordsman 7218 Heavy Cav Archer 7220 Illumination 7221 Sanctity 7222 Block Printing 7230 Man-at-Arms 7231 Two-Man Saw 7233 Arbalest 7235 Heavy Camel 7242 Heavy Demolition Ship 7243 Fast Fire Ship 7244 Heavy Scorpion 7246 Hand Cart 7249 Fervor 7250 not used #7250 7259 Paladin 7260 Champion 7261 Light Cavalry 7262 Onager 7263 Siege Ram 7276 Stone Mining 7277 Stone Shaft Mining 7282 Town Patrol 7315 Redemption 7316 Atonement 7319 Conscription 7320 Bombard Tower 7321 Murder Holes 7322 Sappers 7323 Siege Onager 7372 Careening 7373 Dry Dock 7374 Heated Shot 7375 Elite Cannon Galleon 7376 Hoardings 7377 Shipwright 7378 Siege Engineers 7379 not used #7379 7381 Elite Longbowman 7382 Elite Cataphract 7383 Elite Woad Raider 7384 Elite Chu Ko Nu 7386 Elite Huskarl 7387 Elite Samurai 7388 Elite Mangudai 7389 Elite War Elephant 7390 Elite Mameluke 7391 Elite Teutonic Knight 7392 Elite Janissary 7393 Elite Longboat 7394 Elite Throwing Axeman 7401 Elite Berserk 7408 Spies/Treason 8008 Research Town Watch (+4 building LOS) 8012 Research Crop Rotation (Farm +175 food) 8013 Research Heavy Plow (Farm +125 food; +1 villager food capacity) 8014 Research Horse Collar (Farm +75 food) 8015 Research Guilds (trading fee 15%) 8017 Research Banking (no tribute fee) 8019 Research Cartography (see ally LOS) 8022 Research Loom (+15% villager hit points; +1/+1P armor) 8023 Research Coinage (tribute fee 20%) 8034 Upgrade to War Galley 8035 Upgrade to Galleon 8037 Research Cannon Galleon (requires Chemistry) 8039 Research Husbandry (+10% cavalry speed) 8045 Research Faith (+50% conversion resistance) 8047 Research Chemistry (+1 missile attack [except gunpowder units]) 8050 Research Masonry (+10% building hit points; +1/+1P/+3B armor) 8051 Research Architecture (+10% building hit points; +1/+1P/+3B armor) 8054 Research Treadmill Crane (+20% villager build speed) 8055 Research Gold Mining (+15% gold-mining speed) 8063 Upgrade to Keep 8067 Research Forging (+1 infantry/cavalry attack) 8068 Research Iron Casting (+1 infantry/cavalry attack) 8074 Research Scale Mail Armor (+1/+1P infantry armor) 8075 Research Blast Furnace (+2 infantry/cavalry attack) 8076 Research Chain Mail Armor (+1/+1P infantry armor) 8077 Research Plate Mail Armor (+1/+2P infantry armor) 8080 Research Plate Barding Armor (+1/+2P cavalry armor) 8081 Research Scale Barding Armor (+1/+1P cavalry armor) 8082 Research Chain Barding Armor (+1/+1P cavalry armor) 8085 Research Hand Cannoneer (requires Chemistry) 8090 Research Tracking (+2 infantry LOS) 8093 Research Ballistics (missiles more accurate) 8094 not used 8094 8096 Upgrade to Capped Ram 8098 Upgrade to Elite Skirmisher 8100 Upgrade to Crossbowman 8101 Advance to Feudal Age 8102 Advance to Castle Age 8103 Advance to Imperial Age 8150 Research Bodkin Arrow (+1 attack/range for archers, galleys, Longboats, Town Centers, Castles, towers) 8151 Research Bracer (+1 attack/range for archers, galleys, Longboats, Town Centers, Castles, towers) 8163 Upgrade to Fortified Wall 8165 Research Bombard Cannon (requires Chemistry) 8172 Research Fletching (+1 attack/range for archers, galleys, Longboats, Town Centers, Castles, towers) 8174 not used #8174 8176 Upgrade to Pikeman 8180 Research Gold Shaft Mining (+15% gold-mining speed) 8186 Upgrade to Guard Tower 8189 Research Double-Bit Axe (+20% wood-chopping speed) 8190 Research Bow Saw (+20% wood-chopping speed) 8204 Upgrade to Long Swordsman 8207 Upgrade to Cavalier 8208 Research Padded Archer Armor (+1/+1P archer armor) 8209 Research Leather Archer Armor (+1/+1P archer armor) 8210 Research Squires (+10% infantry speed) 8211 Research Wheelbarrow (+10% villager speed; +25% villager capacity) 8216 Research Ring Archer Armor (+1/+2P archer armor) 8217 Upgrade to Two-Handed Swordsman 8218 Upgrade to Heavy Cavalry Archer 8220 Research Illumination (+50% Monk regeneration speed) 8221 Research Sanctity (+50% Monk hit points) 8222 Research Block Printing (+3 Monk conversion range) 8230 Upgrade to Man-at-Arms 8231 Research Two-Man Saw (+10% wood-chopping speed) 8233 Upgrade to Arbalest 8235 Upgrade to Heavy Camel 8242 Upgrade to Heavy Demolition Ship 8243 Upgrade to Fast Fire Ship 8244 Upgrade to Heavy Scorpion 8246 Research Hand Cart (+10% villager speed; +50% villager capacity) 8249 Research Fervor (+15% Monk speed) 8250 not used #8250 8259 Upgrade to Paladin 8260 Upgrade to Champion 8261 Upgrade to Light Cavalry 8262 Upgrade to Onager 8263 Upgrade to Siege Ram 8276 Research Stone Mining (+15% stone-mining speed) 8277 Research Stone Shaft Mining (+15% stone-mining speed) 8282 Research Town Patrol (+4 building LOS) 8315 Research Redemption (convert most enemy buildings and all siege units) 8316 Research Atonement (convert enemy Monks) 8319 Research Conscription (nonsiege military units created 33% faster) 8320 Research Bombard Tower (requires Chemistry; research at University) 8321 Research Murder Holes (no minimum tower/Castle range) 8322 Research Sappers (villagers +15 building attack) 8323 Upgrade to Siege Onager 8372 Research Careening (+1P ship armor; +5 Transport Ship capacity) 8373 Research Dry Dock (+15% ship speed; +10 Transport Ship capacity) 8374 Research Heated Shot (+50% tower attack vs. ships) 8375 Research Elite Cannon Galleon (+2 range; +10/+100B attack) 8376 Research Hoardings (+1000 Castle hit points) 8377 Research Shipwright (ships cost 20% less wood). 8378 Research Siege Engineers (+1 siege range [except rams]; +20% attack vs. buildings) 8379 not used 8379 8381 Upgrade to Elite Longbowman 8382 Upgrade to Elite Cataphract 8383 Upgrade to Elite Woad Raider 8384 Upgrade to Elite Chu Ko Nu 8386 Upgrade to Elite Huskarl 8387 Upgrade to Elite Samurai 8388 Upgrade to Elite Mangudai 8389 Upgrade to Elite War Elephant 8390 Upgrade to Elite Mameluke 8391 Upgrade to Elite Teutonic Knight 8392 Upgrade to Elite Janissary 8393 Upgrade to Elite Longboat 8394 Upgrade to Elite Throwing Axeman 8401 Upgrade to Elite Berserk 8408 Research Spies/Treason (see enemy LOS/see Kings) 8500 #define 8501 #undefine 8502 #const 8503 if 8504 elseif 8505 else 8506 endif 8507 start_random 8508 percent_chance 8509 end_random 8510 #include 8511 8512 random_placement 8513 grouped_by_team 8514 min_distance 8515 max_distance 8516 set_position 8517 8518 land_percent 8519 base_terrain 8520 create_player_lands 8521 terrain_type 8522 base_size 8523 left_border 8524 right_border 8525 top_border 8526 bottom_border 8527 border_fuzziness 8528 zone 8529 set_zone_by_team 8530 set_zone_randomly 8531 other_zone_avoidance_distance 8532 create_land 8533 assign_to_player 8534 8535 min_number_of_cliffs 8536 max_number_of_cliffs 8537 min_length_of_cliff 8538 max_length_of_cliff 8539 cliff_curliness 8540 min_distance_cliffs 8541 min_terrain_distance 8542 8543 create_terrain 8544 percent_of_land 8545 number_of_clumps 8546 spacing_to_other_terrain_types 8547 8548 create_object 8549 set_scaling_to_map_size 8550 number_of_groups 8551 number_of_objects 8552 group_variance 8553 group_placement_radius 8554 set_loose_grouping 8555 set_tight_grouping 8556 terrain_to_place_on 8557 set_gaia_object_only 8558 set_place_for_every_player 8559 place_on_specific_land_id 8560 min_distance_to_players 8561 max_distance_to_players 8562 8563 create_connect_all_players_land 8564 create_connect_teams_lands 8565 create_connect_same_land_zones 8566 create_connect_all_lands 8567 { 8568 } 8569 /* 8570 */ 8571 land_position 8572 land_id 8573 clumping_factor 8574 number_of_tiles 8575 set_scale_by_groups 8576 set_scale_by_size 8577 set_avoid_player_start_areas 8578 min_distance_group_placement 8579 8580 create_elevation 8581 spacing 8582 default_terrain_replacement 8583 replace_terrain 8584 terrain_cost 8585 terrain_size 8586 min_placement_distance 8587 set_scaling_to_player_number 8588 height_limits 8589 set_flat_terrain_only 8590 ai_info_map_type 8591 max_distance_to_other_zones 8592 #include_drs 8593 temp_min_distance_group_placement 8700 TINY_MAP 8701 SMALL_MAP 8702 MEDIUM_MAP 8703 LARGE_MAP 8704 HUGE_MAP 8705 GIGANTIC_MAP 8706 FIXED_POSITIONS 8707 DEATH_MATCH 8708 HIGH_RESOURCES 8709 MEDIUM_RESOURCES 8710 LOW_RESOURCES 8711 DEFAULT_RESOURCES 8712 REGICIDE 9001 Game Paused 9002 Select Object 9003 Select Terrain 9004 You are victorious! 9005 You have been defeated! 9006 Game over. Click Menu, then Quit Current Game to exit. 9007 Saving multiplayer game ... 9008 Saving game ... 9009 Error writing multiplayer savegame! You may be out of disk space. 9010 Initializing Game Recording. 9011 Error logging game. Logging stopped. 9012 Error replaying game. Replaying stopped. 9013 Out of sync replaying game. Replaying stopped. 9014 Sequence error replaying game. Replaying stopped. 9015 Error replaying game. Wrong version of .exe or .dat file. 9016 Finished replaying game. 9017 Game Over 9100 Host name: %s 9101 No IP addressing information is available. 9150 Waiting For Vote 9151 Wait 9152 Drop Player 9153 Save and Exit 9154 Saved and Exited 9155 Absent 9156 Status Unknown 9157 Multiplayer Status 9158 Multiple Players (Drop Player Disabled) 9159 Save and Exit 9201 Age of Empires II 9202 Single Player 9203 Multiplayer 9205 Help 9206 Scenario Builder 9207 Exit 9209 About 9210 The Age of Kings 9211 Game Name 9212 Connection Type 9213 Player 9214 New 9215 Change 9216 Delete 9217 Join Instructions 9218 Restoring 9219 Looking for games ... 9220 Change Player 9221 Scenario 9223 Saved Game 9224 Campaigns 9226 Random Map 9227 Death Match 9228 Regicide 9229 Custom Campaign 9230 Custom Scenario 9231 New Player 9232 Delete Player 9233 Show Games 9234 Join 9235 Create 9236 Restore 9237 %s's Game 9238 No IP Available 9240 No matching savegame found. 9241 Microsoft® Age of Empires® II:\nThe Age of Kings"! 9242 Version %s 9243 © & 9244 %s Microsoft Corp. All rights reserved. 9245 Developed by Ensemble Studios for Microsoft Corp. 9246 Product ID: 9247 WARNING: This computer program is protected by copyright law and international treaties. Unauthorized reproduction or distribution of this program, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law.\n\nThe names of companies, products, people, characters, events and/or data mentioned in Age of Empires II and its documentation are fictitious unless otherwise noted. 9248 Credits 9249 Close 9250 Microsoft® Age of Empires"! II Trial 9251 Genie engine technology © Copyright %s by Ensemble Studios. All rights reserved.\nMPEG Layer-3 audio compression technology licensed by Frauhofer IIS and Thomson Multimedia.\nMPEG real-time libraries © Copyright 1996-1998 by MpegTV. All rights reserved. 9253 This program is protected by U.S. and international copyright laws as described in Menu/About. 9262 Create Scenario 9263 Edit Scenario 9265 Campaign Editor 9271 Achievements 9272 Save 9273 Quit Current Game 9274 Options 9275 Cancel 9276 Load 9277 More Help 9279 Restart 9280 Resign 9281 Save 9282 Save As 9283 Quit to Main Menu 9284 Cancel 9285 Edit Scenario 9286 Test 9287 Do you want to save your changes to this scenario? 9288 Save And Exit 9300 Hotkeys 9301 Hotkey Groups 9302 Default Hotkeys 9303 Change 9304 Clear 9305 Reset 9306 Back 9411 Save Game 9412 Save Scenario 9413 Return to Game 9414 You must enter a name to save the game. 9415 You must enter a name to save the scenario. 9416 That already file exists. Overwrite it? 9417 Delete 9418 Are you sure you want to delete the file \n'%s'? 9421 Edit Scenario 9422 Load Scenario 9423 Cannot load that scenario. 9424 Select Scenario 9431 Options 9432 Slow 9433 Normal 9434 Fast 9435 Music\nVolume 9436 High 9437 Off 9438 Sound\nVolume 9439 Speed 9440 Screen Size 9445 Return to Game 9446 Main Menu 9447 640 x 480 9448 800 x 600 9449 1024 x 768 9450 Mouse Interface 9451 Two Buttons 9452 One Button 9453 One-Click Garrisoning 9454 1280 x 1024 9455 1600 x 1280 9456 Scroll\nSpeed 9457 Fast 9458 Slow 9471 Saved Game 9472 Start Game 9473 Cannot load that saved game. 9474 Select Saved Game 9500 Single Player 9501 Multiplayer 9502 Zone 9503 Learn to Play 9504 Map Editor 9505 History 9506 Options 9507 Credits 9508 About 9509 Exit 9514 Sound\nVolume 9515 Music\nVolume 9516 High 9517 Off 9518 Scroll\nSpeed 9519 Fast 9520 Slow 9521 Screen Size 9522 800 x 600 9523 1024 x 768 9524 1280 x 1024 9525 1600 x 1280 9526 Allow Audio Taunts 9527 One-Click Garrisoning 9528 Two-Button Mouse Interface 9529 Hotkeys 9530 High 9531 Medium 9532 Low 9533 Graphics\nDetail 9540 The MSN Gaming Zone is a free matchmaking service that you can use to find opponents 24 hours a day.\n\nTo use the Zone, Age of Empires II closes, then starts your Internet browser, which will go to the Zone Web site. 9541 Go to the Zone 9542 http://www.zone.com 9611 Multiplayer Connection 9612 Name 9613 Connection Type 9614 MSN Gaming Zone 9615 You must enter a valid player name. 9616 That service is currently inactive. 9617 A link could not be established using the selected service. 9618 No multiplayer connections are available. 9619 Start your Web browser and go to the MSN Gaming Zone? 9620 Local (LAN) TCP/IP Connection 9631 Multiplayer Games 9632 Join 9633 Show Games 9634 Create 9635 Unable to join game. 9636 There are no games to join. 9637 Create (Restore) 9638 Create Game 9639 Multiplayer Setup 9640 Select Game to Join 9641 Looking for games ... 9642 Game Name 9643 Click Show Games to see a list of games. Click Create to start a new game. 9644 You must enter a game name. 9645 Unable to create game. For TCP/IP games, you may need to connect to the Internet before starting Age of Empires II. 9646 Player 9647 Team 9648 - 9651 You 9652 Player %d 9653 Random Map 9654 Map Type: %s 9655 Players: 9656 Reveal Map: %s 9657 Enabled 9658 Disabled 9659 Enable Cheating: %s 9660 Victory: %s 9661 Victory: %s (%d%%) 9662 Victory: %s (%d) 9663 I'm Ready! 9664 I'm Not Ready! 9665 All players must be ready for a game to start. 9666 The selected scenario is invalid. 9667 This scenario only supports up to %d players. 9668 Everyone must select a unique civilization. 9669 This scenario requires exactly %d players. 9670 You cannot start a game with only one player. 9671 You cannot start a game with no computer players. 9672 Do you want to eject %s? 9673 You were dropped from the game. 9674 The game was canceled. 9675 Percent 9676 Count 9677 Quantity 9678 Multiplayer Game 9679 Single-Player Game 9680 Name 9681 Civilization 9682 Game Settings 9683 Computer 9684 Closed 9685 Open 9686 None 9687 Chat 9688 Other Players 9689 This scenario contains Individual Victory conditions that cannot be customized. 9690 Map Size: %s 9691 Map Type 9692 This is a game played on a random map. The next screen allows you to change random map settings. 9693 %s is running the wrong version of the game. 9694 %s is using the wrong connection type. 9695 CD 9696 Difficulty Level: %s 9697 %s does not have this scenario or has a different version of it. 9698 %s is not running the same version of the game. Everyone must run the same version of Age of Empires II before you can start the game. 9699 The host is not running the same version of the game. Everyone must run the same version of Age of Empires II to play a multiplayer game. 9700 Age: %s 9701 Resources: %s 9702 Low 9703 Medium 9704 High 9705 Fixed Positions: %s 9706 Lengthen Combat: %s 9707 Disable Trading: %s 9708 Full Tech Tree: %s 9709 Scenario: %s 9710 Start Game 9711 IP 9712 Population Limit: %d 9713 Pathfinding: %s 9714 Restoring Saved Game: %s 9715 Host game does not match with players: %s 9716 Have not yet sent required files to all players. 9717 Have not yet received files required to start the game. 9718 Game saved and exited for restoring. 9719 No valid saved game to restore from. 9720 Wait: %s 9721 Quit: %s 9722 Custom Scenario 9723 Enable Cheating 9724 Reveal Map 9725 Loading list of scenarios ... 9726 Select Scenario 9727 Players 9728 Scenario Instructions 9729 Fixed Positions 9730 Lengthen Combat 9731 Disable Trading 9732 Full Tech Tree 9733 Units 9734 Starting Age 9735 Resources 9736 Low 9737 Medium 9738 High 9741 Pathfinding 9742 Default 9743 Medium 9744 High 9747 Population Limit 9748 Restore Game 9749 %s Scenario Settings 9750 Scenario Settings 9751 Death Match 9752 A game played on a random map where each player gets 20,000 of each resource. 9753 Regicide 9754 Castles, kings, and things. 9755 Normal 9756 Explored 9757 All Visible 9758 No Fog 9760 Scenario 9780 1,500 years (2:00 hr) 9781 1,300 years (1:45 hr) 9782 1,100 years (1:30 hr) 9783 900 years (1:15 hr) 9784 700 years (60 min) 9785 500 years (40 min) 9786 300 years (25 min) 9787 Transferring File 9788 Restore Multiplayer Game 9789 You must have at least one member from two opposing teams in the game to restore. 9790 Have not yet sent savegame to all players. 9791 Have not yet received savegame. 9792 Game exited with valid savegame. 9793 Ping 9794 A different scenario by the same name already exists on this system. Exit the game, delete the scenario, and then join this game. 9795 Game Speed: %s (Locked) 9796 Game Speed: %s 9797 Teams Locked: %s 9798 recorded game 9799 Tech tree 9800 Game has gone out of sync (an error occurred). The game has been saved and exited for restoring. 9801 Out of sync. 9802 Game Title: %s 9803 Game Creation Time: %s 9804 My Player Name: %s 9805 Game Type: 9806 Death Match Game 9807 Random Map Game 9808 Regicide Game 9809 Scenario Game 9810 Map Type and Size: 9811 Map Size: %s 9812 Other Players: 9813 Invalid multiplayer savegame. 9814 Conquer all enemies. 9815 Locate %d discoveries. 9816 Control %d relics. 9817 Control %d ruins. 9818 Accumulate %d gold. 9819 Explore %d%% of the known world. 9820 Standard Game: Win this game by constructing a Wonder, by capturing all relics, or by destroying all enemies. 9821 Time Limit Game: Win this game by achieving the highest score within the specified time. 9822 Score Game: Win this game by achieving the specified score. 9823 Conquest Game: Win this game by destroying all enemy villagers, military units, boats, and buildings. 9824 Reset 9831 Send Messages to 9832 Chat 9833 Allies 9834 Enemies 9835 Everyone 9836 Return to Game 9837 Comment 9838 Select Player 9839 ^ 9840 v 9841 Show Games 9842 Recent Games 9843 Enter Host machine name or IP address 9846 Regicide Game: Win this game by killing all enemy Kings, by constructing a Wonder, or by capturing all relics. 9847 Regicide Game (Time Limit): Win this game by killing all enemy Kings or by achieving the highest score within the specified time. 9848 Regicide Game (Score): Win this game by killing all enemy Kings or by achieving the specified score. 9849 Regicide Game (Conquest): Win this game by killing all enemy Kings. 9851 Diplomacy 9852 Civilization 9853 Ally 9854 Neutral 9855 Enemy 9856 Pay Tribute (cost %d%%) 9857 Allied Victory 9858 OK 9859 Clear Tributes 9860 Exit 9861 100 Gold 9862 Name 9863 You need a Market to pay tribute. 9864 Our Stance 9865 Their 9866 Stance 9871 Score 9872 Military\nStats 9873 Economy\nStats 9874 Technology\nStats 9875 Society\nStats 9876 Timeline 9881 Return to Game 9882 Main Menu 9883 Scenario Menu 9884 Quit 9886 Military 9887 Economy 9888 Technology 9889 Society 9890 Total Score 9896 Units\n Killed 9897 Units\n Lost 9898 Buildings Razed 9899 Buildings Lost 9900 Units\n Converted 9901 Largest\n Army 9906 Food\n Collected 9907 Wood\n Collected 9908 Stone\n Collected 9909 Gold\n Collected 9910 Trade\n Profit 9911 Tribute\n Sent / Rcvd 9916 Feudal \n Age 9917 Castle \n Age 9918 Imperial \n Age 9919 % Map \n Explored 9920 Research\n Count 9921 Research\n Percent 9926 Total\n Wonders 9927 Total\n Castles 9928 Relics\n Captured 9929 Relic\n Gold 9930 Villager\n High 9931 Survival \n to Finish 9936 Achievements 9937 Player Names 9938 Score 9939 Military 9940 Economy 9941 Technology 9942 Society 9943 Timeline 9944 Yr 9945 Teams 9946 Play Again 9950 Select 9951 Taunts 9952 Send 9953 Multiplayer Save 9954 Auto Save 9955 Out of Sync Save 10010 Map 10011 Terrain 10012 Players 10013 Units 10014 Individual Victory 10015 Messages 10016 Cinematics 10017 Options 10018 Diplomacy 10019 Global Victory 10020 Menu 10021 Triggers 10050 You need to make at least one player active. 10051 One or more civilizations must be set to Player Type: Either. 10101 10102 Gaia 10103 Place 10104 Delete 10105 Move 10106 Rotate 10107 Random 10108 Select 10109 Garrison 10110 Garrison Delete 10111 Units 10112 Building 10113 Other 10114 Heroes 10211 Computer 10212 Either 10230 Random 10231 Britons 10232 Franks 10233 Goths 10234 Teutons 10235 Japanese 10236 Chinese 10237 Byzantines 10238 Persians 10239 Saracens 10240 Turks 10241 Vikings 10242 Mongols 10243 Celts 10244 Extra1 10245 Extra2 10246 Extra3 10247 Extra4 10248 Baseline 10250 Tribe Name 10251 Food 10252 Wood 10253 Stone 10254 Gold 10255 Name 10256 Player Type 10257 Civilization 10258 Personality 10259 Strategy 10260 City Plan 10261 Starting Age 10262 Ore 10263 Goods 10264 Color 10319 Technologies 10321 < None > 10322 Bring Object to Object 10323 Bring Object to Area 10324 Create # of Objects 10325 Create Objects in Area 10326 Destroy # of Objects 10327 Destroy Specific Object 10328 Destroy All Objects 10329 Destroy Player 10330 Capture Object 10331 Gold Stockpile 10332 Food Stockpile 10333 Wood Stockpile 10334 Stone Stockpile 10335 Population 10336 Age 10337 Exploration 10338 Other Attributes 10340 Number of Players 10341 Player 1 10342 Player 2 10343 Player 3 10344 Player 4 10345 Player 5 10346 Player 6 10347 Player 7 10348 Player 8 10349 You 10351 Object Type 10352 Victory Condition 10353 Victory Type 10354 Set Object 10355 Set Destination 10356 Go to Destination 10357 Quantity 10358 Which Player 10359 1 Player 10360 2 Players 10361 3 Players 10362 4 Players 10363 5 Players 10364 6 Players 10365 7 Players 10366 8 Players 10370 Razings 10371 Conversions 10372 Kill Ratio 10373 Wonders 10374 Military Population 10375 Technologies 10376 Kills 10377 Villager Population 10378 Any One 10379 All 10380 Quantity 10381 Which Conditions 10390 Standard 10391 None 10392 Relics 10400 ARCHER 10401 10401 not used 10402 TRADE BOAT 10403 BUILDING 10404 CIVILIAN 10405 SOLDIER 10406 CAVALRY 10407 SIEGE WEAPON 10408 10408 not used 10409 10409 not used 10410 PRIEST 10411 TRANSPORT BOAT 10412 FISHING BOAT 10413 WAR_BOAT 10414 10414 not used 10415 10415 not used 10416 10416 not used 10417 10417 not used 10418 WALLS 10419 PHALANX 10420 10420 not used 10421 FLAGS 10422 10422 not used 10423 CAVALRY ARCHER 10424 GATES 10425 RELIC 10426 10426 not used 10427 HAND CANNONEER 10428 TWO HANDED SWORD 10429 PIKEMAN 10430 SCOUT CAVALRY 10431 FARM 10432 SPEARMAN 10433 PACKED SIEGE UNITS 10434 TOWER 10435 10435 not used 10436 UNPACKED SIEGE UNITS 10437 10437 not used 10438 10438 not used 10439 10439 not used 10440 SHEEP 10441 KING 10500 None 10501 Bring Object to Area 10502 Bring Object to Object 10503 Own Objects 10504 Own Fewer Objects 10505 Objects in Area 10506 Destroy Object 10507 Capture Object 10508 Accumulate Attribute 10509 Research Technology 10510 Timer 10511 Object Selected 10512 AI Signal 10513 Player Defeated 10514 Object Has Target 10515 Object Visible 10516 Object Not Visible 10517 Researching Tech 10518 Units Garrisoned 10519 Difficulty Level 10520 10520 10550 None 10551 Change Diplomacy 10552 Research Technology 10553 Send Chat 10554 Play Sound 10555 Tribute 10556 Unlock Gate 10557 Lock Gate 10558 Activate Trigger 10559 Deactivate Trigger 10560 AI Script Goal 10561 Create Object 10562 Task Object 10563 Declare Victory 10564 Kill Object 10565 Remove Object 10566 Change View 10567 Unload 10568 Change Ownership 10569 Patrol 10570 Display Instructions 10571 Clear Instructions 10572 Freeze Unit 10573 Use Advanced Buttons 10602 Small Islands 10603 Large Islands 10604 Coastal 10605 Inland 10606 Highland 10607 Continental 10608 Mediterranean 10609 Hill Country 10610 Narrows 10611 Tiny (2 player) 10612 Small (3 player) 10613 Medium (4 player) 10614 Normal (6 player) 10615 Large (8 player) 10616 Giant 10621 Grass 1 10622 Dirt 1 10623 Forest 10624 Water 1 10625 Palm Desert 10626 Oak Forest 10627 Shallows 10628 Pine Forest 10629 Water 2 10631 Elevation 10632 Blue 10633 Red 10634 Yellow 10635 Purple 10636 Orange 10637 Green 10638 Gray 10639 Cyan 10640 Grass 2 10641 Grass 3 10642 Dirt 2 10643 Dirt 3 10644 Water 3 10645 Road 1 10646 Road 2 10647 Beach 10648 Desert 10649 Bamboo 10650 Leaves 10651 Ice 10652 Blank Map 10653 Random Map 10654 Seed Map 10655 Default Terrain 10656 Map Size 10657 Map Type 10658 Seed 10659 Seed 10660 Generate Map 10661 ~ Generating Map ~ 10662 Map 10663 AI Map Type 10671 Brush Size 10672 Tiny 10673 Small 10674 Medium 10675 Large 10676 Huge 10681 Brush Type 10682 Cliffs 10683 Clean Up 10684 Terrain 10685 Map Copy 10686 Erase 10687 Erase Units 10688 Erase Buildings 10690 Copy Selected Map Area 10691 Go to Copy Mode 10692 Rotate Left 10693 Rotate Right 10694 Flip Left/Right 10695 Flip Up/Down 10696 Paint Mode 10697 Copy Mode 10698 Yes Change Player 10699 Player to Change to 10700 No Change Player 10701 Ally 10702 Neutral 10703 Enemy 10704 Allied Victory 10705 Erase Units 10706 Erase Buildings 10708 AI Trigger 10709 Info 10710 New 10711 Delete 10712 New Cond 10713 New Effect 10714 Delete 10715 Scenario Triggers 10716 Conditions & Effects 10718 Trigger Name 10719 Trigger Description 10720 String Table ID 10721 Conditions List 10722 Effects List 10723 Timer 10724 Set Area 10725 Go to Area 10726 Set Object 10727 Go to Object 10728 Set Next Object 10729 Go to Next Object 10730 Object List 10731 Quantity 10732 Technologies 10733 Target Player 10734 Attributes List 10735 Trigger 10736 Sound File 10737 Message 10738 Diplomacy State 10739 AI Trigger Number 10740 Condition 10741 Effect 10742 Trigger List 10743 Source Player 10744 Tribute List 10745 Set Gate 10746 Go to Gate 10747 Sound Resource ID 10748 Set Location 10749 Go to Location 10750 Trigger Starting State 10751 On 10752 Off 10753 Trigger Looping 10754 Yes 10755 No 10756 Object Group 10757 Object Type 10758 Set Objects 10759 Go to Objects 10760 Building 10761 Civilian 10762 Military 10763 Other 10764 Object List Type 10765 Units 10766 Buildings 10767 Heroes 10768 Others 10769 Display as Objective 10770 Description Order 10771 Number 10772 AI Signal Value 10773 AI Signal 10774 Difficulty Level 10775 Select Player 10776 Name 10777 New 10778 Remove 10779 Are you sure you want to remove player %s? 10780 Name 10781 New Player 10782 Easiest 10783 Easy 10784 Moderate 10785 Hard 10786 Harder 10801 History 10802 Instructions 10803 Instructions 10804 Victory Condition 10805 Failure 10806 Scenario Instructions 10807 Hints 10808 Victory 10809 Loss 10810 String Table 10875 Arabia 10876 Archipelago 10877 Baltic 10878 Black Forest 10879 Coastal 10880 Continental 10881 Crater Lake 10882 Fortress 10883 Gold Rush 10884 Highland 10885 Islands 10886 Mediterranean 10887 Migration 10888 Rivers 10889 Team Islands 10890 Random 10910 Objectives 10912 Hints 11001 Pregame Cinematic 11002 Victory Cinematic 11003 Loss Cinematic 11004 Scenario Instruction Map 11050 Set size of map to Tiny. 11051 Set size of map to Small. 11052 Set size of map to Medium. 11053 Set size of map to Large. 11054 Set size of map to Huge. 11055 Set size of map to Very Huge. 11056 Set map type to Small Islands. 11057 Set map type to Large Islands. 11058 Set map type to Coastal. 11059 Set map type to Inland. 11060 Set map type to Highland. 11061 Set map type to Continental. 11062 Set map type to Mediterranean. 11063 Set map type to Hill Country. 11064 Set map type to Narrows. 11065 Set victory condition to Default. 11066 Set victory condition to Standard. 11067 Set victory condition to Conquest. 11068 Set victory condition to Time. 11069 Set victory condition to Score. 11101 Loading list of campaigns ... 11201 Campaign Editor 11202 Campaign Filename 11203 Load 11204 Save 11205 Add 11206 Remove 11207 Scenarios 11208 Campaign Scenarios 11209 Do you want to save your changes to campaign\n %s? 11210 Default Campaign 11211 At least one scenario is required in a campaign. 11212 Cannot save. You must enter a campaign name. 11213 Custom Campaign 11214 Select Campaign 11215 Difficulty Level 11216 Hardest 11217 Hard 11218 Moderate 11219 Easy 11220 Easiest 11221 Up 11222 Down 11223 You cannot use that file name. 11241 Main Menu 11242 Campaigns 11251 Campaign Menu 11252 Main Menu 11300 %d Years 11301 Wonder: %d Years 11302 Relics: %d Years 11303 Ruins: %d Years 11350 Time (Hr:Min) 11351 World Population 11352 Wonder 11353 Battle 11354 Player 11355 Construction 11356 Destruction 11357 Event 11358 Extinction 11359 Dark 11360 Feudal 11361 Castle 11362 Imperial 11363 Age 11364 Player's Population Percentage 12001 Aggressive 12002 Compassionate 12003 Defensive 12004 Friendly 12005 Passive 12006 Vengeful 12100 Restart Replay from the beginning? 12101 Watching Player 12102 Fog of War 12103 Demo Loop 12104 View Lock 12106 The game will begin in %d seconds. 12107 The game is starting... 12108 12109 The game countdown was canceled. 12110 Make sure the settings at the right are correct. 12111 Click the I'm Ready! button if you see a mistake. 12112 Scenario game type is locked. You must select a scenario. Click the Game Type drop-down list. 12113 Cannot join game. The session does not exist. Please select a different game to join. 12114 Cannot join game. DirectPlay has not been initialized. Refresh by reselecting the multiplayer icon. 12115 Already connecting to a game. Please wait. 12116 No new players allowed in this session -- game is full. 12117 Unable to join game. 12118 DirectPlay Error: Unable to create the local player for the multiplayer session. 12119 No matching savegame found. 12120 Scenario Name %s: 13001 Granary 13002 Storage Pit 13003 Dock 13004 Barracks 13005 Market 13006 Archery Range 13007 Stable 13008 Temple 13009 Govt Ctr 13010 Siege Workshop 13011 Academy 13012 Feudal Age 13013 Castle Age 13014 Imperial Age 13015 Disable Technology 13016 Town Center 13017 Wonder 13018 Testing Difficulty 13019 Disable Buildings 13020 Units 13021 Techs 13022 Disabled List 13023 Full List 13024 << 13025 >> 13026 < 13027 > 13028 Disable Units 13029 Disable Buildings 13030 Set View 13031 Go to View 13101 Slow 13102 Normal 13103 Fast 13104 Wait 13105 Continue Game 13106 Resigned 13107 Player Dropped 13108 Are you sure you want to exit the game? 13109 Are you sure you want to save and exit the game? 13110 Game Details 13111 A different scenario by the same name (%s) already exists on this system. Exit the game, delete this scenario, and then join this game. 13112 The game has timed out retrieving settings from the lobby. Click OK to exit. 13113 Error writing to disk during file transfer. You may be out of disk space. Exit the game, check disk space, and restart the game. 13114 The game countdown was canceled because an invalid player attempted to join the game. 13115 Vote: 13116 Resign and Quit 13117 Player: 13118 Ping: 13119 Vote/Status: 13120 Initiated vote to save and exit the game. 13121 Error during file transfer. Exit the game and verify disk space. 13122 Chose to continue the game instead of save and exit. 13500 The AI filename \'%s\' is longer than 30 characters. 13510 Game Type 13511 Map Type 13512 Map Size 13513 Difficulty 13514 Resources 13515 Starting Age 13516 Population 13517 Game Speed 13518 Victory 13519 Time 13520 Score 13521 Team Together 13522 Reveal Map 13523 Lock Teams 13524 All Techs 13525 Lock Speed 13526 Allow Cheats 13540 Scenario ... 13541 Other Players 13542 Record Game 14068 Knight 14070 Cavalier 14078 Spearman 14079 Militia 14080 Man-at-Arms 14081 Long\nSwordsman 14083 Archer 14084 Crossbowman 14085 Cavalry\nArcher 14086 Hand\nCannoneer 14087 Elite\nSkirmisher 14088 Skirmisher 14089 Trade Cog 14090 Fishing\nShip 14091 War Galley 14093 Bombard\nCannon 14094 Battering\nRam 14095 Mangonel 14096 Scorpion 14097 Trebuchet 14099 Monk 14100 Trade Cart 14101 Cataphract 14102 Chu Ko Nu 14103 Mameluke 14104 Huskarl 14105 Janissary 14106 Longboat 14107 Longbowman 14108 Mangudai 14109 War Elephant 14110 Samurai 14111 Throwing\nAxeman 14112 Teutonic\nKnight 14113 Woad Raider 14121 Villager 14128 Archery\nRange 14131 Blacksmith 14135 Barracks 14138 Monastery 14142 Castle 14144 Dock 14149 Farm 14154 Guard\nTower 14155 Keep 14156 Bombard\nTower 14157 Mill 14161 Market 14164 Town\nCenter 14169 Siege\nWorkshop 14171 Stable 14176 University 14178 Watch\nTower 14182 Wonder 14185 Gate 14202 Palisade\nWall 14203 Stone\nWall 14204 Fortified\nWall 14287 Cannon\nGalleon 14289 Capped\nRam 14309 Galleon 14326 Scout\nCavalry 14344 House 14381 Trebuchet 14408 Pikeman 14409 Halberdman 14411 Two-Handed\nSwordsman 14412 Heavy\nCav Archer 14416 Camel 14417 Heavy\nCamel 14418 Arbalest 14424 Demolition\nShip 14425 Heavy\nDemo Ship 14426 Fire Ship 14429 Fast\nFire Ship 14436 Galley 14439 Heavy\nScorpion 14443 Transport\nShip 14444 Light\nCavalry 14446 Siege\nRam 14448 Onager 14451 Elite\nCataphract 14452 Elite\nChu Ko Nu 14453 Elite\nMameluke 14454 Elite\nHuskarl 14455 Elite\nJanissary 14456 Elite\nLongbowman 14457 Elite\nLongboat 14458 Elite\nMangudai 14459 Elite\nWar Elephant 14460 Elite\nSamurai 14461 Elite Throwing\nAxeman 14462 Elite Teutonic\nKnight 14463 Elite\nWoad Raider 14464 Lumber\nCamp 14469 Champion 14471 Paladin 14487 Mining\nCamp 14493 Siege\nOnager 14495 Fish Trap 14504 Outpost 14573 Elite Cannon\nGalleon 14574 Berserk 14576 Elite\nBerserk 16068 N 16078 E 16079 S 16083 A 16085 C 16086 E 16087 R 16089 T 16090 F 16093 C 16094 R 16095 A 16096 N 16097 R 16099 T 16100 T 16101 T 16106 L 16121 C 16128 A 16131 S 16135 B 16138 Y 16142 V 16144 D 16149 F 16156 J 16157 I 16161 M 16164 N 16169 K 16171 L 16176 U 16178 T 16182 O 16185 191 16202 P 16203 W 16287 C 16326 T 16344 E 16416 C 16424 D 16426 R 16436 A 16443 P 16464 Z 16487 G 16495 R 16504 Q 16959 Not Used 99999 17008 Town\nWatch 17012 Crop\nRotation 17013 Heavy\nPlow 17014 Horse\nCollar 17015 Guilds 17017 Banking 17019 Cartography 17022 Loom 17023 Coinage 17034 War\nGalley 17035 Galleon 17037 Cannon\nGalleon 17039 Husbandry 17045 Faith 17047 Chemistry 17050 Masonry 17051 Architecture 17054 Treadmill\nCrane 17055 Gold\nMining 17063 Keep 17067 Forging 17068 Iron\nCasting 17074 Scale\nMail Armor 17075 Blast\nFurnace 17076 Chain\nMail Armor 17077 Plate\nMail Armor 17080 Plate\nBarding Armor 17081 Scale\nBarding Armor 17082 Chain\nBarding Armor 17085 Hand\nCannoneer 17090 Tracking 17093 Ballistics 17094 Scorpion 17096 Capped\nRam 17098 Elite\nSkirmisher 17100 Crossbowman 17101 Feudal Age 17102 Castle Age 17103 Imperial Age 17150 Bodkin\nArrow 17151 Bracer 17163 Fortified\nWall 17165 Bombard\nCannon 17172 Fletching 17174 not used #17174 17176 Pikeman 17180 Gold Shaft\nMining 17186 Guard\nTower 17189 Double-Bit\nAxe 17190 Bow Saw 17204 Long\nSwordsman 17207 Cavalier 17208 Padded\nArcher Armor 17209 Leather\nArcher Armor 17210 Squires 17211 Wheelbarrow 17216 Ring\nArcher Armor 17217 Two-Handed\nSwordsman 17218 Heavy\nCav Archer 17220 Illumination 17221 Sanctity 17222 Block\nPrinting 17230 Man-at-Arms 17231 Two-Man\nSaw 17233 Arbalest 17235 Heavy\nCamel 17242 Fast\nFire Ship 17243 Heavy\nDemo Ship 17244 Heavy\nScorpion 17246 Hand Cart 17249 Fervor 17250 #17250 17259 Paladin 17260 Champion 17261 Light\nCavalry 17262 Onager 17263 Siege\nRam 17276 Stone\nMining 17277 Stone Shaft\nMining 17282 Town\nPatrol 17315 Redemption 17316 Atonement 17319 Conscription 17320 Bombard\nTower 17321 Murder\nHoles 17322 Sappers 17323 Siege\nOnager 17372 Careening 17373 Dry Dock 17374 Heated\nShot 17375 Elite Cannon\nGalleon 17376 Hoardings 17377 Shipwright 17378 Siege\nEngineers 17379 not used 17379 17381 Elite\nLongbowman 17382 Elite\nCataphract 17383 Elite\nWoad Raider 17384 Elite\nChu Ko Nu 17386 Elite\nHuskarl 17387 Elite\nSamurai 17388 Elite\nMangudai 17389 Elite\nWar Elephant 17390 Elite\nMameluke 17391 Elite Teutonic\nKnight 17392 Elite\nJanissary 17393 Elite\nLongboat 17394 Elite Throwing\nAxeman 17401 Elite\nBerserk 17408 Spies/Treason 19000 Delete Unit 19001 Send Chat Message 19002 Set Gather Point 19004 Speed Up Game 19005 Slow Down Game 19006 Scroll Left 19007 Scroll Right 19008 Scroll Up 19009 Scroll Down 19010 Display Game Time 19011 Display Achievements Screen 19012 Garrison 19023 Go to Next Idle Villager 19024 Go to Last Notification 19025 Go to Selected Object 19026 Go to Town Center 19027 Go to Market 19028 Review Chat Messages Backward 19029 Review Chat Messages Forward 19030 Knight, Cavalier, Paladin (knights) 19031 Camel, Heavy Camel 19034 Spearman, Pikeman 19035 Militia, Man-at-Arms, etc. (swordsmen) 19038 Archer, Crossbowman, Arbalest (archers) 19040 Cavalry Archer, Heavy Cavalry Archer 19041 Hand Cannoneer 19043 Skirmisher, Elite Skirmisher 19044 Trade Cog 19045 Fishing Ship 19047 Bombard Cannon 19049 Scorpion, Heavy Scorpion 19051 Monk 19052 Trade Cart 19053 Create Longboat 19054 Villager 19055 Cannon Galleon 19056 Battering Ram, Capped Ram, Siege Ram 19059 Galley, War Galley, Galleon 19060 Scout Cavalry, Light Cavalry 19062 Archery Range 19063 Blacksmith 19064 Barracks 19065 Monastery 19066 Castle 19067 Dock 19068 Go to Next Idle Military Unit 19200 Farm 19201 Tower 19202 Fish Trap 19203 Outpost 19204 Bombard Tower 19205 Siege Workshop 19206 Stable 19207 Trade Workshop 19208 University 19209 Wonder 19210 Palisade Wall 19211 Stone Wall 19213 House 19214 Economic Buildings 19215 Military Buildings 19216 Stop 19219 Stand Ground 19220 Attack Ground 19221 Heal 19222 Convert 19223 Attack 19224 Repair 19225 Unload 19226 Aggressive 19227 Defend 19228 No Attack 19229 Guard 19230 Follow 19231 Patrol 19232 Scout Cavalry 19235 Flare 19236 Mill 19237 Market 19238 Town Center 19239 Unselect 19240 Cancel 19241 Pack 19242 Unpack 19243 More Buildings 19244 Create Group #1 19245 Create Group #2 19246 Create Group #3 19247 Create Group #4 19248 Create Group #5 19249 Create Group #6 19250 Create Group #7 19251 Create Group #8 19252 Create Group #9 19253 Ungroup 19254 Select Group #1 19255 Select Group #2 19256 Select Group #3 19257 Select Group #4 19258 Select Group #5 19259 Select Group #6 19260 Select Group #7 19261 Select Group #8 19262 Select Group #9 19264 Gate 19267 Trebuchet 19268 Display Statistics 19269 Go to Barracks 19270 Go to Archery Range 19271 Go to Stable 19272 Go to Siege Workshop 19273 Go to Dock 19274 Go to Monastery 19275 Go to Blacksmith 19276 Go to Mill 19277 Go to University 19278 Ungarrison 19279 Fire Ship, Fast Fire Ship 19280 Demolition Ship, Heavy Demolition Ship 19282 Display Technology Tree 19283 Lumber Camp 19284 Transport 19285 Mangonel, Onager, Siege Onager 19286 Trade Cart 19288 Mining Camp 19289 Flare 19290 Go to Castle 19291 Go to Mining Camp 19292 Go to Lumber Camp 19293 Mini-map Combat Mode 19294 Mini-map Economic Mode 19295 Mini-map Normal Mode 19296 Extended Help 19297 Advanced Commands 19298 Diplomacy 19299 Menu 19300 Objectives 19301 Chat Dialog 19302 Horde 19303 Box 19304 Line 19305 Staggered 19306 Flank 19307 Choose Formation 19308 Wheel Left 19309 Wheel Right 19310 About Face 19311 Disband Formation 19312 Patrol 19313 Guard 19314 Follow 19315 Aggressive 19316 Defensive 19317 Stand Ground 19318 No Attack 19319 Ring Town Bell 19320 Build Longboat 19321 Build Trebuchet 19322 Build Unique Unit 19323 Pause Game 19324 Go Back to Work 19325 Save Game 19499 default 19500 BACKSPACE 19501 TAB 19503 ENTER 19510 SPACEBAR 19511 PAGE UP 19512 PAGE DOWN 19513 END 19514 HOME 19515 LEFT 19516 UP 19517 RIGHT 19518 DOWN 19523 INSERT 19524 DELETE 19529 Numpad 0 19530 Numpad 1 19531 Numpad 2 19532 Numpad 3 19533 Numpad 4 19534 Numpad 5 19535 Numpad 6 19536 Numpad 7 19537 Numpad 8 19538 Numpad 9 19539 Numpad * 19540 Numpad + 19541 SEPARATOR 19542 Numpad - 19543 Numpad . 19544 Numpad / 19545 F1 19546 F2 19547 F3 19548 F4 19549 F5 19550 F6 19551 F7 19552 F8 19553 F9 19554 F10 19555 F11 19556 F12 19557 F13 19558 F14 19559 F15 19560 F16 19561 F17 19562 F18 19563 F19 19564 F20 19565 F21 19566 F22 19567 F23 19568 F24 19600 = 19601 - 19602 . 19603 / 19700 CTRL- 19701 ALT- 19702 SHIFT- 19703 [ 19704 ] 19705 \ 19706 ; 19707 ' 19708 , 19710 Wheel Up 19711 Wheel Down 19712 Middle Button 19714 Hotkeys 19715 Reset 19716 Reset All Keys 19717 Main Menu 19718 Back to Options 19719 Extra Button 1 19720 Extra Button 2 19721 ` 19731 (%s) 19732 (Hotkey: %s) 19733 Warning: Another item's hotkey was cancelled 19734 Are you srue you want to set the hotkeys to default? 20000 Unit Commands 20001 Game Commands 20002 Scroll Commands 20003 Villager Build 20004 Town Center 20005 Mill 20006 Blacksmith 20007 Dock 20008 Barracks 20009 Archery Range 20010 Stable 20011 Siege Workshop 20012 Monastery 20013 Market 20014 Military Units 20015 Castle 20100 Tech Tree Title 20101 Close 20110 Dark 20111 Feudal 20112 Castle 20113 Imperial 20114 Age 20119 NOT AVAILABLE 20120 TECHNOLOGIES 20121 UNITS 20122 BUILDINGS 20123 node cost is: 20124 Not\n Researched 20125 Game Civilizations 20126 (Player) 20127 (Ally) 20128 \nResearched 20150 Britons \nOffensive civilization \n\n· Town Centers cost -50% \n· Foot archers (except skirmishers) have \n +1 range Castle Age, +1 range \n Imperial Age (for +2 total)\n· Shepherds work 25% faster \n\nUnique Unit: Longbowman (archer) \n\nTeam Bonus: Archery Ranges work 20% faster 20151 Franks \nOffensive civilization \n\n· Castles cost -25% \n· Knights +20% hit points \n· Farm upgrades free (require Mill) \n\nUnique Unit: Throwing Axeman (infantry) \n\nTeam Bonus: knights +2 line of sight 20152 Goths \nOffensive civilization \n\n· Infantry cost -10% Feudal Age, \n -15% Castle Age, -25% Imperial Age \n (these percentages are not cumulative) \n· Infantry +1 attack vs. buildings \n· Villagers +5 attack vs. wild boar \n· +10 population Imperial Age \n\nUnique Unit: Huskarl (infantry) \n\nTeam Bonus: Barracks work 20% faster 20153 Teutons \nDefensive civilization \n\n· Monks heal from 2X as far \n· Towers garrison 2X units, fire 2X normal \n garrison arrows\n· Murder Holes free \n· Farms cost -33% \n· Town Center +2 attack/+5 range \n\nUnique Unit: Teutonic Knight (infantry) \n\nTeam Bonus: units more resistant to \nconversion 20154 Japanese \nOffensive civilization \n\n· Fishing Ships 2X hit points; \n +2P armor; work rate +5% Dark Age, \n +10% Feudal Age, +15% Castle Age, \n +20% Imperial Age (these percentages \n are not cumulative) \n· Mill, Lumber Camp, Mining Camp \n cost -50% \n· Infantry attack 10% faster Feudal Age, \n 15% Castle Age, 25% Imperial Age \n (these percentages are not cumulative) \n\nUnique Unit: Samurai (infantry) \n\nTeam Bonus: galleys +50% line of sight 20155 Chinese \nOffensive civilization \n\n· Start with +3 villagers but -150 food \n· Technologies cost -10% Feudal Age, \n -15% Castle Age, -20% Imperial Age \n (these percentages are not cumulative) \n· Town Centers support 10 population \n· Demolition ships +50% hit points \n\nUnique Unit: Chu Ko Nu (archer) \n\nTeam Bonus: Farms +45 food 20156 Byzantines \nDefensive civilization \n\n· Buildings +10% hit points Dark Age, \n +20% Feudal Age, +30% Castle Age, \n +40% Imperial Age (these percentages \n are not cumulative) \n· Camels, skirmishers, Pikemen cost -25% \n· Fire ships +20% attack \n· Advance to Imperial Age costs -33% \n\nUnique Unit: Cataphract (cavalry) \n\nTeam Bonus: Monks 3X heal speed 20157 Persians \nOffensive civilization \n\n· Start with +50 wood, food \n· Town Center, Dock 2X hit points; \n work rate +10% Feudal Age, \n +15% Castle Age, +20% Imperial Age \n (these percentages are not cumulative) \n\nUnique Unit: War Elephant (cavalry) \n\nTeam Bonus: knights +2 attack vs. archers 20158 Saracens \nOffensive civilization \n\n· Market trade cost only 5% \n· Transport Ships 2X hit points, \n 2X carry capacity \n· Galleys attack 20% faster \n· Cavalry archers +3 attack vs. buildings \n\nUnique Unit: Mameluke (camel) \n\nTeam Bonus: foot archers +1 attack vs. \nbuildings 20159 Turks \nOffensive civilization \n\n· Gunpowder units +50% hit points; \n researching gunpowder technologies \n costs -50% \n· Gold miners work 15% faster \n· Chemistry free \n· Light Cavalry upgrade free \n\nUnique Unit: Janissary (hand cannoneer) \n\nTeam Bonus: gunpowder units train \n20% faster 20160 Vikings \nOffensive civilization \n\n· Warships cost -20% \n· Infantry +10% hit points Feudal Age, \n +15% Castle Age, +20% Imperial Age \n (these percentages are not cumulative) \n· Wheelbarrow, Hand Cart free \n\nUnique Units: Berserk (infantry), \nLongboat (warship) \n\nTeam Bonus: Docks cost -33% 20161 Mongols \nOffensive civilization \n\n· Cavalry archers fire 20% faster \n· Light Cavalry +30% hit points \n· Hunters work 50% faster \n\nUnique Unit: Mangudai (cavalry archer) \n\nTeam Bonus: Scout Cavalry, Light Cavalry \n+2 line of sight 20162 Celts \nOffensive civilization \n\n· Infantry move 15% faster \n· Lumberjacks work 15% faster \n· Siege weapons fire 20% faster \n· Sheep not converted if in 1 Celt \n unit's line of sight \n\nUnique Unit: Woad Raider (infantry) \n\nTeam Bonus: Siege Workshops work 20% faster 20200 Cost: 20201 Hit Pts: 20202 Attack: 20203 Range: 20204 Armor: 20205 Pierce Armor: 20206 Garrison: 20300 Main Menu 20310 52 20311 The Britons 20312 The Byzantines 20313 The Celts 20314 The Chinese 20315 The Franks 20316 The Goths 20317 The Japanese 20318 The Mongols 20319 The Persians 20320 The Saracens 20321 The Teutons 20322 The Turks 20323 The Vikings 20325 Medieval Warfare 20326 Dark Age Armies 20327 Knights 20328 Medieval Weapons 20329 Cavalry Weapons 20330 Missile Weapons 20331 Hand Weapons 20332 Medieval Armies 20333 Organization 20334 Strategy 20335 Battle Tactics 20336 The Mongols 20337 Castles 20338 Castle Evolution 20339 Castle Defense 20340 Castle Siege 20341 Gunpowder 20342 Naval Warfare 20344 Middle Ages 20345 The Fall of Rome 20346 Barbarian Invaders 20347 Dark Ages 20348 Politics 20349 Dark Age Religion 20350 Charlemagne 20351 The Vikings 20352 The Crusades 20353 Feudalism 20354 Feudal Contract 20355 The Manor 20356 Late Middle Ages 20357 Economy 20358 Religion 20359 Technology 20360 Feudalism's Decline 20361 Renaissance 20411 british.txt 20412 byzantines.txt 20413 celts.txt 20414 chinese.txt 20415 franks.txt 20416 goths.txt 20417 japanese.txt 20418 mongols.txt 20419 persians.txt 20420 saracens.txt 20421 teutons.txt 20422 turks.txt 20423 vikings.txt 20425 warfare.txt 20426 darkarmies.txt 20427 knights.txt 20428 weapons.txt 20429 weaponscav.txt 20430 weaponsmissile.txt 20431 weaponshand.txt 20432 armies.txt 20433 armiesorg.txt 20434 armiesstrat.txt 20435 armiestactics.txt 20436 armiesmongols.txt 20437 castles.txt 20438 castleevolution.txt 20439 castledefenses.txt 20440 castlesiege.txt 20441 gunpowder.txt 20442 naval.txt 20444 middleages.txt 20445 thefallofrome.txt 20446 barbarianinvaders.txt 20447 darkages.txt 20448 politics.txt 20449 darkagereligion.txt 20450 charlemagne.txt 20451 thevikings.txt 20452 thecrusades.txt 20453 feudalism.txt 20454 feudalcontract.txt 20455 themanor.txt 20456 latemiddleages.txt 20457 economy.txt 20458 religion.txt 20459 technology.txt 20460 feudalismdecline.txt 20461 renaissance.txt 20500 Wood: Buy: %d / Sell: %d 20501 Food: Buy: %d / Sell: %d 20502 Stone: Buy: %d / Sell: %d 20503 Idle Fishing Ships: %d 20504 ------------------------------ 20505 Miner: %d 20506 Lumberjack: %d 20507 Hunter: %d 20508 Forager: %d 20509 Farmer: %d 20510 Repairman: %d 20511 Builder: %d 20512 Idle Villagers: %d 20513 Fishermen: %d 20514 Sheperds: %d 20515 Infantry: %d 20516 Ranged Units: %d 20517 Siege Units: %d 20518 War Ships: %d 20519 Battering Rams: %d 20520 Cav Archers: %d 20521 Cavalry: %d 20522 Monks: %d 20523 Idle Trade Units: %d 20600 Researching 20601 Packing 20602 Unpacking 20603 Constructing 20604 Creating 20605 Creating 20606 Building 20607 You need to build more houses. 20608 Population limit reached. 20650 Sell: 20652 Buy: 22000 Send me 100 resources and I shall join thy side. 22001 22002 I am grateful for thy tribute. 22003 Let us be friends henceforth! 22004 Send me 200 each of wood, food, gold, and stone! 22005 If thou dost this thing, I shall join thy side. 22006 Send me 500 each of wood, food, gold, and stone! 22007 Send me 1000 each of wood, food, gold, and stone! 22008 Thou must send me more wood! 22009 Thou must send me more food! 22010 Thou must send me more gold! 22011 Thou must send me more stone! 22012 Thank thee for the wood! It is enough. 22013 Thank thee for the food! It is enough. 22014 Thank thee for the gold! It is enough. 22015 Thank thee for the stone! It is enough. 22016 The goods we have obtained from thee are glorious indeed! 22017 Set thy stance to Ally with me! 22018 Thou must to set thy diplomatic 22019 stance toward me to Ally! 22020 This is thy last warning. 22021 Set thy stance to Ally with me, 22022 as I shall do for thee. 22023 Thou hast taken far too long to do that simple task. 22024 Now we must be foes! 22025 So! Thou has chosen to defy me. 22026 It shall be war to the knife! 22027 I am Neutral to thee. Set thy diplomacy to Neutral to me. 22028 Thou art wise to be a potential friend. 22029 Thou shalt hear from me again. 22030 Thou dost ignore my generous invitation? Pray mercy, be wise! 22031 Set thy diplomacy to Neutral to me. Now! 22032 How unwise. Thou art still hostile. Set to Neutral at once! 22033 This is thy last opportunity. 22034 I have thought better of my previous merciful plan. 22035 Thou must be exterminated, and I shall forever be thy foe. 22036 Give me 100 gold or face my wrath! 22037 Thou hast but 3 minutes to obey! 22038 Give me 100 food or face my wrath! 22039 Give me 100 wood or face my wrath! 22040 Give me 100 stone or face my wrath! 22041 Well done! Thou art still in my good graces. 22042 Thou hast but 2 minutes to send me 200 gold or pay the price! 22043 Thou hast but 2 minutes to send me 200 food or pay the price! 22044 Thou hast but 2 minutes to send me 200 stone or pay the price! 22045 Thou hast but 2 minutes to send me 200 wood or pay the price! 22046 Thank thee! Thy tribute shall be put to good use. 22047 Send me 500 wood in tribute or die! 22048 As usual, thou hast 2 minutes to comply. 22049 Send me 500 food in tribute or die! 22050 Send me 500 gold in tribute or die! 22051 Send me 500 stone in tribute or die! 22052 Excellent! Thou hast done acceptably and are safe for now. 22053 Thou art a most worthy fellow. I hereby declare us friends. 22054 Thou hast proven thyself most worthy. I declare us friends. 22055 Send me 500 each of wood, food, gold, and stone! 22056 If thou dost this thing, I shall join thy side. 22057 Thou must send more wood if thou wishest me to be thy ally! 22058 Thou must send more food if thou wishest me to be thy ally! 22059 Thou must send more gold if thou wishest me to be thy ally! 22060 Thou must send more stone if thou wishest me to be thy ally! 22061 Thank thee for the wood! It is enough. 22062 Thank thee for the food! It is enough. 22063 Thank thee for the gold! It is enough. 22064 Thank thee for the stone! It is enough. 22065 Thou hast sent me sufficient wood!! Pray, send no more. 22066 Thou hast sent me sufficient food!! Pray, send no more. 22067 Thou hast sent me sufficient gold!! Pray, send no more. 22068 Thou hast sent me sufficient stone!! Pray, send no more. 22069 I have waited far too long for the promised tribute! 22070 Thou art exceedingly lax in fulfilling my requests. 22071 From henceforth we are the bitterest of foes! 22072 I shall tribute to thee as many resources as I can muster. 22073 Go forth and thrash our opponents! 22074 Whoa, I'll not feed such puny allies! 'Tis every man for himself! 22075 In fact, I'm switching sides! Fare thee well, losers. 22076 Here is some wood! 22077 Here is some food! 22078 Here is some gold! 22079 Here is some stone! 22096 My armies will easily crush you! 22097 You cannot possibly defeat my mighty forces. 22098 Or the blades of my invincible warriors shall fall upon you. 22099 I and my troops can easily vanquish seven times your number! 22100 Your lands and your gold shall soon be mine! 22101 I shall pursue wherever you flee! 22102 Beware the sword of justice! 22103 We shall annihilate your civilization. 22104 Your cities we shall burn to ashes. 22105 This fighting is pointless. Let's be pals! 22106 Set your diplomacy to Ally with me, and I'll do the same. 22107 Terrific! I've now set my diplomacy to Ally with you. 22108 I am weak. Please do not attack me. 22109 I will send tribute! 22110 Send your Trade Carts to my market! 22111 I promise not to harm them. 22112 Send your Trade Cogs to my dock! 22113 Quick! Pay tribute me in resources or all is lost! 22114 Thanks! It will be wisely spent. 22115 Help! The enemy is in my town! 22116 Everyone attack now! 22117 Attack now! 22118 Alas, I cannot help that at this time. 22119 A curse upon thee and thy entire civilization! 22120 1 22121 2 22122 3 22123 4 22124 5 22125 6 22126 7 22127 8 22128 9 22129 10 22130 11 22131 12 22132 13 22133 14 22134 15 22135 16 22136 17 22137 18 22138 19 22139 20 22140 21 22141 22 22142 23 22143 24 22144 25 22145 If this is an all-land or an island map, then please 22146 rework thy AI script accordingly. 22147 I am thy Ally, friend. Pray, set thy diplomacy to Ally, too. 22148 Thou art gracious to remain my friend. 22149 What evil is this? Thou art still not friendly?! 22150 Perhaps thou didst not understand? Be my Ally, for I am thine. 22151 Oh, falsest of friends. This is thy last chance! 22152 If thou wilt have me for an Ally, thou must do likewise. 22300 'Odsblood! I accidentally resigned by mistake. 22301 My townsfolk began too close to mine kingdom's Town Center. 22302 Far too many birds flew over mine kingdom. 22303 A mere a single scout was present to serve in the beginning. 22304 My sheep perished when my folk sought to use it as food. 22305 Forsooth, I couldst not tame any wolves. 22306 All my beginning citizenry were male. 22307 Thy heraldic color was superior to mine own. 22308 My ignorant folk couldst not replant the berries! 22309 Thou art human, with soul and wit. I am naught but clockwork! 22310 My throne was most uncomfortable. 22311 Forsooth, the nearby boars grunted too loudly and frequently. 22312 'Zounds! I couldst not build a Wonder in the Dark Age! 22313 I couldst not comprehend mine folks' speech! 22314 My peasants wert puling wretches (a puny 25 hit points)! 22315 The shore fish near mine villager appeared all too sleepy. 22316 A graceless hillock rose too near my Town Center. 22317 My peasants' huts all faced different directions! 22318 The deer fled when mine hunters sought to slay them. 22319 When I commanded a peasant to hunt fierce boar, it slew him. 22320 My peasants foolishly walk on foot instead of astride ponies. 22321 Alas, I could find naught but fools gold. 22322 No wonder thou wert victorious! I shalt abdicate. 22400 218 22401 221 22402 231 22403 232 22404 233 22405 234 22406 201 22407 225 22408 202 22409 230 22410 200 22499 ----v----1----v----2----v----3----v----4----v----5----v----6----v----7----v----8----v----9----v----x 24464 Restart 24465 View Lock Toggle 24466 Fog of War Toggle 24467 Demo Loop Toggle 24468 Pause 24469 Fast Playback 24470 Slow Playback 24471 Normal Speed Playback 24472 Watching Player 24564 Restart \nThis button restarts the replay of the game from the beginning. 24565 View Lock Toggle \nWhen selected, follows what the player was watching when the game was recorded. 24566 Fog of War Toggle \nThis button turns on or off the fog of war (gray shading). 24567 Demo Loop Toggle \nThis button enables looping the recorded game. 24568 Pause \nThis button pauses the playback. 24569 Fast Playback \nThis button speeds up the playback. 24570 Slow Playback \nThis button slows down the playback. 24571 Normal Speed Playback \nThis button sets the playback speed to the base speed. 24572 Watching Player \nSelect the player you want to watch. 26068 Create Knight () \nFast and heavy cavalry. Upgrades: attack, armor (Blacksmith); speed, to Cavalier 300F, 300G (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n 26069 not used #26069 26070 Create Cavalier () \nStronger than Knight. Upgrades: attack, armor (Blacksmith); speed, to Paladin 1300F, 750G (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n 26078 Create Spearman () \nMedium infantry. Attack bonus vs. cavalry, especially War Elephants. Upgrades: attack, armor (Blacksmith); line of sight, speed, to Pikeman 215F, 90G (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n 26079 Create Militia () \nBasic infantry swordsman. Quick and cheap to create. Upgrades: attack, armor (Blacksmith); line of sight, speed, to Man-at-Arms 100F, 40G (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n 26080 Create Man-at-Arms () \nStronger than Militia. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed, to Long Swordsman 200F, 65G (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n 26081 Create Long Swordsman () \nStronger than Man-at-Arms. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed, to Two-Handed Swordsman 300F, 100G (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n 26083 Create Archer () \nQuick and light. Weak at close range; excels at battle from distance. Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); to Crossbowman 125F, 75G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery). \n 26084 Create Crossbowman () \nStronger than Archer. Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); to Arbalest 350F, 300G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery). \n 26085 Create Cavalry Archer () \nFast, with ranged attack. Ideal for hit-and-run attacks. Upgrades: speed (Stable); attack, range, armor (Blacksmith); attack, accuracy (University); to Heavy Cavalry Archer 900F, 500G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery). \n 26086 Create Hand Cannoneer () \nPowerful close attack; inaccurate at range. Keeps non-ranged units (like cavalry) from closing on other units. Like archers, weak vs. non-ranged units that get close. Must first research for 450F, 200G. Upgrades: armor (Blacksmith); creation speed (Castle); more resistant to Monks (Monastery). \n 26087 Create Elite Skirmisher () \nStronger than Skirmisher. Attack bonus vs. archers. Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n 26088 Create Skirmisher () \nRanged unit equipped with armor vs. archer attacks. Attack bonus vs. archer. Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); to Elite Skirmisher 250W, 160G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery). \n 26089 Build Trade Cog () \nUsed to trade with other players by sea. Carries goods from your Dock to another player's Dock and brings back gold. The farther the Dock, the higher your profit. To trade, click the Trade Cog, then right-click an allied or neutral Dock. Upgrades: armor, cost (Dock); more resistant to Monks (Monastery). \n 26090 Build Fishing Ship () \nGathers food from jumping fish and Fish Traps. Returns fish to the Dock automatically in the same way villagers return food to the Town Center. Upgrades: armor, cost, speed (Dock); more resistant to Monks (Monastery). \n 26091 Build War Galley () \nStronger than Galley. Upgrades: armor, cost, speed, to Galleon 400F, 315W (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery). \n 26093 Build Bombard Cannon () \nPowerful mobile anti-building siege weapon. Attack bonus vs. buildings, ships. Can be used vs. units but excels vs. structures. Weak vs. close nonranged units. Must first research for 500F, 250G. Upgrades: attack, range (University); more resistant to Monks (Monastery). \n 26094 Build Battering Ram () \nSlow, lumbering siege weapon used to reduce enemy towns to ruins. Attack bonus vs. buildings. Resistant to archer attack. Upgrades: attack (University); to Capped Ram 300F, 250G (Siege Workshop); more resistant to Monks (Monastery). \n 26095 Build Mangonel () \nWheeled siege weapon used to attack a small mass of units. Area of effect attack. Can attack ground. Weak vs. close nonranged units. Upgrades: attack, range (University); to Onager 800F, 500G (Siege Workshop); more resistant to Monks (Monastery). \n 26096 Build Scorpion () \nLight artillery that fires large arrowlike bolts. Effective vs. large masses because shot damages multiple units. Weak vs. nearby units. Upgrades: attack, range (University); to Heavy Scorpion 1000F, 1100W (Siege Workshop); more resistant to Monks (Monastery). \n 26099 Create Monk () \nSlow and weak. Converts enemy units, ships to your civilization (player color). Heals wounded villagers, military units (except siege weapons). Strong vs. slow, nonranged units, such as infantry. Weak vs. fast, ranged units, such as archers. Upgrades: at Monastery. \n 26100 Build Trade Cart () \nUsed to trade with other players by land. Carries goods from your Market to another player's Market and brings back gold. The farther the Market, the higher your profit. To trade, click the Trade Cart, then right-click an allied or neutral Market. Upgrades: more resistant to Monks (Monastery). \n 26101 Create Cataphract () \nByzantine unique unit. Heavily armored cavalry. Attack bonus vs. infantry. Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed, to Elite Cataphract 1600F, 800G (Castle); more resistant to Monks. \n 26102 Create Chu Ko Nu () \nChinese unique unit. Archer with mediocre range. Fires large number of arrows very quickly. Upgrades: attack, range (Blacksmith); attack, accuracy (University); creation speed, to Elite Chu Ko Nu 760F, 760G (Castle); more resistant to Monks (Monastery). \n 26103 Create Mameluke () \nSaracen unique unit. Camel with hand-to-hand attack at distance. Excels vs. other mounted units. Attack bonus vs. cavalry. Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed, to Elite Mameluke 600F, 500G (Castle); more resistant to Monks (Monastery). \n 26104 Create Huskarl () \nGothic unique unit. Infantry with substantial pierce armor; virtually immune to archer fire. Attack bonus vs. buildings, archers. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Huskarl 1200F, 550G (Castle); more resistant to Monks (Monastery). \n 26105 Create Janissary () \nTurkish unique unit. Hand Cannoneer with longer range and no minimum range. Powerful close attack, but inaccurate at range. Upgrades: armor (Blacksmith); creation speed, to Elite Janissary 850F, 750G (Castle); more resistant to Monks (Monastery). \n 26106 Build Longboat () \nViking unique unit. Fires multiple arrows. Upgrades: armor, cost, speed, to Elite Longboat 750F, 475G (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery). \n 26107 Create Longbowman () \nBritish unique unit. Powerful archer with long range. Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed, to Elite Longbowman 850F, 850G (Castle); more resistant to Monks (Monastery). \n 26108 Create Mangudai () \nMongol unique unit. Cavalry archer with attack bonus vs. siege weapons. Upgrades: attack, range, armor (Blacksmith); speed (Stable); attack, accuracy (University); creation speed, to Elite Mangudai 1100F, 675G (Castle); more resistant to Monks (Monastery). \n 26109 Create War Elephant () \nPersian unique unit. Slow, powerful, strong, and well-armored cavalry. Attack bonus vs. buildings. Strong vs. anything nearby. Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed, to Elite War Elephant 1600F, 1200G (Castle); more resistant to Monks (Monastery). \n 26110 Create Samurai () \nJapanese unique unit. Infantry with fast attack. Attack bonus vs. other unique units, buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Samurai 950F, 875G (Castle); more resistant to Monks (Monastery). \n 26111 Create Throwing Axeman () \nFrankish unique unit. Infantry with ranged attack. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Throwing Axeman 1000F, 850G (Castle); more resistant to Monks (Monastery). \n 26112 Create Teutonic Knight () \nTeutonic unique unit. Infantry with effective armor and slow but powerful attack. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Teutonic Knight 1200F, 600G (Castle); more resistant to Monks (Monastery). \n 26113 Create Woad Raider () \nCeltic unique unit. Exceptionally quick infantry. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Woad Raider 1000F, 800G (Castle); more resistant to Monks (Monastery). \n 26121 Create Villager () \nGathers wood, food, stone, gold. Builds and repairs buildings. Also repairs ships, siege weapons. Upgrades: hit points, armor, efficiency (Town Center); wood resource-gathering (Lumber Camp); stone, gold resource-gathering (Mining Camp); build speed (University); attack (Castle); more resistant to Monks (Monastery). \n 26128 Build Archery Range () \nUsed to create and improve archers. Upgrades: production speed (Castle); line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n 26131 Build Blacksmith () \nUsed to improve infantry, archers, cavalry, towers, Town Centers, Castles, and Viking Longboats. Required for Siege Workshop. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n 26135 Build Barracks () \nUsed to create and improve infantry. Required for Archery Range, Stable. Upgrades: production speed (Castle); line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n 26138 Build Monastery () \nUsed to create and improve Monks. Garrisoned relics generate gold. Cannot be converted by enemy Monks. Upgrades: line of sight (Town Center); hit points, armor (University). \n 26142 Build Castle () \nUsed to create your unique unit, build Trebuchets, and improve villagers and buildings. Cannot be converted by enemy Monks. Upgrades: production speed (Castle); line of sight (Town Center); hit points, armor, accuracy (University); attack, range (Blacksmith); attack, range (Castle). \n 26144 Build Dock () \nUsed to build and improve ships, deposit food from Fishing Ships, and trade with other players by sea. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n 26149 Build Farm () \nA renewable source of food. Provides a limited amount of food before it goes fallow and must be rebuilt. Only one villager can work a Farm. Cannot be converted by enemy Monks. You can farm abandoned enemy Farms. Upgrades: food (Mill); line of sight (Town Center); hit points (University). \n 26154 Build Guard Tower () \nStronger than Watch Tower, with greater fighting ability. Units can garrison inside for protection and additional attack strength. Upgrades: line of sight (Town Center); attack, range (Blacksmith); hit points, armor, ship attack; to Keep 500F, 350S (University). \n 26155 Build Keep () \nStronger than Guard Tower. Fires farther and is better armored. Units can garrison inside for protection and additional attack strength. Upgrades: line of sight (Town Center); attack, range (Blacksmith); hit points, armor, ship attack (University). \n 26156 Build Bombard Tower () \nPowerful attack with extensive line of sight. Attack bonus vs. ships. Upgrades: line of sight (Town Center); attack, range (Blacksmith); hit points, armor, ship attack (University). \n 26157 Build Mill () \nUsed to deposit food and research farming improvements. Build near a forage bush or other source of food to gather food faster. Required for Farm, Market. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n 26161 Build Market () \nUsed to buy and sell resources, trade with other players by land, and research trade improvements. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n 26164 Build Town Center () \nUsed to create villagers, deposit resources (food, wood, stone, gold), advance to next age, and improve buildings, villagers. Units can garrison inside for protection. Cannot be converted by enemy Monks. Upgrades: line of sight (Town Center); hit points, armor, accuracy (University); attack, range (Blacksmith). \n 26169 Build Siege Workshop () \nUsed to build siege weapons. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n 26171 Build Stable () \nUsed to create and improve cavalry. Upgrades: production speed (Castle); line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n 26176 Build University () \nUsed to improve buildings and missile units. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n 26178 Build Watch Tower () \nBasic stone tower. Automatically attacks enemy units and buildings within range. Units can garrison inside for protection and additional attack strength. Upgrades: line of sight (Town Center); attack, range (Blacksmith); hit points, armor, ship attack; to Guard Tower 100F, 250S (University). \n 26182 Build Wonder () \nBuilding a Wonder of the World demonstrates the superiority of your civilization. Constructing a Wonder that stands for a certain period of time is one way to win the game. Cannot be converted by enemy Monks.\n 26185 Build Gate () \nCan be built into existing walls. You or your allies can manually open and close this Gate. Upgrades: line of sight (Town Center); hit points, armor (University). \n 26202 Build Palisade Wall () \nWooden wall that is cheap and easy to build. Slows down your enemies and warns you of their approach. Upgrades: line of sight (Town Center); hit points, armor (University). \n 26203 Build Stone Wall () \nStronger than Palisade Wall but more expensive. Slows down your enemies so you have a chance to fend them off. Upgrades: line of sight (Town Center); hit points, armor, to Fortified Wall 200F, 100S (University). \n 26204 Build Fortified Wall () \nStronger than Stone Wall. Difficult to breach without siege weapons. Upgrades: line of sight (Town Center); hit points, armor (University). \n 26287 Build Cannon Galleon () \nLong-range warship used to attack targets on shore to establish beachhead. Fires slowly, with minimum range. Attack bonus vs. buildings. Must first research for 400F, 500W. Upgrades: armor, cost, speed, to Elite Cannon Galleon 525W, 500G (Dock); more resistant to Monks (Monastery). \n 26289 Build Capped Ram () \nStronger than Battering Ram. Attack bonus vs. buildings. Upgrades: attack (University); to Siege Ram 1000F, 800G (Siege Workshop); more resistant to Monks (Monastery). \n 26309 Build Galleon () \nStronger than War Galley. Upgrades: armor, cost, speed (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery). \n 26311 Build Town Center () \nUsed to create villagers, deposit all resources (food, wood, stone, gold), advance to the next age, and improve buildings and villagers. Units can garrison inside for protection. Cannot be converted by enemy Monks. Upgrades: line of sight (Town Center); hit points, armor, accuracy (University); attack, range (Blacksmith). \n 26326 Create Scout Cavalry () \nFast with extensive line of sight. Resistant to conversion. Upgrades: attack, armor (Blacksmith); speed, to Light Cavalry 150F, 50G (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n 26344 Build House () \nEach House supports 5 units (villagers, military units, ships, Trade Carts). Your current/supportable population is shown at the top of the game screen. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n 26381 Build Trebuchet () \nPowerful siege weapon used to destroy buildings, walls from long distance. Cannot fire on close units. Must be packed to move, unpacked to attack. Can cut paths through forests. Attack bonus vs. buildings, ships. Weak vs. close nonranged units. Upgrades: attack, range (University); creation speed (Castle); more resistant to Monks (Monastery). \n 26408 Create Pikeman () \nStronger than Spearman. Attack bonus vs. cavalry, especially War Elephants. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n 26409 not used #26409 26411 Create Two-Handed Swordsman () \nStronger than Long Swordsman. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed, to Champion 750F, 350G (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n 26412 Create Heavy Cavalry Archer () \nStronger than Cavalry Archer. Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n 26415 not used #26415 26416 Create Camel () \nExcels at killing other mounted units. Attack bonus vs. cavalry. Upgrades: attack, armor (Blacksmith); speed, to Heavy Camel 325F, 360G (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n 26417 Create Heavy Camel () \nStronger than Camel. Attack bonus vs. cavalry. Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n 26418 Create Arbalest () \nStronger than Crossbowman. Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n 26424 Build Demolition Ship () \nFilled with explosives. Pilot near enemy ships and detonate to wrest control of the sea from an entrenched opponent. Attack bonus vs. buildings. Upgrades: armor, speed, cost, to Heavy Demolition Ship 200W, 300G (Dock); more resistant to Monks (Monastery). \n 26425 Build Heavy Demolition Ship () \nStronger than Demolition Ship. Attack bonus vs. buildings. Upgrades: armor, speed, cost (Dock); more resistant to Monks (Monastery). \n 26426 Build Fire Ship () \nSpews fire at other ships. Good at sinking galleys. Upgrades: armor, speed, cost, to Fast Fire Ship 280W, 250G (Dock); more resistant to Monks (Monastery). \n 26429 Build Fast Fire Ship () \nStronger than Fire Ship. Upgrades: armor, speed, cost (Dock); more resistant to Monks (Monastery). \n 26432 not used #26432 26433 not used #26433 26436 Build Galley () \nSmall, fast ship with weak attack. Used to scout the water and for early attacks on enemy fishing fleets. Upgrades: armor, speed, cost, to War Galley 230F, 100G (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery). \n 26439 Build Heavy Scorpion () \nStronger than Scorpion. Upgrades: attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery). \n 26443 Build Transport Ship () \nUsed to move your units across water. Select the units you want to transport, then board them on the Transport Ship. Use the Unload button to unload units out of the ship when it approaches the shore. Upgrades: armor, speed, cost, capacity (Dock); more resistant to Monks (Monastery). \n 26444 Create Light Cavalry () \nStronger than Scout Cavalry. Fast with extensive line of sight; resistant to conversion, archers, towers. Strong vs. Monks, archers, cavalry archers. Weak vs. infantry, knights. Upgrades: attack, armor (Blacksmith); speed (Stable); more resistant to Monks (Monastery). \n 26446 Build Siege Ram () \nStronger than Capped Ram. Slow, lumbering siege weapon used to reduce enemy towns to ruins. Attack bonus vs. walls, towers; resistant to archer attack. Strong vs. buildings, Trebuchets. Weak vs. Mangonel, infantry, cavalry, even villagers. Upgrades: attack (University); more resistant to Monks (Monastery). \n 26448 Build Onager () \nStronger than Mangonel. Area of effect attack. Can attack ground. Upgrades: attack, range (University); to Siege Onager 1450F, 1000G (Siege Workshop); more resistant to Monks (Monastery). \n 26451 Create Elite Cataphract () \nByzantine unique unit. Stronger than Cataphract. Attack bonus vs. infantry. Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n 26452 Create Elite Chu Ko Nu () \nChinese unique unit. Stronger than Chu Ko Nu. Upgrades: attack, range, armor (Blacksmith), attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n 26453 Create Elite Mameluke () \nSaracen unique unit. Stronger than Mameluke. Attack bonus vs. cavalry. Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n 26454 Create Elite Huskarl () \nGothic unique unit. Stronger than Huskarl. Attack bonus vs. buildings, archers. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n 26455 Create Elite Janissary () \nTurkish unique unit. Stronger than Janissary. Upgrades: armor (Blacksmith); creation speed (Castle); more resistant to Monks (Monastery). \n 26456 Create Elite Longbowman () \nBritish unique unit. Stronger than Longbowman. Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n 26457 Build Elite Longboat () \nViking unique unit. Stronger than Longboat. Fires multiple arrows. Strong vs. demolition ships, cannon galleons. Weak vs. fire ships, Bombard Cannons. Upgrades: armor, speed, cost (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery). \n 26458 Create Elite Mangudai () \nMongol unique unit. Stronger than Mangudai. Attack bonus vs. siege weapons. Upgrades: attack, armor (Blacksmith); speed (Stable); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n 26459 Create Elite War Elephant () \nPersian unique unit. Stronger than War Elephant. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n 26460 Create Elite Samurai () \nJapanese unique unit. Stronger than Samurai. Attack bonus vs. other unique units, buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n 26461 Create Elite Throwing Axeman () \nFrankish unique unit. Stronger than Throwing Axeman. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n 26462 Create Elite Teutonic Knight () \nTeutonic unique unit. Stronger than Teutonic Knight. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n 26463 Create Elite Woad Raider () \nCeltic unique unit. Stronger than Woad Raider. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n 26464 Build Lumber Camp () \nUsed to deposit wood and research wood-gathering improvements. Build near forests to gather wood faster. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n 26469 Create Champion () \nStronger than Two-Handed Swordsman. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n 26471 Create Paladin () \nStronger than Cavalier. Upgrades: attack, armor (Blacksmith); speed (Stable); more resistant to Monks (Monastery). \n 26474 Create Raider Archer 26476 Create Raider Swordsman 26478 Create Raider Cavalry 26480 Create Raider Cavalry Archer 26487 Build Mining Camp () \nUsed to deposit stone and gold and research stone-mining and gold-mining improvements. Build near stone or gold mines to gather these resources faster. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n 26493 Build Siege Onager () \nStronger than Onager. Area of effect attack. Can attack ground. Upgrades: attack, range (University); more resistant to Monks (Monastery). \n 26495 Build Fish Trap () \nA renewable source of food. Similar to a Farm, but in water. Provides a limited amount of food before it collapses and must be rebuilt. Cannot be converted by enemy Monks. Upgrades: line of sight (Town Center); hit points (University). \n 26504 Build Outpost () \nA stationary watch point that provides advance warning of nearby enemy activity. Unlike other towers, Outposts do not attack or let you garrison units inside. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n 26573 Build Elite Cannon Galleon () \nStronger than Cannon Galleon. Attack bonus vs. buildings. Upgrades: armor, speed, cost (Dock); more resistant to Monks (Monastery). \n 26574 Create Berserk () \nViking unique unit. Infantry that slowly heals itself. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Berserk 1300F, 550G (Castle); more resistant to Monks (Monastery). \n 26576 Create Elite Berserk () \nViking unique unit. Stronger than Berserk. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n 27000 Building Node:\n 27001 Technology Node:\n 27002 Unit Node:\n 27003 \n\nRequires: 28008 Research Town Watch () \nIncreases the line of sight of all buildings by +4 so they see enemies from a longer distance. 28012 Research Crop Rotation () \nFarms produce +175 food so they last longer before you must rebuild them. 28013 Research Heavy Plow () \nFarms produce +125 food so they last longer before you must rebuild them. Farmers carry +1 food each trip. 28014 Research Horse Collar () \nFarms produce +75 food so they last longer before you must rebuild them. 28015 Research Guilds () \nReduces the commodity trading fee to 15%. 28017 Research Banking () \nTributes are free. 28019 Research Cartography () \nYou and your allies share the same line of sight (you see what they see and vice versa). 28022 Research Loom () \nMakes your villagers harder to kill by providing +15 hit points and +1 normal/+1 pierce armor. 28023 Research Coinage () \nReduces fee for tributes to 20%. 28034 Upgrade to War Galley () \nUpgrades Galleys and lets you build War Galleys, which are stronger and better armored. Required for Fast Fire Ships, Heavy Demolition Ships. 28035 Upgrade to Galleon () \nUpgrades War Galleys and lets you build Galleons, which are stronger and better armored. 28037 Research Cannon Galleon () \nLets you build Cannon Galleons. 28039 Research Husbandry () \nCavalry move 10% faster. 28045 Research Faith () \nUnits are 50% harder for enemy Monks to convert. 28047 Research Chemistry () \nMissile units (except gunpowder units) have +1 attack strength. Required for\ngunpowder units (Hand Cannoneer, Janissary, Cannon Galleon, Bombard Cannon,\nBombard Tower). 28050 Research Masonry () \nStrengthens all buildings by providing 10% more hit points, +1 normal/+1 pierce armor, and +3 building armor. 28051 Research Architecture () \nStrengthens all buildings by providing 10% more hit points, +1 normal/+1 pierce armor, and +3 building armor. 28054 Research Treadmill Crane () \nVillagers construct buildings 20% faster. 28055 Research Gold Mining () \nVillagers mine gold 15% faster. 28063 Upgrade to Keep () \nUpgrades Guard Towers and lets you build Keeps, which are stronger and have more attack strength, range, and armor. 28064 Research Bombard Tower () \nLets you build Bombard Towers. 28067 Research Forging () \nInfantry and cavalry have +1 attack. 28068 Research Iron Casting () \nInfantry and cavalry have +1 attack. 28070 not used #28070 28071 not used #28071 28072 not used #28072 28074 Research Scale Mail Armor () \nInfantry have +1 normal/+1 pierce armor. 28075 Research Blast Furnace () \nInfantry and cavalry have +2 attack. 28076 Research Chain Mail Armor () \nInfantry have +1 normal/+1 pierce armor. 28077 Research Plate Mail Armor () \nInfantry have +1 normal/+2 pierce armor. 28080 Research Plate Barding Armor () \nCavalry have +1 normal/+2 pierce armor. 28081 Research Scale Barding Armor () \nCavalry have +1 normal/+1 pierce armor. 28082 Research Chain Barding Armor () \nCavalry have +1 normal/+1 pierce armor. 28085 Research Hand Cannoneer () \nLets you create Hand Cannoneers. 28090 Research Tracking () \nInfantry have +2 line of sight so they see enemy units from a longer distance. 28093 Research Ballistics () \nArchers, Town Centers, Castles, galleys, Viking Longboats, and Mongol Mangudai fire more accurately at moving targets. 28094 Research Scorpion () \nLets you build Scorpions. 28096 Upgrade to Capped Ram () \nUpgrades Battering Rams and lets you build Capped Rams, which are stronger and better armored. 28098 Upgrade to Elite Skirmisher () \nUpgrades your Skirmishers and lets you create Elite Skirmishers, which are stronger and better armored. 28100 Upgrade to Crossbowman () \nUpgrades your Archers and lets you create Crossbowmen, which are stronger, better armored, and fire farther. 28101 Advance to Feudal Age (; two Dark Age buildings) \nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have any two Dark Age buildings: Lumber Camp, Mining Camp, Mill, Dock, or Barracks. 28102 Advance to Castle Age (; two Feudal Age buildings) \nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have any two Feudal Age buildings: Archery Range, Stable, Blacksmith, or Market. 28103 Advance to Imperial Age (; two Castle Age buildings) \nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have a Castle or any two Castle Age buildings: University, Siege Workshop, or Monastery. 28150 Research Bodkin Arrow () \nArchers, cavalry archers, galleys, Viking Longboats, Town Centers, Castles, and towers have +1 attack and +1 range. 28151 Research Bracer () \nArchers, cavalry archers, galleys, Viking Longboats, Town Centers, Castles, and towers have +1 attack and +1 range. 28163 Upgrade to Fortified Wall () \nUpgrades your Stone Walls and lets you build Fortified Walls, which are stronger and harder to breach. 28165 Research Bombard Cannon () \nLets you build Bombard Cannons. 28168 not used #28168 28172 Research Fletching () \nArchers, cavalry archers, galleys, Viking Longboats, Town Centers, Castles, and towers have +1 attack and +1 range. 28174 not used #28174 28176 Upgrade to Pikeman () \nUpgrades your Spearmen and lets you create Pikemen, which are stronger. 28180 Research Gold Shaft Mining () \nVillagers mine gold 15% faster. 28186 Upgrade to Guard Tower () \nUpgrades your Watch Towers and lets you build Guard Towers, which are stronger and have more attack strength. 28188 not used #28188 28189 Research Double-Bit Axe () \nVillagers chop wood 20% faster. 28190 Research Bow Saw () \nVillagers chop wood 20% faster. 28204 Upgrade to Long Swordsman () \nUpgrades your Men-at-Arms and lets you create Long Swordsmen, which are stronger. 28207 Upgrade to Cavalier () \nUpgrades your Knights and lets you create Cavaliers, which are stronger and better armored. 28208 Research Padded Archer Armor () \nArchers and cavalry archers have +1 normal/+1 pierce armor. 28209 Research Leather Archer Armor () \nArchers and cavalry archers have +1 normal/+1 pierce armor. 28210 Research Squires () \nInfantry move 10% faster. 28211 Research Wheelbarrow () \nVillagers work more efficiently by moving 10% faster and carrying 25% more resources. 28216 Research Ring Archer Armor () \nArchers and cavalry archers have +1 normal/+2 pierce armor. 28217 Upgrade to Two-Handed Swordsman () \nUpgrades your Long Swordsmen and lets you create Two-Handed Swordsmen, which are stronger. 28218 Upgrade to Heavy Cavalry Archer () \nUpgrades your Cavalry Archers and lets you create Heavy Cavalry Archers, which are stronger. 28220 Research Illumination () \nMonks regain their faith 50% faster after a successful conversion. 28221 Research Sanctity () \nMonks have 50% more hit points so they are harder to kill. 28222 Research Block Printing () \nMonks have +3 conversion range. 28230 Upgrade to Man-at-Arms () \nUpgrades your Militia and lets you create Men-at-Arms, which are stronger. 28231 Research Two-Man Saw () \nVillagers chop wood 10% faster. 28233 Upgrade to Arbalest () \nUpgrades your Crossbowmen and lets you create Arbalests, which are stronger, better armored, and fire farther. 28235 Upgrade to Heavy Camel () \nUpgrades your Camels and lets you build Heavy Camels, which are stronger and better armored. 28238 not used #28238 28242 Upgrade to Heavy Demolition Ship () \nUpgrades your Demolition Ships and lets you build Heavy Demolition Ships, which are stronger. 28243 Upgrade to Fast Fire Ship () \nUpgrades your Fire Ships and lets you build Fast Fire Ships, which are stronger and better armored. 28244 Upgrade to Heavy Scorpion () \nUpgrades your Scorpions and lets you build Heavy Scorpions, which are stronger, better armored, and have more attack strength. 28246 Research Hand Cart () \nVillagers work more efficiently by moving 10% faster and carrying 50% more resources. 28249 Research Fervor () \nMonks move 15% faster. 28250 not used #28250 28256 not used #28256 28259 Upgrade to Paladin () \nUpgrades your Cavaliers and lets you create Paladins, which are stronger and better armored. 28260 Upgrade to Champion () \nUpgrades your Two-Handed Swordsmen and lets you create Champions, which are stronger and equipped with armor. 28261 Upgrade to Light Cavalry () \nUpgrades your Scout Cavalry and lets you create Light Cavalry, which are stronger and faster. 28262 Upgrade to Onager () \nUpgrades your Mangonels and lets you build Onagers, which are stronger and better armored. 28263 Upgrade to Siege Ram () \nUpgrades your Capped Rams and lets you build Siege Rams, which are stronger and better armored. 28276 Research Stone Mining () \nVillagers mine stone 15% faster. 28277 Research Stone Shaft Mining () \nVillagers mine stone 15% faster. 28282 Research Town Patrol () \nIncreases the line of sight of all buildings by +4 so they see enemies from a longer distance. 28315 Research Redemption () \nMonks can convert enemy buildings (except Town Centers, Castles, Monasteries, Farms, Fish Traps, walls, Gates, and Wonders) and siege weapons. Monks can convert most enemy units from a distance, but they must stand adjacent to buildings, rams, and Trebuchets to convert them. 28316 Research Atonement () \nMonks can convert enemy Monks. 28317 not used 28317 28318 not used #28318 28319 Research Conscription () \nUnits at Barracks, Archery Range, Stable, and Castle are produced 33% faster. 28320 Research Bombard Tower () \nLets you build Bombard Towers, which are powerful and have extensive line of sight. 28321 Research Murder Holes () \nEliminates the minimum range of all towers (except Bombard Towers) so they can fire at enemies attacking their base. 28322 Research Sappers () \nVillagers cause +15 damage when attacking buildings. 28323 Upgrade to Siege Onager () \nUpgrades your Onagers and lets you build Siege Onagers, which are stronger and better armored. 28372 Research Careening () \nMakes ships less vulnerable to missile attack with +1 pierce armor. Transport Ships carry +5 units. 28373 Research Dry Dock () \nShips move 15% faster. Transport Ships carry +10 units. 28374 Research Heated Shot () \nTowers cause 50% more damage to ships. 28375 Research Elite Cannon Galleon () \nUpgrades your Cannon Galleons and lets you build Elite Cannon Galleons, which have +2 range, +10 normal attack, and +100 attack against buildings. 28376 Research Hoardings () \n Strengthens Castles by providing +1000 hit points. 28377 Research Shipwright () \nShips cost 20% less wood. 28378 Research Siege Engineers () \nSiege weapons have +1 range (except rams) and cause 20% more damage to buildings. 28379 not used #28379 28381 Upgrade to Elite Longbowman () \nUpgrades your Longbowmen and lets you create Elite Longbowmen, which are stronger and better armored. 28382 Upgrade to Elite Cataphract () \nUpgrades your Cataphracts and lets you create Elite Cataphracts, which are stronger and better armored. 28383 Upgrade to Elite Woad Raider () \nUpgrades your Woad Raiders and lets you create Elite Woad Raiders, which are stronger and faster. 28384 Upgrade to Elite Chu Ko Nu () \nUpgrades your Chu Ko Nu and lets you create Elite Chu Ko Nus, which are stronger. 28386 Upgrade to Elite Huskarl () \nUpgrades your Huskarls and lets you create Elite Huskarls, which are stronger and better armored. 28387 Upgrade to Elite Samurai () \nUpgrades your Samurai and lets you create Elite Samurai, which are stronger. 28388 Upgrade to Elite Mangudai () \nUpgrades your Mangudai and lets you create Elite Mangudai, which are stronger and better armored. 28389 Upgrade to Elite War Elephant () \nUpgrades your War Elephants and lets you create Elite War Elephants, which are stronger, better armored, and cause area of effect damage. 28390 Upgrade to Elite Mameluke () \nUpgrades your Mamelukes and lets you create Elite Mamelukes, which are stronger and better armored. 28391 Upgrade to Elite Teutonic Knight () \nUpgrades your Teutonic Knights and lets you create Elite Teutonic Knights, which are stronger and better armored. 28392 Upgrade to Elite Janissary () \nUpgrades your Janissaries and lets you create Elite Janissaries, which are better armored. 28393 Upgrade to Elite Longboat () \nUpgrades your Longboats and lets you create Elite Longboats, which are stronger and better armored. 28394 Upgrade to Elite Throwing Axeman () \nUpgrades your Throwing Axemen and lets you create Elite Throwing Axemen, which are stronger and better armored. 28401 Upgrade to Elite Berserk () \nUpgrades Berserks and lets you create Elite Berserks, which are stronger and equipped with armor. 28408 Research Spies/Treason (Cost: 200 per enemy villager for Spies/400 per use for Treason) \nSpies (Random Map games) reveals all enemy units and buildings by showing you their line of sight. The total cost is 200 gold per each enemy villager. \n\nTreason (Regicide games) reveals the position of all enemy Kings to your team for a few seconds. The Kings appear on the mini-map as a flashing X. Each time you choose Treason, 400 gold is immediately deducted from your stockpile. 30101 Type your player name. 30102 not used #30102 30201 Click to see the player names. In a multiplayer game, close some of the positions to limit a game to fewer than 8 players. Closing a position occupied by a player ejects that player from the game. 30202 Click to select a civilization. Each civilization has special abilities and can research different technologies. Click the Technology Tree button (bottom of screen) to learn more about each civilization. More than one player can select the same civilization. 30204 Click to change the scenario settings (such as the type and size of the map, game speed, and the game's victory condition). 30205 View messages from other players. 30206 Type a message to other players. 30207 Click to start the game. 30208 Select the number of computer players you want in your game. 30209 Click to display your network (IP) address so you can give it to other players who want to join your game. If you are not connected to a network, your IP address is not valid. 30210 Click when you are ready to start the game. The game creator cannot start the game until all players are ready. The names of players who are ready are shown in green. 30211 Click to select your team number if you want to start the game with other players as allies. A dash (-) indicates no team. Players on the same team automatically have their diplomatic stance set to Ally and Allied Victory set. 30212 Click to select your player's color and starting position on the map. In a multiplayer game, if two or more players select the same player number, they can play a cooperative game and share control of the same civilization. 30213 Click to start the game. You cannot click this button until you select the I'm Ready! check box. 30214 Click to display the technology trees for the different civilizations. 30250 Select the map size. The larger the map, the longer the game. 30251 Select the distribution of land and water on the map. See the manual for a description of each map type. 30252 Select the victory condition you must achieve to win the game. If you play the standard victory conditions, the winner is the first player or team to destroy all enemies, build a Wonder, or control all relics. See the manual for more about victory conditions. 30257 Select the age in which the game starts. Dark Age is the standard setting. If you choose Castle Age, you start the game with all technology and unit upgrades from the Feudal Age, but you must still research the Imperial Age. 30258 Select the amount of wood, food, stone, and gold in each player's stockpile when the game starts. 30259 Select to have players begin the game in fixed (clockwise) positions based on their player number. Team members with consecutive player numbers are located adjacent to each other on the map. If not selected, players begin the game in random locations on the map. 30260 Select how much of the map is revealed when you start the game. Normal: You must explore to reveal the map and find your opponents. Explored: You can see the map but must explore to find your opponents. All Visible: You can see the map and your opponents when you start the game. 30263 Select if you want each civilization to lose its special abilities and be able to research all technologies in the game. 30264 Select to allow all players to use the cheat codes. 30265 Select the scenario to play. 30266 Explains what you must do to win the game. 30267 Select the time limit for the game. The civilization with the highest score at the end of the required time period wins the game. 30268 Select the score for the game. The first civilization to achieve this score or military conquest wins the game. 30269 Select the skill level of the computer players. 30270 Select the pathfinding capability. The higher the setting, the more efficiently units find paths from one location to another. Higher values also require faster computers. 30271 Select the maximum number of units each player can create. The recommended value is 75. Higher values require faster computers. 30272 If this box is selected, the last saved multiplayer game will be restored. 30273 Select the type of game you want to play. In a Random Map, you choose the settings. In a Regicide game, you try to kill other players' kings before they kill yours. In a Death Match, all players start with many resources and battle to the death. 30274 Select the scenario you want to play. 30275 Select how fast units move and game time elapses. Changing the game speed affects all players. 30276 Select to prevent players from changing teams or tributing resources and chatting privately with nonallied players after the game starts. (Team games only) 30277 Select to prevent players from changing the game speed after the game starts. 30278 Select to record the game. To replay a recorded game, select it on the Saved Game screen to replay it automatically. 30279 Click to return game settings to their default values. 30300 Select a player name. 30301 Click to add a new player name. 30302 Click to remove a player name. 30310 Select the scenario to play. 30311 Explains what you must do to win the game. 30320 Type a name for the game. 30321 Select a saved game. 30325 Click the scenario to play. 30350 Click to set your diplomatic stance toward this player to Ally. Your military units will not attack this civilization. 30351 Click to set your diplomatic stance toward this player to Neutral. Your military units will attack all buildings and military units (but not villagers) that enter their line of sight. 30352 Click to set your diplomatic stance toward this player to Enemy. Your military units (except Scout Cavalry) will attack all buildings, military units, and villagers that enter their line of sight. 30353 Click to tribute this player 100 wood. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee. 30354 Click to tribute this player 100 food. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee. 30355 Click to tribute this player 100 gold. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee. 30356 Click to tribute this player 100 stone. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee. 30357 Click to clear all tributes before they are paid. 30358 If this box is selected, allied players win or lose as a team. Any allied player who achieves the victory condition wins the game for all allies. All players who want to pursue an allied victory must select Allied Victory. 30500 Click to create a randomly generated or custom map. 30501 Click to place resources, elevation, cliffs, forests, and water. 30502 Click to choose the starting age, starting stockpiles, civilization, starting technology, and computer personality for each player. 30503 Click to place buildings, villagers, military units, and ships for each player as well as Gaia (world) objects, such as trees, grass, relics, and other terrain accents. 30504 Click to choose unique victory conditions for each player. 30505 Click to write scenario instructions, hints, a victory message, a loss message, and historical information. 30506 Click to choose the cinematics that play at the beginning and end of the scenario. 30507 Click to enable the full tech tree or to disable technology for each player. 30508 Click to choose the diplomatic stance of players (ally, neutral, or enemy) and whether any players pursue allied victory. 30509 Click to select one or more victory conditions that all players must achieve. 30510 Click to set up triggers for the scenario. 30515 Click to display the default terrain with no resources (wood, food, gold, or stone). 30516 Click to display a random distribution of land, water, and resources. 30517 Click to display a random distribution of land, water, and resources based on the seed (number) you type. 30518 Select the map size. The larger the map, the longer the game. 30519 Select the distribution of land and water on the map. 30520 Type the number of the seed map to use. For example, if you type 532, and select the same number of players, map size, and map type, the same map always appears. You can type any number up to 99999. 30521 Click to create the map. 30522 Select the default terrain. 30523 Select the map type for the AI. 30525 Click to select the brush size. 30526 Click to select the brush size. 30527 Click to select the brush size. 30528 Click to select the brush size. 30529 Click to select the brush size. 30530 Click to paint background terrain, such as grass, forest, and water. 30531 Click to paint hills. 30532 Click to paint cliffs. To paint cliffs, drag the mouse. To delete cliffs, right-click and drag over the existing cliffs. Placing cliffs on different elevations creates gaps between the cliffs that villagers and military units may have difficulty moving through. 30533 Select the terrain to paint or erase. 30534 Select the elevation to paint. The larger the elevation number, the higher the terrain. Elevation 2 is flat terrain. 30535 Click to make a copy of sections of the map. 30536 Click to erase units and buildings from the map. 30537 Select the terrain/unit to erase 30538 Select the player to customize. 30539 Select the number of players. 30540 Type the amount of food the player has at the beginning of the game. 30541 Type the amount of wood the player has at the beginning of the game. 30542 Type the amount of gold the player has at the beginning of the game. 30543 Type the amount of stone the player has at the beginning of the game. 30544 Type a civilization name if you want to replace the civilization name with a unique name when the scenario is played as a campaign. 30545 Select whether the position is played by the computer, a human, or either. If you select Either, the position can be played by a human or the computer (if it is not filled by a human). Note that Player 1 should always be set to Either. 30546 Select the player's civilization. Each civilization has special skills and can research different technologies. More than one player can select the same civilization. 30547 Select the strategy the computer player uses to determine which buildings, military units, ships, and technologies to research. 30548 Select the city plan the computer player uses to determine where to construct buildings. 30549 Select the personality of the computer player. Typically, you can select Standard (the default computer player script) or None (no AI for the computer player). If you create and place a custom AI in the AI folder on your hard drive, it will appear in this list. 30550 Select the starting age for the player's civilization. Different players can start in different ages. 30554 Click here, to be able to select items on the map 30555 Click here, then click an item on the map to delete it. 30556 Click here, select an item from the list box, then click a location on the map. 30557 Click here, then drag an item on the map to move it. 30558 Click here, then click an item on the map to rotate it. 30559 Select the unit to place on the map. 30560 Select the player to place units for. 30561 Click to display units in the list. 30562 Click to display buildings in the list. Walls and towers that require research at the University are available in this list only if the starting age for your scenario is the age after that building's upgrade is available. 30563 Click to display heroes in the list. 30564 Click to display miscellaneous items in the list, such as flags and rubble. 30565 Click to allow players to achieve any one of the custom victory conditions to win the game. 30567 Click to require players to achieve all of the custom victory conditions to win the game. 30568 Select to set Conquest as one of the victory conditions. The first civilization (or team) to destroy all opponents' villagers, military units, ships, and buildings wins the game. Trade Carts, Trade Cogs, Transport Ships, Fishing Ships, Farms, Fish Traps, relics, Gates, and walls do not need to be destroyed to win. 30569 Select to set Exploration as one of the victory conditions. The first civilization (or team) to explore the specified percentage of the map wins the game. For allied victory, only one of the allies must explore the specified percentage of the map. 30570 Select to set Exploration as one of the victory conditions. The first civilization (or team) to explore the specified percentage of the map wins the game. For allied victory, only one of the allies must explore the specified percentage of the map. 30571 30571 not used 30572 Select to set Relics as one of the victory conditions. The first civilization (or team) to control the designated number of relics wins the game. The game ends immediately. There is no countdown clock. For allied victory, the relics must be controlled by any of the allies. 30573 30573 not used 30575 Type the percentage of the map that must be explored for an Exploration victory. 30576 30576 not used 30577 Type the number of relics that must be controlled for a Relics victory. 30592 Click to type the scenario instructions. 30593 Click to type the hints text for this scenario (optional). 30594 Click to type the victory message that appears for the winner(s) of this scenario (optional). 30595 Click to type the loss message that appears for the loser(s) of this scenario (optional). 30596 Click to type historical background information for this scenario (optional). 30598 Type a string table number for this text. 30600 Select the cinematic that plays before a scenario begins (optional). 30601 Select the victory cinematic that plays for the winner(s) of the scenario (optional). 30602 Select the loss cinematic that plays for the loser(s) of the scenario (optional). 30603 Select the mission briefing map that appears before a campaign (optional). 30605 Select to disable the special attributes of each civilization and to allow all civilizations to research all technologies in the game. 30607 Select the player to customize. 30624 Select the testing difficulty for the scenario. 30625 Select the player to customize. 30626 Select to determine that all allied players will win or lose as a team. Any allied player who achieves the victory condition wins the game for all allies. You must select Allied Victory for each allied player. 30627 Click to set the player's diplomatic stance toward this player as Ally. The player's military units will not attack this civilization. 30628 Click to set the player's diplomatic stance toward this player as Neutral. The player's military units will attack all buildings and military units (but not villagers) that enter their line of sight. 30629 Click to set the player's diplomatic stance toward this player as Enemy. The player's military units (except Scout Cavalry) will attack all buildings, military units, and villagers that enter their line of sight. 30640 Click to display the menu. 30645 Shows the entire map in detail. 30650 Click to set the victory condition to Standard. The first player to achieve one of the standard victory conditions (Relics, Wonder, or Conquest) wins the game. 30651 Click to set the victory condition to Conquest. The first civilization (or team) to destroy all opponents' villagers, military units, ships, and buildings wins the game. Trade Cogs, Transport Ships, Fishing Ships, relics, and walls do not need to be destroyed to win. 30652 Click to set the victory condition to Score. The first player to achieve the specified score wins the game. 30653 Click to set the victory condition to Time Limit. The player with the highest score at the end of the specified time period wins the game. 30654 Click to set one or more custom victory conditions. 30655 Select the score required to win the game. 30656 Select the time limit for the game. 30676 Type the scenario instructions. Be sure to explain what players must do to win the game. 30677 Type the hints (optional). 30678 Type the victory message (optional). 30679 Type the loss message (optional). 30680 Type the history text (optional). 30685 Click to toggle map copy mode on and off. 30686 Click to rotate right. 30687 Click to rotate left. 30688 Click to flip left/right. 30689 Click to flip up/down. 30690 Click to change the player ownership of the copied map selection. 30691 Select the player ID to change ownership to. 30692 Select the type of stuff to erase. 30693 Select the player color. 30694 Type a string table number for the player name. 30695 Select the building you want to disable. 30696 list of what is disabled 30697 Click to move the selected item into the disabled list on the left. 30698 Click to move the selected item out of the disabled list. 30699 Click to move all items in the list into the disabled list on the left. 30700 Click to move all items out of the disabled list. 30701 Select the testing difficulty for the scenario. 30702 Click to set the player's starting view. 30703 Click to go to the player's starting view. 30704 Select to display a list of buildings to disable. 30705 Select to display a list of units to disable. 30706 Select to display a list of technologies to disable. 30710 Select a scenario trigger. 30711 Click to display basic trigger information. 30712 Click to add a new trigger. 30713 Click to delete the selected trigger. 30714 Click to move the selected trigger up in the list. 30715 Click to move the selected trigger down in the list. 30716 Select a condition or effect. 30717 Click to move the selected condition or effect up in the list. 30718 Click to move the selected condition or effect down in the list. 30719 Click to add a new condition. 30720 Click to add a new effect. 30721 Click to delete the selected condition or effect. 30722 Select a source player. 30723 Type a description of the trigger. 30724 Type a string table number for the description. 30725 Enter a name for the new trigger. 30726 Click to set the trigger starting state to on. 30727 Click to set the trigger starting state to off. 30728 Click to set the trigger loopability state to yes. 30729 Click to set the trigger loopability state to no. 30730 Type a number to set the description order. 30731 Click to display this trigger objective. 30732 Click to not display this trigger objective. 30733 Select a type of condition. 30734 Select a type of effect. 30735 Type a timer value. 30736 Click to set a destination area. 30737 Click to go to the destination area. 30738 Click to set a location. 30739 Click to go to a location. 30740 Click to set the target object. 30741 Click to go to the target object. 30742 Click to set the next target object. 30743 Click to go to the next target object. 30744 Click to set target objects. 30745 Click to go to target objects. 30746 Select the type of objects the object list holds. 30747 Select an object from the list. 30748 Type an amount. 30749 Select a technology. 30750 Select a target player. 30751 Select a player attribute. 30752 Select what to tribute. 30753 Select a scenario trigger. 30754 Select a sound file. 30755 Type a sound resource ID. 30756 Type message text. 30757 Type a message resource ID. 30758 Select a diplomacy state. 30759 Select an AI script. 30760 Select an object grouping. 30761 Select an object type. 30762 Type the instruction panel number (0 = top, 1 = middle, 2 = bottom). 30764 Select a difficulty level 30800 Type a message, then press ENTER to send it. 30801 Click to send a message to all allies. 30802 Click to send a message to all enemies. 30803 Click to send a message to all players. 30804 Select which players receive your messages. 30805 Click to send a message to this player. 31000 Play with or against computer players, or play one of five historical campaigns. 31001 Play with or against human players. 31002 Use the MSN Gaming Zone to play against human players on the Internet. 31003 Learn to play by helping William Wallace rise from his humble beginnings to defeat the British. 31004 Create your own scenarios and campaigns. 31005 Read about the civilizations in the game, medieval warfare, and more. 31006 Change your player name, sound volume, screen size, hotkeys, and other game settings. 31007 Display the game credits. 31008 Display the game version, copyright information, and Credits button. 31009 Exit Age of Empires II. 31020 This is the name of the selected player. Click Player Select to change the player. 31030 Battle with Joan of Arc, Genghis Khan, King Saladin, or Frederick Barbarossa in a series of related games. 31031 Play a random game using a different map each time and choosing all of the game settings. 31032 Kill the enemy's king and defend your own. The last king alive rules the world. 31033 Start the game with large stockpiles of food, wood, stone, and gold, then fight your enemies to the death. 31034 Play a custom campaign created by you or your friends. 31035 Play a custom scenario created by you or your friends. 31036 Play a single-player game you previously saved. 31050 Select the type of connection to make. To connect using the Zone, click the Zone button on the left. For more about connecting, see the manual. 31051 Click to display the games you can join. If you select Local (LAN) TCP/IP Connection in the list above, the games available automatically appear. 31052 Double-click the game you want to join. If there are no games listed, you can either wait or create one for other players to join. 31053 Click to join the game selected in the list. 31054 Click to start a new game that other players can join. You choose the game settings. 31055 Click to start a new restoring multiplayer game that other players can join. You choose the file to restore. 31070 Click to exit Age of Empires II, start your Web browser, and connect directly to the Zone. 31090 Click to select your player name. Your current player name is shown at the top of the screen. 31091 Click to add a new player name to the list. 31092 Click to change the selected player name, or double-click a name in the Player list to change it. 31093 Click to delete the selected player name. 31110 Create a new custom scenario. 31111 Make changes to an existing scenario. 31112 Create and change custom campaigns. 31113 View the outcome of groups of units that automatically fight against each other. 31150 Move the slider to increase or decrease the pregame and in-game music volume. 31151 Move the slider to increase or decrease the volume of sound effects and the pregame and postgame music. 31152 Select to turn on prerecorded audio messages from other players. 31153 Move the slider to increase or decrease how fast the game map scrolls when you move your mouse to the edge of the screen. 31154 Click to set the screen resolution to 800 x 600. This is the default setting (minimum 256 colors). 31155 Click to set the screen resolution to 1024 x 768. 31156 Click to set the screen resolution to 1280 x 1024. 31157 Click to set the screen resolution to 1600 x 1280. 31158 Click to display/hide the buttons for advanced players on the in-game interface. 31159 Select to turn on the two-button mouse interface. With two mouse buttons, left-clicking selects a unit and right-clicking executes a command. With one mouse button, left-clicking both selects a unit and executes a command. 31160 Click to customize the hotkeys (keyboard shortcuts) you use to play the game. 31161 Select to turn on one-click garrisoning. When turned on, selected units immediately garrison inside a garrison building (Castle, towers, or Town Center) when you right-click it. When turned off, select your unit(s), hold down ALT, and right-click the garrison building. 31162 Click to set the graphics detail level to high. This setting is recommended for fast computers. 31163 Click to set the graphics detail level to medium. This setting is recommended for mid-speed computers. 31164 Click to set the graphics detail level to low. This setting is recommended for slower computers. 31200 Click to reset the default hotkey for the selected item. 31201 Click to change the hotkey for the selected item. 31202 Click to unassign the hotkey for the selected item. 31203 Click to reset the default hotkeys for all items. 31204 Return to the main menu. 31205 Shows the hotkey groups. 31206 Shows the current hotkey settings. Click an item to change its hotkey, or click the item to select it, click Change, and then press the hotkey you want for that item. 34928 2: Joan of Arc 34929 1. An Unlikely Messiah 34930 2. The Maid of Orleans 34931 3. The Cleansing of the Loire 34932 4. The Rising 34933 5. The Siege of Paris 34934 6. A Perfect Martyr 34935 Joan of Arc 34958 3: Saladin 34959 1. An Arabian Knight 34960 2. Lord of Arabia 34961 3. The Horns of Hattin 34962 4. The Siege of Jerusalem 34963 5. Jihad! 34964 6. The Lion and the Demon 34965 Saladin 34988 4: Genghis Khan 34989 1. Crucible 34990 2. A Life of Revenge 34991 3. Into China 34992 4. The Horde Rides West 34993 5. The Promise 34994 6. Pax Mongolia 34995 Genghis Khan 35018 5: Barbarossa 35019 1. Holy Roman Emperor 35020 2. Henry the Lion 35021 3. Pope and Antipope 35022 4. The Lombard League 35023 5. Barbarossa s March 35024 6. The Emperor Sleeping 35025 Barbarossa 35138 1: William Wallace:Learning Campaign 35139 1. Marching and Fighting 35140 2. Feeding the Army 35141 3. Training the Troops 35142 4. Research and Technology 35143 5. The Battle of Stirling 35144 6. Forge an Alliance 35145 7. The Battle of Falkirk 35146 William Wallace 35147 Learning Campaign 35928 Joan of Arc:\nIt is a war that has lasted for one hundred years, and the French have lost nearly every battle. Soon the English and their allies in Burgundy will conquer all of France. The heir to the French monarchy is too cowardly to ascend to the throne. The French army is wounded and tired and has given up all hope. But in the darkest hour, a young peasant girl declares that she intends to save France. 35958 Saladin:\nOutraged that the Holy Land is ruled by Saracens, knights from Europe have descended upon the Middle East in a series of Crusades. Now four European kingdoms have sprung up in the desert. The Saracen king, Saladin, rallies his troops in an attempt to drive back the invaders. In response to European Crusades, the Saracens have organized a Jihad. In response to European vileness, the once-cultured Saracens have become treacherous. But will it be enough to save their homeland? 35988 Genghis Khan:\nThe nomadic tribes of the Asian steppes spent centuries entangled in their own petty feuds until united under Genghis Khan. Within years, a highly disciplined army pours out of Mongolia to embark on a campaign of world conquest. But how can a tribe of horse archers possibly overcome the military might of Persia and Eastern Europe, let alone the technologically advanced empires in China? 36018 Barbarossa:\nCan the will of one man forge an empire? Frederick Barbarossa attempts to force the squabbling German fiefdoms into his Holy Roman Empire, which he then must defend from the machinations of the Italian city states and the pope in Rome. And should he accomplish all of those feats, there is always the Third Crusade to wage. 36048 Campaign 5 Description 36078 Campaign 6 Description 36108 Campaign 7 Description 36138 William Wallace (Learning Campaign): \nThe warriors of Scotland attempt to hold off an invasion of the better-equipped English armies. Take command of the highlanders, and learn the basic concepts of Age of Empires II: The Age of Kings, such as how to build an economy, how to train your soldiers and, most importantly, how to fight and defeat your enemy. If you are new to real-time strategy games, you will learn all you need to know. If you have played the original Age of Empires, then you can skip ahead to new features, such as garrisoning and formations. 36166 Learning Campaign 36167 Experienced Age of Empires players may start with Scenario 6 - Forge an Alliance 37157 --%s Research Complete-- 37158 --%s Built-- 37159 --%s Created-- 37160 --Warning: You are being attacked by %s!!!-- 37161 --Sheep Found-- 37162 --Farm Exhausted-- 37163 --Fish Trap Expired-- 37164 --Relic Picked Up-- 37165 --Warning: You are being attacked by wild animals!!!-- 37166 --Warning: Spies have leaked knowledge of your king's location!!!-- 40006 Disband Formation 40014 Ungarrison (All Units) 40015 Send Villagers Back to Work 40016 About Face 40017 Wheel Right 40018 Wheel Left 40019 Horde 40020 Box Formation 40021 Line Formation 40022 Staggered Formation 40023 Flank Formation 40050 Normal Mini-map 40051 Combat Mini-map 40053 Economic Mini-map 40055 Pack 40056 Unpack 40061 Military Buildings 40062 Buildings 40068 Garrison Inside a Building 40072 Sell 100 Wood for %d Gold 40073 Sell 100 Food for %d Gold 40074 Sell 100 Stone for %d Gold 40076 Buy 100 Wood for %d Gold 40077 Buy 100 Food for %d Gold 40078 Buy 100 Stone for %d Gold 40101 Technology Tree 40102 not used #40102 40103 not used #40103 40104 Lock Gate 40105 Unlock Gate 40106 Drop Relic 40107 Deposit Resources 40108 Idle Villager 40109 Turn Help On (F1) 40110 Turn Help Off 40111 Ring Town Bell 40112 Research Treason (spy on enemy Kings) (Gold: 400) 40113 Research Spies (see enemy line of sight) 41006 Disband Formation \nDisband this formation so you can independently move each unit. 41014 Ungarrison (All Units) \nUngarrison all units from this building. 41015 Send Villagers Back to Work \nUngarrison all villagers from this building and send them back to work. 41016 About Face \nTurn the formation 180 degrees. 41017 Wheel Right \nTurn the formation clockwise 1/8 of a circle. The units maintain relative positions. 41018 Wheel Left \nTurn the formation counterclockwise 1/8 of a circle. The units maintain relative positions. 41019 Horde \nForm the units into a group with no specific organization. The group will try to stay together as it moves around the map. 41020 Box Formation \nForm the units into a protective box, with weaker units in the center, offering them maximum protection from attack in any direction. 41021 Line Formation \nForm the units into a line wider than it is deep. Military units are positioned according to their specialty. 41022 Staggered Formation \nForm the units into a staggered line formation, in which units are farther apart to mitigate the type of damage caused by siege weapons when units are too close together. 41023 Flank Formation \nForm the units into two subgroups, which then try to surround the enemy when attacking. 41050 Normal Mini-map \nDisplay all units and buildings on the mini-map. Click the Statistics button in Normal mode to see the scores of all players. 41051 Combat Mini-map \nDisplay only combat units on the mini-map. Click the Statistics button in Combat mode to see how many combat units you have listed by class (cavalry, siege units, warships, and so forth). 41053 Economic Mini-map \nDisplay only drop-off buildings, trade buildings, and trade units on the mini-map. You only see other players' trade buildings. Click the Statistics button in Economic mode to see how many villagers you have idle, by task, and the commodity exchange rates if you have a Market. 41055 Pack \nDismantle this Trebuchet so you can move it. You must unpack it when it reaches its destination. Packed Trebuchets are vulnerable to attack. 41056 Unpack \nAssemble this Trebuchet into a stationary unit. Trebuchets are vulnerable while unpacking. 41061 Buildings \nDisplay the economic and infrastructure buildings you can build. 41062 Military Buildings \nDisplay the military buildings you can build. 41068 Garrison \nGarrison the selected unit inside of a building for protection and healing. 41072 Click to sell 100 wood for %d gold \nEach time you click, 100 wood is deducted from your stockpile and you receive the amount of gold shown on the button. The price may change with each click. 41073 Click to sell 100 food for %d gold \nEach time you click, 100 food is deducted from your stockpile and you receive the amount of gold shown on the button. The price may change with each click. 41074 Click to sell 100 stone for %d gold \nEach time you click, 100 stone is deducted from your stockpile and you receive the amount of gold shown on the button. The price may change with each click. 41076 Click to buy 100 wood for %d gold \nEach time you click, 100 wood is added to your stockpile and you pay the price in gold shown on the button. The price may change with each click. 41077 Click to buy 100 food for %d gold \nEach time you click, 100 food is added to your stockpile and you pay the price in gold shown on the button. The price may change with each click. 41078 Click to buy 100 stone for %d gold \nEach time you click, 100 stone is added to your stockpile and you pay the price in gold shown on the button. The price may change with each click. 41101 Technology Tree \nClick to display the technology tree for your civilization. See which buildings, units, and technologies you can research. A single-player game pauses when the tree is displayed, but a multiplayer game continues without you. 41102 not used #41102 41103 not used #41103 41104 Lock Gate \nLock the Gate so it does not open when your units try to pass through it. 41105 Unlock Gate \nUnlock the Gate so your units can pass through it. 41106 Drop Relic \nDrop the relic this Monk is carrying. You do not control the relic if you drop it. 41107 Deposit Resources \nTake the resources to the nearest drop-off building and wait there for further instructions. 41108 Idle Villager \nGo to the next idle villager, Fishing Ship, Trade Cog, Trade Cart, or building with garrisoned units. Note: The default key to go to idle military units is the COMMA (,) key. 41109 Turn Help On (Hotkey: F1) 41110 Turn Help Off \nDisable the Help that appears in this area. 41111 Ring Town Bell \nVillagers stop working and garrison inside the Town Center for protection during attacks. Ring the bell again to send the villagers back to work. 41112 Research Treason (Gold: 400) \nReveal the position of all enemy Kings to your team for a few seconds. The Kings appear on the mini-map as a flashing X. Each time you research Treason, 400 gold is immediately deducted from your stockpile. (Only available in Regicide game.) 41113 Research Spies () \nReveal all enemy units and buildings by showing you their line of sight. The total cost is 200 gold per each enemy villager. 42000 Mini-map 42010 Food Stockpile 42011 Wood Stockpile 42012 Gold Stockpile 42013 Stone Stockpile 42020 Selected Object 42021 Hit Points 42022 Packing Progress 42023 Unpacking Progress 42024 Attack Strength 42025 Armor 42026 Range 42027 Monk Faith 42028 Garrisoned Units 42029 Food on Fishing Ship 42030 Gold on Trade Cog 42031 Trade Goods on Trade Ship 42032 Food Held by Villager 42033 Wood Held by Villager 42034 Gold Held by Villager 42035 Stone Held by Villager 42036 Food in This Object 42037 Wood in This Tree 42038 Gold in This Mine 42039 Stone in This Mine 42040 Gold Available by Trading Here 42041 Building Attack Strength 42100 Click to stop researching this item. 42101 Click to stop packing this item. 42102 Click to stop unpacking this item. 42103 Click to stop constructing this building. 42104 Click to remove this unit from the queue. 42105 Click to stop creating this unit. 42106 Click to stop building this unit. 42107 Click to stop creating this unit. 42120 Hold down SHIFT and click to unselect this %s. 42121 Click to select this %s. Hold down CTRL and click to unselect. 42122 Click to select this %s. Hold down CTRL and click to unselect. Hold down SHIFT and click to select like units. 42130 Click to unload this %s. 42131 Click to ungarrison this %s. 42132 Click to unload this %s. Hold down CTRL and click for all other units. Hold down SHIFT and click for all like units. 42133 Click to ungarrison this %s. Hold down CTRL and click for all other units. Hold down SHIFT and click for all like units. 42134 Click to unload this %s. Hold down CTRL and click for all other units. Hold down SHIFT and click for all like units 42135 Click to ungarrison this %s. Hold down CTRL and click for all other units. Hold down SHIFT and click for all like units. 42201 Food Stockpile 42202 Wood Stockpile 42203 Gold Stockpile 42204 Stone Stockpile 42205 Population Indicator 42220 Achievements Score \nDisplay the individual and team scores of all players. 42221 Military Stats \nDisplay the military achievements of all players. 42222 Economy Stats \nDisplay the economic achievements of all players. 42223 Technology Stats \nDisplay the technological achievements of all players. 42224 Society Stats \nDisplay the societal achievements of all players. 42225 Timeline \nDisplay the timeline for all players. 42226 Restart the game. 42227 Return to the game. 42228 Go to the campaigns menu. 42229 Go to the main menu. 42230 42230 42231 42231 42232 42232 42233 42233 42234 42234 42235 42235 42236 42236 42237 42237 42238 42238 42239 42239 42240 42240 42241 42241 42242 42242 42243 42243 42244 42244 42245 42245 42246 42234 42247 42247 42248 42248 42249 42249 42300 Military score is 20% of the resource value (cost) of all enemy units and buildings each player destroyed or converted. 42301 Economy score is 10% of all resources each player currently has or has paid in tribute, plus 20% of the resource value of surviving units and standing buildings (except Castles or Wonders). 42302 Technology score is 20% of the resource value of every technology each player has researched, plus 10 points for every 1% of the map explored. 42303 Society score is 20% of the cost of the Castles and Wonders each player has constructed. 42304 Total Score is the overall total of each player's Military, Economy, Technology, and Society scores. 42305 42305 42306 42306 42307 42307 42308 42308 42309 42309 42310 Number of enemy units each player killed with units or defenses. 42311 Number of units each player lost to enemy attacks and defenses. 42312 Number of enemy buildings each player destroyed. 42313 Number of buildings each player lost. 42314 Number of units and buildings that each player's Monks converted. 42315 Number of military units that make up each player's army. 42316 42316 42317 42317 42318 42318 42319 42319 42320 Total food collected by each player. 42321 Total wood harvested by each player. 42322 Total stone mined by each player. 42323 Total gold mined by each player. 42324 Profit from each player's combined land and sea trade. 42325 Value of commodities paid in tribute by each player to all other players. 42326 Value received in tribute from all other players. 42327 42327 42328 42328 42329 42329 42330 Game time in which each player advanced to the Feudal Age. 42331 Game time in which each player advanced to the Castle Age. 42332 Game time in which each player advanced to the Imperial Age. 42333 Percentage of the map explored by each player. 42334 Total number of technologies researched by each player. 42335 Percentage of technologies researched of the total possible for each player's civilization. 42336 42336 42337 42337 42338 42338 42339 42339 42340 Number of Wonders constructed by each player. 42341 Number of Castles constructed by each player. 42342 Number of relics captured by each player. 42343 Gold generated by relics stored in Monasteries by each player. 42344 The highest villager population attained by each player. 42345 Indicates whether or not the player survived until the end of the game. 42346 42346 42347 42347 42348 42348 42349 42349 42390 The player's name and color. A crown indicates a winner, and a medal the Most Valuable Player. 42391 A display of player villager (light) and military (dark) population as a percentage of the world population. 43000 Mini-map \nShows the entire gameplay area on a smaller scale. To navigate using the mini-map, click a location, or drag the white box to view a specific area. 43010 Food Stockpile 43011 Wood Stockpile 43012 Gold Stockpile 43013 Stone Stockpile 43020 Selected Object \nShows which villager, building, military unit, or ship is currently selected. Villagers are shown as foragers, hunters, etc., depending on their current task. 43021 Hit Points \nShows the current/maximum damage this unit can suffer before it is destroyed. Hit points are also indicated by a bar above the unit on the game map. Monks and garrisoning inside buildings will heal the hit points of wounded units. Villagers can repair the hit points of damaged buildings, ships, and siege weapons. 43022 Packing Progress 43023 Unpacking Progress 43024 Attack Strength \nShows how much damage the unit or building can inflict. 43025 Armor \nShows how much protection the unit or building has from normal/pierce attacks. Normal armor reduces damage from hand-to-hand combat. Pierce armor reduces damage from missile weapons (Archery Range units, siege weapons, towers, and some ships). 43026 Range \nShows how far the unit or building can fire. Generally, ranged units cannot fire at units close to them. 43027 Monk Faith \nShows how much faith the Monk has. Monks must renew their faith after a successful conversion. When a Monk's faith is at 100 percent, he can attempt another conversion. 43028 Garrisoned Units \nShows the current/maximum number of units garrisoned inside this building. Buildings with garrisoned units have multiple hit point (green) lines above them on the game map. Click the Ungarrison button (on the left) to eject all units. Click the picture of the unit(s) (on the right) to eject specific units. 43029 Food \nShows the amount of food on a Fishing Ship. 43030 Gold on Trade Cog \nShows the amount of gold on a Trade Cog. 43031 Trade Goods on Trade Cog 43032 Food Held by Villager \nShows the amount of food the villager has. 43033 Wood Held by Villager \nShows the amount of wood the villager has. 43034 Gold Held by Villager \nShows the amount of gold the villager has. 43035 Stone Held by Villager \nShows the amount of stone the villager has. 43036 Food in This Object \nShows the amount of food this object will provide. 43037 Wood in This Tree \nShows the amount of wood this tree will provide. 43038 Gold in This Mine \nShows the amount of gold available in this mine. 43039 Stone in This Mine \nShows the amount of stone available in this mine. 43040 Gold Available by Trading Here \nShows the amount of gold available by trading here with a Trade Cog or Trade Cart. 43041 Building Attack Strength \nShows the attack strength of this building. 43100 Click to stop researching this item. 43101 Click to stop packing this item. 43102 Click to stop unpacking this item. 43103 Click to stop constructing this building. 43104 Click to remove this unit from the queue. 43105 Click to stop creating this unit. 43106 Click to stop building this unit. 43107 Click to stop creating this unit. 43120 Hold down SHIFT and click to unselect this %s. 43121 Click to select only this %s. Hold down CTRL and click to unselect this unit. 43122 Click to select only this %s. Hold down CTRL and click to unselect this unit. Hold down SHIFT and click to select all units of this type. Hold down CTRL+SHIFT and click to unselect all units of this type. 43130 Click to unload this %s. 43131 Click to ungarrison this %s. 43132 Click to unload this %s. Hold down CTRL and click to unload all other units. Hold down SHIFT and click to unload all units of this type. 43133 Ungarrison \nClick to ungarrison only this %s. Hold down CTRL and click to ungarrison all other units. Hold down SHIFT and click to ungarrison all units of this type. 43134 Click to unload only this %s. Hold down CTRL and click to unload all other units. Hold down SHIFT and click to unload all units of this type; hold down CTRL+SHIFT and click to unload all units not of this type. 43135 Click to ungarrison only this %s. Hold down CTRL and click to ungarrison all other units. Hold down SHIFT and click to ungarrison all like units of this type; hold down CTRL+SHIFT and click to ungarrison all units not of this type. 43201 Food Stockpile \nShows how much food you have. Food is used to create new units and to advance to the next age. Villagers gather food from forage bushes, deer, sheep, wild boars, Farms, and fish. Fishing Ships also gather food from fishing and Fish Traps. 43202 Wood Stockpile \nShows how much wood you have. Wood is used to construct buildings and ships. Villagers gather wood from trees. You can also buy wood at the Market or receive a tribute of wood from other players. 43203 Gold Stockpile \nShows how much gold you have. Gold is used to create some units and research some technologies. Villagers gather gold from gold mines. You can also increase your gold by trading with other players; selling stone, wood, or food; or garrisoning a relic in a Monastery. 43204 Stone Stockpile \nShows how much stone you have. Stone is used to build walls and towers. Villagers gather stone from stone mines. You can also buy stone at the Market or receive a tribute of stone from other players. 43205 Population Indicator \nShows your current/supportable population. Before you can create new villagers, military units, or ships, you must have enough Houses to support them. The population indicator flashes if you need to build more houses before creating or building new units. 44000 Scots 44001 English 44002 But if we're to defeat them, every one of us will need to learn how to march and fight. 44003 Follow the path to the blue flag. First, click the soldier & 44004 Good. Now RIGHT-click near the blue flag. 44005 Good! Now move to the next flag. Click the soldier, then RIGHT-click near the flag. 44006 Moving into the black area reveals more of the map. The black area represents unexplored territory. 44007 Excellent. To move to the next flag, you must walk through the black area. 44008 RIGHT-click the Outpost to attack it. 44009 Follow the instructions to reach the Scottish village. 44010 Good job! Now you know how to fight back against the English army! 44011 The English are terrorizing all of Scotland, and it's time for us to fight back! 44012 That's all there is to it. Now go on to the next flag, where you will meet some allied soldiers. 44013 Did all of your units make it to the flag? 44014 The Outpost is destroyed! That should slow the English raids. 44015 To move all of your soldiers at once, click near the units and drag around them. Then RIGHT-click to move them. Try moving your soldiers to the next flag. 44016 Keep following the path to the village. 44017 Home sweet home. 44018 But wait! The English are angry that you destroyed their Outpost! They are coming to attack your village! 44019 Don't panic. Just click your soldiers and RIGHT-click the red English soldiers to attack.\nDefeat the enemy soldiers, and you will have won your first battle. 44020 Good. Now scroll back down until you can see your soldiers again by moving your mouse to the very bottom of the screen. Select your soldiers by clicking near them and dragging a box around them. 44021 The road ahead is guarded by an English Outpost. Scroll up to the Outpost building by moving the mouse to the very top of the screen. Then click the red Outpost. 44022 Keep following the road to the Outpost. It's time to knock it down! 44100 Scots 44101 The villager will continue working for you, carrying the food to the Town Center. 44102 The amount of food you have is shown in the upper-left corner of the screen. In addition to your food stockpile, you can see your current wood, gold, and stone stockpiles. 44103 The more villagers you have, the faster you can gather resources. Assign your new villagers to gather food. 44104 To gather wood, click a villager, then RIGHT-click a tree. 44105 Great! You now have 50 food. To win, also gather 50 wood and 50 gold. 44106 Gather 50 food, 50 wood, and 50 gold. 44107 You are well on your way to making a city! 44108 To gather food from the forage bush, click a villager & 44109 Good! You found some gold. 44110 Good! You found some gold. 44111 If you haven't found any gold yet, search in the unexplored territory. 44112 To support the Scottish army, you will need to build up your stockpile of resources. 44113 & then RIGHT-click a forage bush near the blue flag. 44114 To win, gather 50 food, 50 wood, and 50 gold. 44115 Excellent! You now have enough gold. 44116 Good job! You now have enough wood. 44117 In the status area at the bottom of the screen, you can see how much food the villager is carrying. The villager continues to gather from the forage bush until he is carrying 10 food. 44200 Scots 44201 We'll start by creating villagers. Click your Town Center & 44202 & then click the Create Villager button in the lower-left corner of the screen. 44203 It takes time for a villager to appear. If your Town Center is selected, you can see the progress in the status area at the bottom of your screen. 44204 Good job. The villager has appeared next to your Town Center. Now, create another villager. 44205 You need additional housing to support your population. To build a House, click a villager. 44206 Other buildings are made just like Houses. Try building a Barracks. The Barracks is a military building. 44207 If more than one villager builds a building, it will go up faster. 44208 Train 4 Militia. 44209 Now that you have a few soldiers, you will be able to defend this area against English attacks. 44210 That's one Militia unit. Create three more and you will have enough soldiers to protect this area and win the scenario. 44211 Good job! Try building another House. 44212 Barracks complete! Now you can create soldiers. Click the Barracks, then click the Create Militia button. 44213 Click the Barracks, and quickly click the Create Militia button three more times to make three soldiers in a row. 44214 Click the Buildings button, click the Build House button, then click where you want to build the House. 44215 Each House supports 5 units. The population indicator at the top of the screen shows your current/supportable population. 44216 We will need many soldiers to defend our homeland.\nTo win, you will need to create 4 Militia. 44217 Selecting different buildings or units gives you different options in the lower-left corner of the screen. 44300 Scots 44301 British 44302 You are going to need to research some technologies of your own to increase the strength of your civilization. 44303 For example, researching Loom makes your villagers harder to kill. To research Loom, click the Town Center, then click the Research Loom button. 44304 New technologies and buildings become available when you advance to a new age. To advance from the Dark Age to the Feudal Age, you need 500 food. 44305 In addition to gathering food at forage bushes, villagers can herd sheep or hunt deer for food. 44306 Now you have enough food to advance to the Feudal Age. However, you also need two buildings from your current age. 44307 You already have a Barracks, so now have your villagers build a Mill. The Mill is a drop-off point for food, so build it next to your food source. 44308 Now you can advance from the Dark Age to the Feudal Age. Click your Town Center, then click the Advance to Feudal Age button. 44309 To arms! The English are making a sneak attack! 44310 Now that the battle is over, create some extra Militia units at the Barracks to replenish your forces. 44311 Now that you are in the Feudal Age, you can upgrade your Militia to Men-at-Arms. Click the Barracks, then click Upgrade to Man-at-Arms. 44312 The English are attacking again! Teach them a lesson with your new Men-at-Arms! 44313 The English are no match for your warriors! 44314 Good. Researching technology costs resources but improves your civilization. 44315 While researching, you can put your villagers to work and use your military units to explore. 44316 Congratulations! Advancing to the next age is the best way to improve your civilization. 44317 Good. You are on your way to the Feudal Age. 44318 To win, you will need to advance to the Feudal Age and repel the English raids. 44319 The English use very advanced weapons and armor. 44320 Upgrading to Man-at-Arms will change all your Militia units to the more powerful Men-at-Arms. 44321 Near the mini-map in the lower-right corner of the screen is the Idle Villager button. Click it, and locate villagers who are not currently assigned to a task. 44400 Scots 44401 English 44402 Objective: Build an army and defeat the English fort. 44403 This scenario begins in a similar way to Random Map games. After you play this scenario, you should know all you need to play a Random Map game.\n\nKeep exploring! 44404 The time has come to take the offensive. The English have a fort near the town of Stirling. If we can defeat the English here, they may think twice about their invasion of Scotland. 44405 Before we attack the English to the west, we need to build up our forces. Have your villagers start gathering food and wood. 44406 Keep making villagers at your Town Center until you have 10. The more villagers you have, the faster your resources will come in. 44407 You can gain more food by building Fishing Ships. To create Fishing Ships, have your villagers build a Dock in the water to the south. 44408 Now click the Dock, and build a Fishing Ship. 44409 To fish, click a Fishing Ship and RIGHT-click on a leaping fish. The Fishing Ship will collect fish and automatically return them to the Dock. Fishing Ships are also useful for exploring. 44410 Scout Cavalry are poor fighters but they can see a great distance. You can use your Scout Cavalry to explore the rest of the map and find the English. 44411 The hill with the dead tree protects the only access to your town. It would be a good idea to build a Watch Tower on this hill once you advance to the Feudal Age. 44412 An English Outpost! You know what to do & knock it down! 44413 You are close to the English base. Better not knock down this wall until you have an army of about 12 soldiers. 44414 Now you have a large enough force to attack the English base. Charge! Keep your villagers working just in case you suffer casualties and need to make more troops. 44415 Defeat the English army and destroy their Tower. 44416 Great job! You have destroyed the English camp. The Battle of Stirling is sure to end in victory for the Scots! 44417 Now that you have reached the Feudal Age, concentrate on making some soldiers to fight the enemy. You will need at least 12. 44418 The English are coming to attack! To protect your villagers, you can use the town bell to garrison them in your Town Center. Click your Town Center, then click Town Bell. 44419 Good! You defeated the English assault. If you have villagers in your Town Center, ring the town bell again to send them back to work. 44420 Good! Your Watch Tower will fire on enemy units and help protect your town. 44421 You have found some sheep! Sheep are a good source of food, so send them back to your Town Center and assign a villager to gather food from them. 44422 Now that you know how to build up, advance through the ages, and find and fight your enemies, you have all the basic skills you need to play a Random Map game, the most common type of game in Age of Empires II. 44423 Remember, you can upgrade your Militia to Men-at-Arms at the Barracks. You should always upgrade soldiers when you can afford it. 44424 Build a Barracks and 5 Militia to defend your villagers and explore the map. 44425 To win, destroy the English tower to the west. 44426 Use your villagers to build a Mill near your forage bushes. 44427 Once you have gathered 500 food, advance to the Feudal Age at your Town Center. If you are low on food, build some additional Farms. 44428 Remember to upgrade weapons and armor at the Blacksmith. You do have a Blacksmith, don't you? 44429 Villagers can also build Farms. Build 4 Farms near your Mill when your forage bushes are depleted. Each Farm needs only one villager working on it. 44430 Good job! You have eliminated the English soldiers. Now destroy that tower and our victory will be complete. 44431 You can specify a location for new units to gather by setting a gather point. For villagers, click the Town Center and click the Set Gather Point button. 44432 Don't forget, keep exploring the map. 44500 Scots 44501 Scottish Allies 44502 English 44503 Use your Monks to collect 3 relics and garrison them in your Monastery. 44504 This scenario uses the advanced commands interface. Although you do not need to use this interface to play Age of Empires II: The Age of Kings, it does provide access to some more powerful ways to control your civilization.\n\nIf you lose your monks, you can make more when you get to the Castle Age. 44505 The Scottish army has been rallied by recent victories against the English. The situation is starting to look up. 44506 It will help the morale of our army to collect holy relics and place them in our Monastery. One of the relics is close to your town. An ally has another relic, and the English have captured a third. 44507 You can retrieve a relic by clicking a Monk and RIGHT-clicking the relic. Monks have other abilities as well. They can heal your injured soldiers or those of your allies. They can also attempt to convert enemy soldiers to join your army. 44508 Good, you have a relic! Protect the relic in the Monastery by RIGHT-clicking the Monastery. 44509 It is nice to have allies on the map. Your ally (the yellow player) can help you fight the enemy. You can also trade with your allies. To trade, you will need to build a Market. 44510 You have a Market! The Market can create Trade Carts to generate extra gold. You can also exchange one resource for another at the Market for a small fee. Click the Market, then click Sell Food for Gold. 44511 You made a Trade Cart! If you click the Trade Cart on your ally's Market, you can make extra gold. Your Trade Cart will automatically make trips between your and your ally's Markets. 44512 Scottish ally: Welcome! If you have come for the relic, you can find it on the hill to the northeast of our town. 44513 Scottish ally: The English are attacking our town! Can you tribute any spare food or gold to us? 44514 To tribute your ally, click the Diplomacy button in the upper-right corner of the screen. Give your ally some food and gold, but don't give him everything you own! 44515 Scottish ally: Thanks for the resources. If you have any spare soldiers, come to our town and let's drive the English out! 44516 You have enough soldiers now to think about attacking the English and recovering their relic. 44517 Scottish ally: If you are getting ready to attack the English, I can help you out. Here, take this food and wood. 44518 Capture 3 relics and garrison them in your Monastery. 44519 Congratulations! You have captured all 3 relics! 44520 You have reached your ally's town. Go inside to see how his city is doing. Your ally's gate will open automatically for you. 44521 Farms are a good source of food once you have exhausted forage bushes and animals. Farms are built like buildings and must be periodically rebuilt. To gather food from a Farm, click a villager, then RIGHT-click a Farm. 44522 Villagers and soldiers normally appear outside of the building that created them. You can have your units move to a spot once they are created by using gather points. 44523 To set a gather point for infantry, click your Barracks, click Set Gather Point, then click where on the map you want your infantry to gather. 44524 You can use the technology tree to see what technologies and upgrades you can research. Click the Technology Tree button in the upper-right corner of the screen to see the tree for your civilization. 44525 Did you know that there are three different modes for the mini-map in the lower-right corner of the screen? You can show only military units, or only resources and trade units, by clicking the buttons just below and to the right of the mini-map. 44526 Perfect, you now have 1 relic garrisoned. Relics garrisoned in your Monastery will slowly add gold to your stockpile. 44527 You now have 2 relics garrisoned. Bring back one more and you will be victorious! 44600 Scots 44601 Wallace 44602 English 44603 This scenario uses the advanced commands interface. Although you do not need to use this interface to play Age of Empires II: The Age of Kings, it does provide access to some more powerful ways to control your civilization.\n\nDifferent civilizations have different strengths. For example the Scots, who are represented by the Celtic civilization, have powerful infantry. The Britons have long-range archers. 44604 Destroy the English castle. 44605 The English castle at Falkirk is no more! The English pretensions in Scotland are surely at an end. The forces of Wallace are triumphant. 44606 Build a Castle. 44607 Great! You have completed the Castle. Sir William should be here soon, and then it will be time to attack the English! 44608 Wallace has come! 44609 The English could attack at any time. You have some walls already, but you should complete them as soon as you have enough stone. 44610 One of your most powerful units is created at the Castle. Create 10 more Woad Raiders. 44611 Trebuchets are massive siege weapons with a great range, available only in the Imperial Age. Remember that Trebuchets must be packed to move and unpacked to fire. 44612 To build a Castle, you must first advance to the next age: the Castle Age. 44613 You also can build towers to defend your city. Units can garrison within a tower for defense and protection and archers can even fire out of a tower. 44614 Congratulations. You are going to find lots of things to do in the Castle Age. For starters, try building a Siege Workshop to make Battering Rams and other siege weapons. 44615 Good job. With your new Siege Workshop you can make Battering Rams. Rams are slow, but they are resistant to arrow fire and excellent at knocking down walls. You may need some rams to attack the English castle. 44616 You may need to assign extra villagers to gather stone so you'll have enough to build the Castle and all of the fortifications you need. 44617 The advanced buttons allow access to a new type of formation. For example, with a box formation, you can protect a weak unit. 44618 The advanced buttons let you set combat states for your soldiers. A defensive soldier will be less likely to attack an enemy that comes near him. Click a military unit, then note the combat stance buttons in the lower-left corner of the screen. 44619 Using the advanced buttons, you can also command a soldier to patrol an area between two points and guard or follow another unit. 44620 With William Wallace and his Woad Raiders on your side, the English may be in trouble. Once you have a large army with plenty of siege weapons, go destroy the English Castle! 44621 If you have surplus resources of one type, you can sell them for gold at your Market. You can then use the gold to buy what you need. 44622 You have enough resources to go to the Castle Age you should do that soon. 44700 Joan's Escort 44701 Burgundy 44702 Highwaymen 44703 Chinon 44704 Army of France 44705 British 44706 Escort Joan from the camp at Vaucouleurs to the Château of Chinon.\n\nJoan must survive. 44707 France's enemies are Britain and Burgundy. Be on the lookout for their forces.\n\nDo not expect much assistance from the demoralized Army of France, but be alert for any soldiers who might be inspired to join your army & once they see Joan.\n\nProtect your two Knights. They are your best fighters and know the lay of the land.\n\nDon't worry about your economy just get Joan to her destination.\n\nKeep an eye on Joan's health: If it gets too low, keep her away from dangerous situations. 44708 Scout: I spotted a nest of Burgundians to the north. Best to go another way. 44709 De Metz: The bridge is out. The British must have destroyed it. We must find another way to Chinon. 44710 De Metz: A Burgundian encampment! We'll never get through that wall without siege equipment. 44711 Swordsman: Gather your belongings men we follow Joan of Arc! We will carry that Battering Ram along with us. It may yet be of use. 44712 De Metz: An ambuscade! There are Burgundian soldiers everywhere! Hurry west to the river, where we can made our escape! 44713 Bertrand: Chinon! We have made it. 44714 French soldier: The château of the Dauphin! 44715 Escort Joan from the camp at Vaucouleurs to the Château of Chinon.\n\nJoan must survive. 44716 Courtier: The Dauphin will see you now. 44717 Bertrand: We need a Mangonel or ram to get through these walls. 44718 Swordsman: Are you mad? Across that bridge lies a Burgundian castle and many men! Turn back at once! 44719 Bertrand: Mmmm & venison. 44720 French soldier: Mon dieu! We have lost Bertrand! 44721 French soldier: De Metz has given his life for the cause! 44722 French soldier: Joan has fallen! A black day! 44723 De Metz: Another glorious loss for France. I hope you really can turn the tide of this war, Joan of Arc. 44724 Spearman: You must be wary on the road ahead. Our enemies, the British, are out in force and their Burgundian allies are thick as rats. Discretion is the better part of valor. 44725 De Metz: Look out! A battle rages ahead! Stay back lest we be caught in the crossfire! 44726 Bertrand: Bonjour, Joan. My colleague and I will escort you to the château of the Dauphin, or else we will die trying. 44727 Swordsman: You are Joan of Arc & I have heard your claims and believe what you say. We will follow you to Chinon! 44728 Crossbowman: Wait! You might have need of a few archers on the road ahead. 44729 Burgundian soldier: You French don't know when to give up! 44730 Bertrand: Highwaymen preying on helpless travelers. What has become of our homeland? 44731 Crossbowman: You mean to lead the French army? Such confidence I have not seen since this war began. Very well. You have six more soldiers, Joan the Maid. 44732 Burgundian soldier: Here they come! Fire! 44733 De Metz: I am Jean de Metz, and I will protect you with my life. 44800 Army of France 44801 Burgundy 44802 North British 44803 Orléans 44804 Blois 44805 Chinon 44806 South British 44807 Escort Joan to Blois so she may lead the French army.\n\nDeliver the 6 carts of supplies to the Orléans Town Center.\n\nConvince the British armies to withdraw by destroying one of their Castles.\n\nPrevent the Orléans Cathedral from being destroyed. Joan must survive. 44808 Hurry to Orléans before the English can cause much damage. Be wary of British forces south of the river, but don't forget to rendezvous with your army in Blois.\n\nOnce the supplies arrive in Orléans, you will be able to build up your forces. Frankish Knights are useful for taking care of British longbows and siege weapons. Frankish Castles are inexpensive and provide excellent defense.\n\nUse your Market to trade for resources until you can venture outside the city.\n\nThe British Castles have large garrisons. It is best to assemble a large attack force before attempting to storm them.\n\nOrléans farms are located west of the city, but outside of the city walls and vulnerable. 44809 Deliver 6 Trade Carts of supplies to the Orléans Town Center. 44810 Orléans villager: Hurrah! Joan of Arc has brought us supplies! Now we can muster the forces we need to raze one of the British Castles. 44811 Alençon: This Burgundian rabble shall not stop us! 44812 Get Joan to the Orléans Town Center. 44813 Orléans villager: Joan the Maid has come! We are saved! 44814 French soldier: Now, on to Orléans! We need to get those supplies past the British. 44815 Alençon: I am the Duke D'Alençon, my lady. I will proudly ride with you to Orléans. 44816 French soldier: The cathedral has been destroyed! 44817 Monk: Bonne chance, Joan! 44818 French soldier: The Duke D'Alençon has fallen in battle! 44819 French soldier: Lament, for we have lost Joan! 44820 French soldier: We have failed in our mission! Orléans will not get the supplies it needs. 44821 Convince the British to withdraw by destroying 1 of their Castles. 44822 North British: Since we are a generous people, we will allow you to stay in Orléans. But France belongs to Britain now; never forget that! 44823 South British: Can it be that the French have finally learned to fight? 44824 Orléans villager: Our city needs help! The British are coming! 44825 Orléans villager: The British are destroying our towers! You must save Orléans! 44826 Escort Joan to Blois so she may command the French army. 44827 French soldier: Welcome to Blois, Joan of Arc. The army of France is yours to command! 44828 Joan must survive.\n\nThe cathedral in Orléans must remain standing. 44900 Army of France 44901 Burgundy 44902 British 44903 Fastolf's Army 44904 Destroy at least 3 British Castles.\n\nJoan must survive. 44905 Make sure you have ample siege weapons before assaulting the English Castles.\n\nThe area across the river and to the east should have plenty of resources to begin your town. 44906 French soldier: With these ships, we can cross the Loire River and deal with any British warships we encounter. 44907 Fastolf: Enough of this! I shall deal with Joan of Arc. 44908 French soldier: With two British Castles destroyed, we have but one more to raze!. 44909 Destroy at least 3 British Castles.\n\nJoan must survive. 44910 French soldier: That's the last of them. The British will be forced to surrender the Loire Valley back to the French. Another victory for Joan of Arc! 44911 French soldier: La Hire has been grievously wounded! 44912 French soldier: We have lost Joan! What shall become of France now? 44913 Fastolf: I come for you, Joan of Arc! 44914 La Hire: The blood on La Hire's sword is almost dry. 44915 La Hire: Them Brits can't make a castle stronger than La Hire! 44916 La Hire: Do your worst, you English fop! 44917 Fastolf: I die for England! 44918 British: The French are attacking our castles! 44919 La Hire: La Hire wishes to kill something. 44920 Fastolf: Methinks this peasant girl should go back to her sheep. 44921 Fastolf: We'll see how your knights fare against British longbows! 44922 Fastolf: An army of rams. How quaint. 45000 Army of France 45001 Troyes 45002 Chalon 45003 Rheims 45004 British Guards 45005 Travel west to help reinforce the French town. Be wary of opposition along the way.\n\nJoan must survive. 45006 Gaining control of the river may be a good strategy, but do not squander your resources needlessly on ships.\n\nChalon is the closest and most vulnerable of the three English-occupied villages. Making an example of them early could help even the odds for you in the long run.\n\nRemember your objectives. It is not necessary to level the cities, only to force the English to withdraw.\n\nWall off all shallows to slow enemy invaders. 45007 Destroy the Town Center of Troyes. 45008 French soldier: The British in Troyes have been defeated! 45009 Destroy the Town Center of Chalons. 45010 French soldier: Chalons has been freed! 45011 Destroy the Town Center of Rheims. 45012 French soldier: Rheims has been liberated! 45013 Joan must survive. 45014 French soldier: We will bury Joan beside the river. 45015 Rheims: To arms! The French are trying to cross the river! 45016 Rheims: To arms! The French are trying to cross the river! 45017 British guards: Joan of Arc is attacking our camp! 45018 Rheims: Do not let her cross the river! 45019 French villager: We were assigned to help you construct your military camp. 45020 French soldier: Now the coronation of the Dauphin can proceed! 45021 Rheims: To arms! The French are trying to cross the river! 45022 Travel west to help reinforce the French town. Be wary of opposition along the way. 45023 Chalons: Charge! 45100 Army of France 45101 Burgundy 45102 British 45103 Compiègne 45104 King's Men 45105 Refugee villagers in Paris are attempting to escape English tyranny. Locate at least 6 of the refugees. 45106 Don't try and defeat every British unit. Focus on your objectives.\n\nGuard your siege weapons. Towers will be a big problem if you don't.\n\nIf faced with overwhelming opposition, run away! Run away! 45107 Militia: We are tired of licking British boots. We follow where you lead, Joan of Arc! 45108 Rendezvous with the king's reinforcements in Paris, just south of the river bridge. 45109 French soldier: We should wait here. The king's reinforcements will be along any second. 45110 French soldier: Where are those blasted reinforcements? 45111 French soldier: Treachery! The king's wicked advisors want to see Joan defamed & or worse! We're on our own! We must hurry to Compiègne! 45112 French soldier: We have rescued the refugees! Now we should head to the bridge at the Seine River for the rendezvous with the king's men. 45113 Burgundy: There she is! This time she won't escape! 45114 French soldier: My lady, this is the wrong way! We must get to the Château of Compiègne! 45115 Escort Joan and at least 6 of the refugees to the Château of Compiègne (the square between the flags). 45116 Compiègne: You are victorious and our peasants are safe! I just hope Joan can make it to the Castle. 45117 Joan must survive. 45118 French soldier: Joan has fallen in battle! If only the king had helped us! Alas! 45119 Scout: We are all the king could afford to send. 45120 Paladin: Paris is just ahead. Let us locate the refugees and escort them to the rendezvous point with the king's men. 45200 Army of France 45201 Burgundy 45202 British 45203 Shrewsbury 45204 Rendezvous with the French army, commanded by Constable Richemont./n/nRendezvous with the French artillery, commanded by Jean Bureau.\n\nPlant the French flag (loaded in a Trade Cart) on the hill in Castillon (covered with flags). 45205 Most of the land here is occupied. You will have to displace Burgundy in order to build a town. Don't knock down all of Burgundy's walls you can use them for your own defense.\n\nLongbowmen are powerful, but Bombard Cannons are better!\n\nYou can order Bombard Cannons and other siege weapons to the No Attack Stance if they are hurting your own troops. 45206 French soldier: Lord Josselyne, the army awaits your command. 45207 Rendezvous with the French army, commanded by Constable Richemont. 45208 Richemont: We fight for the maid of Orléans! 45209 Rendezvous with the French artillery, commanded by Jean Bureau.\n 45210 Jean Bureau: We'll see how British longbows fare against French cannon! 45211 French soldier: M'lord, we have captured the Burgundian's stockpile of resources. 45212 Plant the French flag (loaded in a Trade Cart) on the hill in Castillon (covered with flags). 45213 French soldier: Vive la France! 45214 The Trade Cart carrying the French flag must survive. 45215 French soldier: The French Flag has been captured! 45216 La Hire: La Hire's sword not bloody enough. 45217 Josselyne: Sweet Joan & I shall avenge thee! 45218 La Hire: It is a good day for La Hire to die! 45219 Richemont: I die with honor! 45220 Jean Bureau: Mon dieu! I am undone! 45221 Josselyne: It is here that my tale will end & 45222 French soldier: My lord, perhaps we should defeat the Burgundians and establish our base in their old town. Just a thought. 45223 Burgundy: Retreat! We must abandon France to the French. 45224 British: Where is your precious peasant general now? 45225 British: Do I smell something burning? 45226 British: You are nothing without Joan. Prepare for battle. We come! 45300 Barbarossa 45301 Austria 45302 Bavaria 45303 Saxony 45304 Swabia 45305 Bohemia 45306 Burgundy 45307 Mongols 45308 Capture, and garrison in a Monastery, 4 of the 6 relics from the surrounding German duchies. 45309 Because the Empire faces so many enemies, it would be wise to depose of one or two early before they become a real threat.\n\nRemember, only Monks can transport and garrison relics.\n\nTake care to have a Monk nearby to transport the relics you locate. \n\nYou can tell if an enemy Monastary has a relic garrisoned inside if the Monastery has a flag perched on top of it. The only way to recover relics inside an enemy Monastery is to destroy the Monastery. 45310 Capture 4 of the 6 relics from the surrounding German duchies. 45311 Teutonic soldier: By capturing all of the holy relics, you have reestablished your claim as Holy Roman Emperor. 45312 Teutonic soldier: Your Majesty, this way leads east to Hungary. We must be careful. There are Mongols in that direction! 45313 Teutonic soldier: Your Majesty, these Mongolian warriors say they will join our army for 200 gold. 45314 Mongols: A wise choice. 45400 Barbarossa 45401 Poland 45402 Bavaria 45403 Saxony 45404 Henry the Lion 45405 Defeat Poland. 45406 The German states of Bavaria and Saxony are "feeding" the armies of Barbarossa and Henry the Lion. Defend the helpless feeders at all cost. 45407 Henry the Lion: Barbarossa, I have some unfortunate news for you. You see, it is I who should be Holy Roman Emperor! Kneel before the Lion! 45408 Teutonic soldier: Your Imperial Highness, Henry the Lion has sovereignty over a population of peasants. We should capture them, so that we are not dependent on our allies for supplies. 45409 Defeat Henry the Lion 45410 Defeat Poland. 45411 Teutonic soldier: Your Majesty, the counties of Bavaria and Saxony will provide us with the resources needed to outfit the imperial army, but we must defend them from the Polish. 45500 Barbarossa 45501 Milan 45502 Crema 45503 Carcano 45504 River Guard 45505 Convert the cathedral in Milan. 45506 You are going to need villagers to provide a suitable offensive.\n\nThe town of Crema is providing Milan with supplies. Perhaps you should take care of them early. 45507 Convert the cathedral in Milan. 45508 Teutonic soldier: The cathedral is ours. So then is all of Milan! 45509 Crema: The Germans have come down from the Alps. They're destroying our city! 45510 River Guard: Barbarossa now commands a massive navy. Stay alert lest he should attempt to cross the river. 45511 Milan: The forces of Frederick Barbarossa threaten our city. Send all available reinforcements! 45512 Teutonic soldier: We were supposed to make the cathedral our own, not turn it into a ruin! Now the Italians are sure to sympathize with the pope rather than our emperor. 45513 Carcano: Milan is destroying our fortress. We need help or we are doomed. 45600 Barbarossa 45601 Henry the Lion 45602 Venice 45603 Padua 45604 Verona 45605 Construct a Wonder within the city walls of Venice, Padua, or Verona. 45606 The Lombards have a head start on you, so build defensive structures until you can train an army. 45607 Teutonic soldier: Our fort is under attack by the Lombards! 45608 Henry the Lion: I will send my knights to assist you, though I fear they will be too late. 45609 Teutonic soldier: Now we will be forced to rebuild our forces before we can conquer Italy. 45610 Teutonic soldier: Thus shall the Lombard League realize the might of the Holy Roman Emperor! 45611 Construct a Wonder within the city walls of Venice, Padua, or Verona. 45612 Henry the Lion: Barbarossa, I do hate to strike you when you are down, but the Lombard League has agreed that I would make a better emperor. So sorry. 45700 Babarossa 45701 Constantinople 45702 Saracen Navy 45703 Seljuks 45704 Hospitallers 45705 Gallipoli 45706 At least 10 troops must survive to reach the Hospitaller camp. 45707 There are few safe places to land along the Anatolian peninsula. Directly across from Constantinople is one of the safest landings.\n\nDo not destroy any enemy ships that you might use you are going to be unable to build your own. There will be many hazards along the journey. You may need to rely on new recruits in the surrounding areas to help replenish your war-beaten forces.\n\nAdvance slowly, scout ahead and protect your siege weapons and Monks. 45708 At least 10 troops must survive to reach the Hospitaller camp. 45709 Hospitaller: Welcome, Emperor Frederick. You may rest here with us before you continue your journey to the Holy Land. 45710 To force the Byzantines to surrender, threaten the Hagia Sofia Wonder by stationing troops next to it. 45711 Byzantine Emperor: Very well, Barbarossa, you have made your point. I will allow you to use my navy if you will take your looting Crusaders and leave. 45712 Paladin: Your Imperial Majesty, we must cross the Sea of Marmara to reach the Holy Land. There are two places where we might commandeer ships: the weak port of Gallipoli or the heavily fortified city of Constantinople. 45713 Byzantine Emperor: No, not more Crusaders! Emperor Barbarossa, I do not want that filthy army in my city. Turn back at once! 45714 Paladin: Your Imperial Majesty, if we want to use the Byzantine navy, we must invade Constantinople. 45715 Gallipoli: Of course you may use our transports, my Lord Emperor. But I fear Saracen warships rule the Aegean. You may lose many men. 45716 Frankish Axeman: How long has it been since we've been shipwrecked on this island? Mine axe craves a Saracen neck. 45717 Teutonic soldier: An abandoned house? 45718 Teutonic soldier: No, a Saracen ambush! 45719 Pikeman: Welcome to Gallipoli, Your Royal Highness. 45720 Hospitaller guard: The forces of Frederick Barbarossa! What happened? You look like hell! Head for the Castle. You can rest there. 45721 Teutonic soldier: The ground rumbles as if alive. 45722 Teutonic soldier: Earthquake! 45723 Teutonic soldier: Up in that Seljuk fortress, I spy many onagers. If we could capture those, it would make this trek through the wasteland a bit easier. 45724 Seljuk Cavalry Archer: Spare us, Crusaders, and we will help you with your dirty work. 45725 Teutonic soldier: If only we had a way to knock down those trees & 45726 Seljuks: The Teutons are trying to land! Attack! 45800 Barbarossa 45801 Jerusalem 45802 Damascus 45803 Saladin 45804 Richard the Lionhearted 45805 Deliver the body of Barbarossa (in the pickle barrel) to the Dome of the Rock in Jerusalem.\n\nThe pickle barrel must survive. 45806 Use your available time to orchestrate an efficient attack. Position your pikes around elephants and your knights near siege weapons.\n\nYou can pass through Saracen and Persian gates so long as you are allied.\n\nInvest heavily in siege weapons, particularly Capped Rams.\n\nConvert Persian elephants to gain valuable assault units. 45807 Paladin: All we can do at this point is attempt to deliver the emperor's body to Jerusalem. The Saracens and Persians do not view us as a threat, so we should have 10 minutes to plan our attack. 45808 Deliver the body of Barbarossa (in the pickle barrel) to the Dome of the Rock in Jerusalem. 45809 Pickle Barrel: The emperor has reached Jerusalem & not in the manner he expected, but it is one final victory for Frederick Barbarossa. 45810 Saracens: I thought these German goats whipped. No matter. They will die as well as any Crusader. 45811 Teutonic soldier: Nine minutes to Saracen attack. 45812 Teutonic soldier: Eight minutes to Saracen attack. 45813 Don't Destroy the Dome of the Rock. 45814 Teutonic soldier: You have destroyed the most sacred site in the Holy Land! 45815 Teutonic soldier: Seven minutes to Saracen attack. 45816 Teutonic soldier: Six minutes to Saracen attack. 45817 Teutonic soldier: Five minutes to Saracen attack. 45818 Teutonic soldier: Four minutes to Saracen attack. 45819 Teutonic soldier: Three minutes to Saracen attack. 45820 Teutonic soldier: Two minutes to Saracen attack. We must hurry! 45821 Teutonic soldier: Almost there & just a little bit more & 45822 Richard the Lionhearted: These are my Teuton reinforcements? I had expected more. And where is Barbarossa? Alas, we shall do the best we can. 45900 Saladin 45901 Egyptians 45902 West Franks 45903 East Franks 45904 Yo 45905 Use the line of sight of your Light Cavalry to avoid unwanted encounters. 45906 Get your soldiers to the Mosque in Cairo. 45907 Egyptians: Saladin! The Franks have betrayed us! They mean to invade Cairo! We were wrong not to trust our fellow Saracens. Please! These troops are yours to command. Just defeat the treacherous Franks! 45908 Saracen soldier: My lord, the Franks have been defeated! 45909 Franks: The Holy Land is ours now. And soon, Egypt will be as well! 45910 Egyptians: Very well. You leave me no choice. I have allied myself with the Franks. We will conspire to keep you out of Cairo! 45911 Saracen soldier: Lord Saladin, the Egyptians are cowardly and weak. If we station troops near their main mosque, they will surely surrender\n\n\nif we can get our troops to their main mosque! 45912 Saracen soldier: Lord Saladin, we have found Frankish armor in the ruins of this Blacksmith! Chain Barding researched! 45913 Egyptians: You will not enter Cairo! 45914 Saracen soldier: Lord Saladin, we have captured a Frankish war vessel. 45915 Egyptians: Saladin, where are you going with that great army? 45916 Egyptians: Saladin, I am afraid that I do not trust your motives. Turn back at once! 45917 Defeat the Franks west of Cairo. 45918 Defeat the Franks east of Cairo by destroying their Town Center. 46000 Saladin 46001 Medina 46002 Aqaba 46003 Reynald Pirates 46004 Reynald Raiders 46005 Reynald Bandits 46006 Defeat Reynald's raiders, bandits, and pirates before they destroy your allies' Town Centers. 46007 The Saracen capital can spare little to get you started. You must develop your own base and army.\n\nKeep your allies' trade routes open and they will reward you.\n\nAssign units to guard allied Trade Carts. 46008 Light Cavalry: We must stop these arrogant Crusader attacks on our peaceful communities. 46009 Reynald: I am coming for you, Saladin. Soon & 46010 Do not allow your allies of Aqaba and Medina to be defeated. 46011 Saracen soldier: Aqaba's Town Center has been destroyed! 46012 Saracen soldier: Medina's Town Center has been destroyed! 46013 Trade Cart: Help us! Crusader bandits are everywhere! 46014 Aqaba: Help! Crusaders are attacking our trade routes! 46015 Medina: Reynald is attacking our caravan! 46016 Aqaba: This is all we can spare & 46017 Medina: For the war effort & 46018 Defeat Reynald's raiders. 46019 Reynald's raiders: Maird! 46020 Defeat Reynalds' pirates. 46021 Reynald's pirates: I'll be back, Saracen dog! 46100 Saladin 46101 British 46102 Jerusalem 46103 Knight Templar 46104 Hospitallers 46105 Capture the Piece of the True Cross (a relic) and return it to the Horns of Hattin (marked by flags)\n\nNote: There is precious little stone in the desert. You will have to rely on the strength of troops, not castles, walls or towers. 46106 In this case, the best defense is a good offense.\n\nThere are not many fish in Lake Tiberias. Support your economy with farms.\n\nAs with any relic, your enemy may garrison the Piece of the True Cross in a Monastery.\n\nBeware the Templars and Hospitallers they are your most dangerous opponents.\n\nNote: There is precious little stone in the desert. You will have to rely on the strength of troops, not castles, walls or towers. 46107 Capture the Piece of the True Cross (a relic) and return it to the Horns of Hattin (marked by flags).\n\nNote: There is precious little stone in the desert. You will have to rely on the strength of troops, not walls or towers. 46108 Monk: We have captured the European's precious relic. My heart weeps for the Crusader infidels. 46109 Saracen soldier: The European murderers shall die in this desert! 46110 Reynald: Saladin! I believe we have some unfinished business! 46111 Monk: The Piece of the True Cross! The Crusaders' faith will be lost! We must return it to our camp immediately! 46112 Reynald: Avenge me my brothers, for I cannot! 46113 Jerusalem Scout: Lord Reynald, we have found a Saracen camp! 46200 Saladin 46201 Jerusalem 46202 Hospitallers 46203 Knights Templar 46204 Destroy the 5 towers defending Jerusalem.\n\nDont destroy any Jerusalem Monastery or the Dome of the Rock. 46205 Cut off Jerusalem's food supply by raiding outlying farms.\n\nThe two Orders of Knighthood have outlying bases that should be dealt with before assaulting the city.\n\nTrebuchets can make short work of towers from a distance. 46206 Light Cavalry: The enemy base is formidable. I advise building defenses until we have a large army. 46207 Jerusalem has 4 towers remaining. 46208 Jerusalem has 3 towers remaining. Remember, my lord, do not allow any places of worship to be destroyed. 46209 Jerusalem has 2 towers remaining. 46210 Jerusalem has 1 tower remaining! 46211 Destroy the 5 towers defending Jerusalem so that Saladin's army can occupy the city. 46212 All Jerusalem towers destroyed! The city is ours! 46213 Saracen soldier: You have destroyed a holy site! 46214 Do not allow any Jerusalem Monastery or the Dome of the Rock to be destroyed. 46215 Master of the Templar: Engage the enemy! Let us show these Saracens how knights do battle! 46216 Master of the Templar: If you strike me down, I will grow more powerful than you can possibly imagine & 46217 Archer of the Eyes: Shots from our bows rarely miss their mark. 46218 Jerusalem: The city is ours! Your efforts are futile! 46219 Jerusalem: Wouldn't your kind prefer to wander in the desert rather than waste our time? 46220 Jerusalem: Launch a counterattack! 46300 Saladin 46301 Ascalon 46302 Tyre 46303 Tiberias 46304 Hebron 46305 Tripoli Guards 46306 Defeat 2 of the 3 Crusader cities: Tiberias, Ascalon, and Tyre. 46307 Remember: You only need to defeat 2 enemy cities.\n\nYou can trade with the village of Hebron, as long as it survives. 46308 Saracen soldier: My Lord, this mole was made by Alexander the Great when he lay siege to Tyre in 322 BC. Let us hope we are more successful. 46309 Tiberias: Lord Saladin, we are weary of this senseless bloodshed. Tribute to us 1000 gold as a show of good faith and we will call a truce. 46310 Hebron: Wicked Crusaders are attacking our village! 46311 Defeat any 2 of the 3 Crusader cities: 46312 Tyre 46313 Ascalon 46314 Tiberias 46315 Tiberias: Did I say 1000 gold? I meant 2000 gold. 46316 Tripoli Vanguard: Charge! 46400 Saladin 46401 Franks 46402 Jerusalem 46403 Richard 46404 Knights Templar 46405 Genoese 46406 Persian Outpost 46407 Construct a Wonder and defend it. 46408 Managing a large city can be confusing. It might prove helpful to rebuild military buildings where you can easily find them.\n\nWhen you are ready to build the Wonder, you can delete some of your houses to make room for it.\n\nAttacking one of your enemies early can benefit you later on, but be careful venturing outside Acre's walls. 46409 Saracen guard: Lord Saladin, the Shah of Persia is sending reinforcements by transport. 46410 Saracen guard: French soldiers heading for our walls! 46411 Saracen guard: Jerusalem heading for our walls! 46412 Saracen guard: It's Richard the Lionhearted! He's attacking! 46413 Saracen guard: Templars preparing to attack! 46414 Saracen guard: Genoese warships sighted! 46415 Archer of the Eyes: We shoot to kill. 46416 Mameluke: Let us show the infidel dogs of the west a sight the likes of which no son of Europe has ever seen! 46417 Saracen guard: Those two English siege weapon monstrosities will tear our walls to flinders! 46418 Construct a Wonder and defend it. 46500 Mongol Envoy 46501 Kara-Khitai 46502 Genghis Khan 46503 Kereyids 46504 Tayichi'uds 46505 Uighurs 46506 Naiman 46507 Ungirrads 46508 Wait for instructions from Genghis Khan. 46509 You can change Diplomacy settings whenever you want, but don't be surprised if the other tribes respond to your actions.\n\nOnly Monks are able to pick up, drop or garrison relics in Monasteries.\n\nThe Kereyids are known as the most religious of the tribes and may have a few Monks near their camp.\n\nUse the Objectives button to keep track of new objectives or those that have changed. 46510 Ride forth to each of the Mongol tribes and convince them to join the Khan's army. Make an example of any tribes that openly war against you. 46511 Mongol soldier: Four Mongol tribes now follow the banner of Genghis Khan. The rest of the world will soon know true fear. 46512 Kereyids: Winter has been hard and our warriors are hungry. Bring us 20 sheep and we will join you. If you are injured, our Monks can heal you. 46513 The Kereyids will join if you bring them 20 sheep. 46514 Kereyids: Thank you, Great Khan. We will honor our word by providing you with these soldiers. 46515 The Naiman will join if you defeat the Tayichi'uds and return to tell the tale. 46516 Naimans: Because you have vanquished our enemy, we will gladly join the horde. 46517 The Tayichi'uds will join if you defeat the Naiman and return to tell the tale. 46518 Tayichi'uds: You have done well! We will ride with you. 46519 Tayichi'uds: The Naiman are our enemy. If you drive them from the steppes, then and only then, will we join you. 46520 Naimans: We are at war with the Tayichi'uds. Destroy their camp and we will join you. 46521 Uighurs: You must prove that our people will benefit from this alliance. There is a great wolf, Ornlu, whose pack has been attacking our flocks. Slay him and we will join your horde. 46522 Ungirrads: We will follow you if you can prove to us that you are favored by the gods. Bring to us a holy relic. 46523 The Uighurs will join if you kill Ornlu the wolf and return to tell the tale. 46524 Uighurs: Yes, that is the pelt of the great wolf. We will join you, Genghis Khan. And to seal the agreement, we will give you the gift of flaming arrows! 46525 The Ungirrads will join if you bring a Relic to their Monastery. 46526 Ungirrads: You have done well in bringing to us this artifact. We will ride with the Great Khan! 46527 Light Cavalry: Behold! The horde of Genghis Khan approaches. 46528 Wait for instructions from Genghis Khan. 46529 Genghis Khan: You men! You will visit each of the outlying tribes. You must convince as many as you can to join our glorious army. But beware the Kara-Khitai. They are without honor. 46600 Genghis Khan 46601 Kara-Khitai 46602 Kushluk 46603 Tayichi'uds 46604 Kill the traitor, Kushluk.\n\nPrevent the tent of Genghis Khan (Wonder) from being destroyed. 46605 To "persuade" the Tayichi'ud villagers to join you, first kill all of their soldiers.\n\nSince the Kara-Khitai are unfamiliar with siege weapons, constructing towers can be a powerful defense.\n\nNote: The Mongols do not yet know how to make Siege Workshops. 46606 Kushluk: It's Genghis Khan! We must flee! 46607 Kushluk: Run away! Run away! 46608 Kill the traitor, Kushluk. 46609 Mongol soldier: Such is the vengeance of the Great Khan. 46610 Prevent the tent of Genghis Khan (Wonder) from being destroyed. 46611 Mongol soldier: The tent of the Great Khan has been destroyed! He will be most displeased. 46612 Kara-Khitai: Kushluk is our guest. It would be most rude for us to send him away. 46613 Light Cavalry: I spotted a Tayichi'ud village to the north. Perhaps the inhabitants can be "persuaded" to join us. 46614 Tayichi'uds: Please, don't hurt us! We can aid in your blood feud! 46615 Kara-Khitai: We will destroy this great tent. Genghis Khan will sleep in the dirt with the camels. 46700 Genghis Khan 46701 Tanguts 46702 Hsi Hsia 46703 Jin 46704 Sung 46705 Engineers 46706 Conquer the Tanguts, Hsi Hsia, Jin, and Sung. 46707 The Great Wall will give you trouble without siege equipment. Fortunately you can capture some siege units northeast of the Wall.\n\nYour initial base can defend you for a short time, but you will soon have to push into China to find resources.\n\nThe Chinese nations will put aside their differences to fight a common enemy. You must wage war on all four at once, lest one of them gain the upper hand. 46708 Mongol soldier: Great Khan, we have captured a Transport Ship. 46709 Mongol soldier: The Great Wall of China & Our army is not equipped to deal with such walls. Scouts report a Chinese village to the northeast. Perhaps we can "convince" some Siege Engineers to join us & 46710 Mongol soldier: Great Khan, with these engineers, we can establish a stronghold in China and construct powerful engines of destruction. 46711 Jin: What do a people who sleep in tents know of the word "culture"? 46712 Chinese engineers: Mongols! Run for your lives! 46713 Conquer the Tanguts, Hsi Hsia, Jin, and Sung. 46800 Genghis Khan 46801 Merkids 46802 Russians 46803 Khwarazm 46804 In the north, deploy Subotai's horde to conquer Russia.\n\nIn the south, the Khwarazm shah is expecting a gift, but it is assassins he will find in our Trade Carts. We must deliver the carts to the shah quickly, before he breaks his alliance with us. 46805 Your two armies are divided and will not be able to meet until they reach Samarkand.\n\nIf your assassination attempt fails, the leadership of the shah will guarantee that the Persians are a much more deadly enemy.\n\nThe Persians are expecting their gift. If they do not receive it soon, they may eventually declare war on you. 46806 Trade Cart: We come bearing gifts for the shah! 46807 Cavalry Archer: Great Khan, our assassins are concealed in these Trade Carts. Once the carts are near the Persian shah, the assassins will strike! Without their leader, the Persians will fall like grass beneath our hooves! 46808 Khwarazm shah: And what have the Mongols sent me? No doubt a bribe begging me not to destroy them. 46809 Shah: What is this? Treachery! 46810 Persian gatekeeper: I should have expected such treachery from Mongols. They mean to attack! Defend the Shah! Defend Samarkand! 46811 Mongol soldier: Careful, Great Khan. If the Persians see our army, they will not accept our "gift." 46812 In the south, the Khwarazm shah is expecting a gift. But it is assassins he will find in our Trade Carts. We must deliver the carts to the shah quickly, before he breaks his alliance with us. 46813 Assassin: Quickly, we must strike at the shah! 46814 Merkids: It's the horde of Genghis Khan! We are doomed! 46815 Persian gatekeeper: You may enter. Our city of Samarkand is just over that hill. 46816 Assassin: Now the Persians will be an easier target. We die for Genghis Khan! 46817 In the north, deploy Subotai's horde to conquer Russia. 46818 Defeat the Khwarazm Empire. 46900 Ogatai Khan 46901 Polish 46902 Bohemians 46903 Germans 46904 Capture the flags of Poland, Germany, and Bohemia. 46905 Don't spend all of your stone at the Market. You're going to need it. 46906 Scout Cavalry: Lord Ogatai, King Wenceslas is approaching with a huge army. Scouts have located a region in the pass ahead where we can make our stand. 46907 Construct 3 Castles within the flagged area, and withstand the assault of the Bohemian army. 46908 Mongol soldier: Lord Ogatai, we have completed the Castles. We are ready to withstand the assault of King Wenceslas and his Bohemian knights! 46909 Capture the German flag. 46910 Mongol soldier: German flag captured. 46911 Mongol soldier: All three flags captured! We are victorious! 46912 Capture the Polish flag. 46913 Mongol soldier: Polish flag captured. 46914 Capture the Bohemian flag. 46915 Mongol soldier: Bohemian flag captured! 46916 Mongol soldier: Careful, my lord. The fortress of Wenceslas is just up ahead! We cannot defeat them man to man. 46917 Hermit Monk: We've been stuck on this mountain for 15 years. Show us the way down, and we will gladly join your army. 46918 Polish Knight: Mongols! We're doomed for certain. 46919 Mongol soldier: Lord Ogatai, we are taking too long to constuct our defenses. The Bohemian cavalry could arrive at any moment! 47000 Ogatai Khan 47001 Hungary 47002 Bridge 47003 Survive until Subotai's reinforcements arrive.\n\nDefeat Hungary. 47004 Because of the ice on the Sajo River, it is impossible to build ships.\n\nWe must use our Saboteurs wisely. We cannot train any more.\n\nSiege Onagers can flatten forests. 47005 Mongol soldier: Lord Ogatai, we must hold off the Hungarians until Subotai arrives. He will be here in 40 minutes. 47006 Mongol soldier: Subotai should be here in 30 minutes. 47007 Mongol soldier: Subotai should be here in 20 minutes. 47008 Mongol soldier: Subotai should be here in 10 minutes. He'd better not be late & 47009 Survive until Subotai's reinforcements arrive. 47010 Subotai: I come! 47011 Mongol soldier: The Hungarians are trying to blow up the Sajo River bridge! 47012 Saboteurs: Just get us close enough to an enemy building and we will give our lives for the cause! 47013 Defeat Hungary. 47014 Mongol soldier: Such is the fate of the Hungarians and all who would oppose the tribes of Mongolia! 47015 Hungary: Charge! 47016 If we build a strong fortification, we will smash their army against our walls and towers. 47017 Subotai must survive. 47018 Your armies are too close to my city! Stand down or I will be forced to declare war! 47019 So be it! War it is, then! You will live to regret your invasion. 47020 You have defeated me in honorable combat! If you will spare my life, I will give you all of my remaining resources! 47021 (You will have to wait for any units being created to appear before you can research at a building.) 47022 You can scroll to view more of the map by moving your mouse to the sides of the screen. For example, move your mouse to the very bottom of the screen to scroll down. 47023 Villagers can gather food, wood, gold, and stone that you will need to build buildings, research technologies, and create soldiers. 47024 Always explore the map. You will need to locate some extra resources and find out what your enemies are doing. 47025 Your soldiers will automatically attack any enemy soldiers that get near them. You can also select your soldiers and right-click on a specific enemy unit you want to attack. 50001 Aftermath 50002 Achievements 50003 Are you sure? 50004 Name: